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TRs, children of a lesser god

promytheaspromytheas Member, NW M9 Playtest Posts: 65 Arc User
TRs have been the least popular class in PVE groups ever since mod6. That's hardly a matter of personal opinion (I still like TRs) but the general opinion of the server.

Players will almost always prefer a GWF, HR, CW or SW (usually in that order) over a TR. Why do you think is that? Is it because TR players are generally less skilled than any other dps class or is something else wrong?

The answer is obvious, what isn't obvious is why devs dont do somethign about it? Its been like that for 7 mods now!

Is it because highly geared TRs (0.01% of the server) can be challenging opponents in PVP? If that is the reason then why don't you rework their powers to work differently in PVE/PVP, you already nerfed some powers in PVP in the past e.g. Disheartening strike

Any PVE TRs that are still playing were expecting a rework in the next mod (actually several mods before that).

I may be wrong, but the only changes I've seen are NERFs. For example the shadowborn feat. Now at it's max level it will give a 25% damage buff on the next strike, instead of the 100% power buff. 100% power buff is usually higher than a 100% damage buff (much higher when buffed by DCs etc), therefore the change is at least a 400% damage nerf 100+% ---> 25%

Did you feel that PVE TRs were dominating the PVE groups and needed a further nerf?

Comments

  • jrdiiorio#8134 jrdiiorio Member Posts: 119 Arc User
    edited January 2018
    The change to shawdowborn was that it was near impossible to work as you want it to. 9/10 it would proc on something you didn’t want it to. So it was barely usable or effective. So understandably it was changed. The amount itself is questionable though. When other classes have feats that would boost 25% dmg for 6 secs at a time 25% on a single hit seems really bad.
  • promytheaspromytheas Member, NW M9 Playtest Posts: 65 Arc User
    Well it "was" the best way to start a fight against a group of mobs in combination with first strike and WoB. It was not that hard to time it correctly and not let it proc on something else. This is simply a nerf, the change doesn't really protect you against timing it badly. Now even you time it correctly you'll just do 400% (at best) less damage than what you did before

    I wonder, do the people taking these decisions have any real, up-to-date, NW in-game experience?
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