I'm seeing more and more players using Lightning Enchantment. Does it excel Vorpal in dealing with multiple mobs?
And what about single target damage (ex: boss fight)? Which enchantment is bringing a better result to Spellstorm Mage in that situation?
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Vorpal isn't "bad", but many other enchantments outperform Vorpal on CW.
Lightning works best on the assumption your attacks hit many times, the attack hits quickly, and said attacks hit as many mobs as you can. This describes CW attacks in a nutshell, resulting in Lightning being the very best option for CWs on AoE.
In regards to single target DPS on CW, you are best off with a Feytouched. Feytouched is the best choice when trying to power up your main single target damage dealers (Disintegrate and Ice Knife) in addition to being the only enchantment which influences the damage of your non Critting stuff (Aura of Courage, Assailant, Storm Spell), unlike Vorpal.
If you only had enough money to pick one enchantment for all situations, I would pick the Feytouched. Single target fights (aka boss fights) are amongst the most important in the game and CWs evisterate mobs without trying.
Better to pick the enchantment which helps you on the most important parts of the game, rather than pick the enchantment which only helps you clear enemies a few seconds faster.
You can get crit severity without Weapon enchant.
75 base
10 Belial
15+9.3+12 *1.1 CA damage converted to severity (assuming 1400 stat, 22 CHA, Boon, and CA) about 40%
10 for Wild Storm
8 Dragon boon
that's
100 base attack
75+10+40+10+8
that's 243% hit
If you add Trans Vorpal it's an increase in all dmg that crits about 20.5%, Just crits, nothing else, no enchant proc. Some dmg cannot even crit, soemtimes you don't proc bonding soon, etc.
Fey is 18% at trans, and it boosts everything, AND it is it's own WE dmg proc. Way better choice for Single target.
At unpara the difference is even bigger
For AoE Lightning has no opponent. The arcs are just too massive part of CWs dmg output in AoE.
[PS4] Alliance - House Stargaryen
sgrantdev posted. There was additional discussion down thread where a vague promise was given to compensate for damage lost due to the change.
https://www.arcgames.com/en/forums/neverwinter#/discussion/comment/12995541
Thank you for all your explanations and inputs on Lightning Enchantment. This enchantment, as it currently is, really is having no opponent in AOE damage, as we all are seeing. Since the multi-proc is going to be fixed in Mod 13, we can foresee that the enchantment's contribution in CW's dps will receive a reduction. Would Vorpal Enchantment then possibly be favored again? If not, would you guys simply migrate to using Feytouched Enchantment for both AOE and single target situations?
There is nothing relevant to control in the game, unlike classic CN or classic SP.
Enemies are either CC immune, or die so quickly that you might as well run a SS Thaum/SS Rene build
Hence why everyone assumed you were running a SS Thaum build: because there's very little reason to play Oppressor. Anyways, here is an ACT log recorded by Sharp on a SS Thaum CW, Freedom, during a Tomb of the 9 Gods run.
The sources of damage which didn't Crit were Aura of Courage, Assailaint (Thaum capstone), and Storm Spell (note that 11% of Freedom's total Storm Spell procs Critted due to a bug pertaining to the Storm Spell offhand bonus).
The reasoning this is important is, if you combine all of those damage sources, we can say that about 40% of Freedom's DPS didn't Crit (you can knock off a % here and there due to the offhand bug, but that's not the point).
That's nearly half of Freedom's damage output... why would he bother with a Vorpal when there's a large portion of his DPS which didn't Crit?
Feytouched influences all of his DPS, rather than only 60% of it.
Personally I went with Trans Flaming and now I am trying to swap that out for a Trans Plague Fire since I normally am running my CW as a MoF buff build.
Crit Severity companions are less valuable IMO than a companion that provides a damage % boost.
Enemies are either CC immune, or die so quickly that you might as well run a SS Thaum/SS Rene build "
Even back then we ran Thaum or Renegade (before mod 4 was viable DPS spec) in PVE. Oppressor was PVP only except for a brief point on Preview in the mod 4 early builds when it was broken OP damage wise.
Going without extra control was unheard of. Having one extra Oppressor CW made things safer to play.
Also, for one brief period in Gauntlgrym had a very OP mechanic of Entangling Force + RoE + Ice Knife + Repel/Shield of sorts.
That was the only time that Wizards had a real chance to actually play PvP properly. The downside to a Wizard class, as per usual, is that it was always super-squishy.
I strictly remember many GWF and GF players asking for the removal of the control properties. Most of them were uncalled for.
Even after that nerf the powers started doing half of the controlling options up to a point where it's completely laughable now to use the control anywhere.
The Control Wizard, ironically, isn't either Control nor Wizard anymore.
Again, it's a class for Enthusiasts of the concise gameplay. Many people perfected it which I like to think or believe that is the main reason of why the class isn't buffed to any extent.
The entire class is mechanically stripped from it's best attributes over and over again.
First it was the control. Compensation was damage.
Then it was the high damage nerf. Compensation was nowhere.
Then it is the proc nerf coming soon. Compensation quite possibly nowhere.
TL:RD : If you remove the controlling options, then you're left with the damage. If you remove the damage, then you're left with buff/debuff/procs. If you remove those, what good comes from it?
All classes outperform in something. CW doesn't. The class itself outperforms differently, and that is having some of the most dedicated individuals who always find a way for the class being useful, one way or another. Continuous nerfs will drive them away, eventually.
Thank you for letting me know Critical Severity has diminishing return. I wasn't aware of that at all. After a bit searches, I found more information.
I disproved it in my weapon enchantment comparison here.
Use CTR+F and type in "Debunking the Multiple Feytouched Rumor" or use the Table of Contents if you would like to see my tests and ACT logs.
What about this scenario - If one uses Pure Fey and other uses Trans fey?
Are buffs complimentary to one another or the one who hits second will get the benefits from both weapon enchants at the same time or is only the one who attacks the first the one who applies the bonus?
I suspect the tooltip text for Feytouched is just fluff, the whole "steal 18% of their damage thing". I think that the Fey buff just works like most other damage buffs: if you fulfill the condition to activate the buff, you activate the buff, rather than it stealing any damage.
(This wouldn't be the first time that tooltip descriptions are ... hilariously off...)
Anyways, I don't have any data on that particular scenario on me. Given time, I could go out on preview, give it a try, and report here with results.
Haven't checked for a long time.
Not to mention this mod13 nerf/fix:
Feytouched Enchantment: This enchantment no longer procs multiple times from the same power.
Transcendent Lightning Enchantment: The Lightning Burst effect can now crit.
From the patch notes.
Seems that way.
I still prefer lightning as a mof renegade for the recharge speed bonus.
Unless that changes I think I will be sticking with that.