bug report id 4656856
1) Log in to a level 70 Great Weapon Fighter
2) Slot Moderate Frostburn Enchantment in armor, and Lesser Frost Enchantment in weapon
3) Be in any zone
4) Play for 4-20 minutes
5) All particle effects stop drawing
Observed Result:
Sparkly particle effects should be everywhere for indicating loots to pick up and where my next place to go is, and to look snazzy and entertaining.
Expected Result:
Sparkly effects are not showing at all, just flat, dull, too hard for old people to see quest item icons and no zomg explosions etc.
I've had this game-breaking problem since returning to Neverwinter after a hiatus, ironically my wife's (i.e. my old) PC hasn't got the problem - and it's an old Core2Duo!
1
Comments
Resetting graphics never helps and sometimes I see my companions attack powers disapear or a certain glow about them mostly fade away entirely.
• When drops stop glowing green/blue/etc... my Will-O-Wisp displays only faint blue outlines no white ball or night light.
• When drops stop glowing green/blue/etc... my Wayward Wizard flaps arms but can't see powers activate or firing.
When my Will-O-Wisp is white sometimes it appears to get covered in some darker green color in siege? I mostly notice this while on Siege maps as many of their powers use a slimy green color; often it turns off the usual bright white off and leaves only a faint blue outline... sometimes it SPARKS back almost immediately to it's brilliant White a few seconds later but many times it does not. If it does not the bright white night light disappears as does drops glowing--perhaps a clue to what occurs?
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I often wonder why Red Area's that identify enemy targeting can often change to as many as 3 very different effects as well rather than stay standardized on one.
I have yet to see an official response from anyone at cryptic on this, let alone any tips to prevent it. I don't want to even think about how many voucher drops I missed because of this during the siege event.
My wife also has problems memorizing dungeons as well as me, so when it happens to her, she no longer has a quest path to follow and it's incredibly frustrating to her. I feel terrible that I'm unable to help her beyond saying "exit the game and re-open it, we'll just wait".
At this point I think it would be a nice gesture to at least acknowledge that this is happening, and to PLEASE provide ANY suggestions, like turning off a setting or adjusting something in graphics options. I'd even be happy with a console command that resets something in the engine, we could then at least bind that and toggle it when it happens. It's simply not feasible to always exit and re-open to fix this.
As mentioned already above, the siege event seems to cause this very quickly, any other time it only seems to happen after a long period of game play. I barely get 10 to 15 minutes on the siege map before I'm then sweeping the ground with my cursor hoping that I'm not missing a barely visible, pale gold pile blending into the terrain where a glowing blue marker should be.
Thanks in advance for taking the time to read this, I sincerely hope you can provide some sort of official response.
Edited spelling.
https://www.arcgames.com/en/forums/neverwinter#/discussion/1236707/graphics-bug-has-returned
Note that the OP said he can reliably reproduce the bug by using a character with a feytouched enchant. It was also mentioned that your character didn't even need to be using one, even being grouped or near another player with one caused it. The siege event would obviously bring many players together drastically increasing the odds that someone with feytouched equipped weapon would be rendered by your game client. I believe this is also why I had to restart the game client so often during the winter festival.
This might be a dead end, so I don't want to lead people to only focus on this possibility but it's worth mentioning.
Suggesting a weapon enchant may likely lead down a dead end path. Cause my Wizard uses a Dread and even if she goes on a map with no or few players on it often her Will-O-Wisp companion sometimes turns a green color briefly before the white night light effect fades. While my companion is not glowing white drops no longer glow as well.
Now sometimes the Will-O-Wisp will spark back after being enveloped in some green slime color but often it does not.
I suspect the real cause is more than likely an attack power one of the Thayans is using that causes some strange slime green color effect that not only impairs drops from glowing but many companion powers from being visible.
It's not instantaneous, though. Gradually, particle effects get sort of exhausted. The process is faster if there is a lot of activity on the map, but it's easy to replicate even if I'm the only one (i.e. on Stronghold map). It just takes a bit longer. About 5-10 minutes. On full maps with a lot of activity, like the Siege, it happens usually at less than 2 minutes of game play for me.
The bug starts to manifest with the quest path, which looses blue sparks and only small amount of red sparks remain. The next step is that the quest path is no longer rendered and drop items loose their white sparks, beam remains. Next is that drops does not have the "beam" mark. And than all the fire loose particle effects, too. The final stage is that white foggy marks around items with interaction possibility diminish too.
Few examples follow.
The "Potion of Accuracy" still has the beam mark, but those gold piles don't. Also the quest path is visible on mini-map, but not rendered on the world.
Here the fire does not have any "fire particles" and only faded blue ribbon remains.
This is the DxDiag output at the time of playing:
DxDiag.txt
It's really frustrating and sometimes it's quite simple to miss a drop due to the bug.
Perhaps it's more an issue of the client deciding how / when it clears video cards cache, when effects require rendering or when?