I get not wanting something on the HUD. I wish I could turn off those "Someone else won an Orange Thing unlike you" messages. Those are a real pain for me. But I am now curious, how would you know who you are going to hit without it?
I get not wanting something on the HUD. I wish I could turn off those "Someone else won an Orange Thing unlike you" messages. Those are a real pain for me. But I am now curious, how would you know who you are going to hit without it?
The targeting circle merely identifies the center of your screen and it is supplemented by the target under the circle being highlighted. If you couldn't make the circle a combat-only or hot-key toggle (so its still there when you want it, but not when you're trying to enjoy the scenery) you could still look for the target highlighting.
Plus, for melee classes, there's the whole proximity and facing to help - which I found Dungeons and Dragons Online often turned into.
The targeting circle is useful at times, but being ever-present grates on my nerves after a very short time and kills the aesthetic experience. There are so many beautiful areas in the game but that damned circle is there, killing the immersion, constantly.
Hiding the entire UI is ok briefly, but there's too much information in the rest of the UI for that to be practical for more than brief moments.
Sorry, I read your comment about wanting to look at the many beautiful areas in the game to mean when you wish to just look around. I do understand "B" is not a realistic option for running game content etc.
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At least I have not seen such a feature added since the last time this was asked about a few years ago.
Sadly I find it too annoying to enjoy the rest of the game. Guess I'll uninstall again.
I get not wanting something on the HUD. I wish I could turn off those "Someone else won an Orange Thing unlike you" messages. Those are a real pain for me. But I am now curious, how would you know who you are going to hit without it?
Plus, for melee classes, there's the whole proximity and facing to help - which I found Dungeons and Dragons Online often turned into.
The targeting circle is useful at times, but being ever-present grates on my nerves after a very short time and kills the aesthetic experience. There are so many beautiful areas in the game but that damned circle is there, killing the immersion, constantly.
Hiding the entire UI is ok briefly, but there's too much information in the rest of the UI for that to be practical for more than brief moments.