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Mod 12b mof dps build

ravnazrael1ravnazrael1 Member Posts: 36 Arc User
Hey guys been playing cw on ps4 since release.
Ive read sharpedge's guide and many others but looking to make the strongest mof dps build, but for some reason never found anything that worked in practice.

Im currently 15.7k roughly with good gear and enchantments and r13 bondings.
Looking for any advice regarding feats, class features, powers.

Much appreciated.

Comments

  • metalicum1metalicum1 Member Posts: 200 Arc User
    edited January 2018
    If you want pure DPS, you should go the SS route. MoF is great, but mainly in being able to provide debuffs through passives (CA+SoD), which results in hoarding all the possible support spells and feats into it (Chaos Magic, RoE on tab etc).

    DPS builds do not differ much SS and MoF. I suppose the only difference is that SS uses Storm Spell and CP all the time, while MoF switches between Evocation and Swath in AoE and Boss Fights. (Crit Conflag sucks so hard) (And FtF for elemental proc I suppose, don't know for sure whether it's worth it, it probably is in single target)

    Currently, there is also one more interesting DPS build circling around, applicable to both (AoE version of it, one of the versions at least): http://nwcalc.com/index.html#/cw?b=2i6j:k6rwk5:8dep:5tb7d,13j3ih0:1000000:1z05000:1z03en1&h=0&p=ssm&o=0

    You need some recovery to compensate for not having Spell Twisting, but it's an interesting choice. Not saying it's better or worse than anything else, but is's interesting. Since we know Fury procs much, much more than 1/3, and Thaum capstone kinda sucks, Rene is overall a pretty good choice.

    Give it a shot if you want.
    Aris Meyde CW MoF Renegade

    [PS4] Alliance - House Stargaryen
  • ravnazrael1ravnazrael1 Member Posts: 36 Arc User

    If you want pure DPS, you should go the SS route. MoF is great, but mainly in being able to provide debuffs through passives (CA+SoD), which results in hoarding all the possible support spells and feats into it (Chaos Magic, RoE on tab etc).

    DPS builds do not differ much SS and MoF. I suppose the only difference is that SS uses Storm Spell and CP all the time, while MoF switches between Evocation and Swath in AoE and Boss Fights. (Crit Conflag sucks so hard) (And FtF for elemental proc I suppose, don't know for sure whether it's worth it, it probably is in single target)

    Currently, there is also one more interesting DPS build circling around, applicable to both (AoE version of it, one of the versions at least): http://nwcalc.com/index.html#/cw?b=2i6j:k6rwk5:8dep:5tb7d,13j3ih0:1000000:1z05000:1z03en1&h=0&p=ssm&o=0

    You need some recovery to compensate for not having Spell Twisting, but it's an interesting choice. Not saying it's better or worse than anything else, but is's interesting. Since we know Fury procs much, much more than 1/3, and Thaum capstone kinda sucks, Rene is overall a pretty good choice.

    Give it a shot if you want.


    Thanks!
  • ravnazrael1ravnazrael1 Member Posts: 36 Arc User

    If you want pure DPS, you should go the SS route. MoF is great, but mainly in being able to provide debuffs through passives (CA+SoD), which results in hoarding all the possible support spells and feats into it (Chaos Magic, RoE on tab etc).

    DPS builds do not differ much SS and MoF. I suppose the only difference is that SS uses Storm Spell and CP all the time, while MoF switches between Evocation and Swath in AoE and Boss Fights. (Crit Conflag sucks so hard) (And FtF for elemental proc I suppose, don't know for sure whether it's worth it, it probably is in single target)

    Currently, there is also one more interesting DPS build circling around, applicable to both (AoE version of it, one of the versions at least): http://nwcalc.com/index.html#/cw?b=2i6j:k6rwk5:8dep:5tb7d,13j3ih0:1000000:1z05000:1z03en1&h=0&p=ssm&o=0

    You need some recovery to compensate for not having Spell Twisting, but it's an interesting choice. Not saying it's better or worse than anything else, but is's interesting. Since we know Fury procs much, much more than 1/3, and Thaum capstone kinda sucks, Rene is overall a pretty good choice.

    Give it a shot if you want.


    Thanks!

    That build does look pretty interesting. Would you recommend the sphene set for the additional recovery?
    Also what powers would you use for that build. May give it a shot, already have a mof buff/debuff loadout but this looks fun.
  • metalicum1metalicum1 Member Posts: 200 Arc User
    edited January 2018

    If you want pure DPS, you should go the SS route. MoF is great, but mainly in being able to provide debuffs through passives (CA+SoD), which results in hoarding all the possible support spells and feats into it (Chaos Magic, RoE on tab etc).

    DPS builds do not differ much SS and MoF. I suppose the only difference is that SS uses Storm Spell and CP all the time, while MoF switches between Evocation and Swath in AoE and Boss Fights. (Crit Conflag sucks so hard) (And FtF for elemental proc I suppose, don't know for sure whether it's worth it, it probably is in single target)

    Currently, there is also one more interesting DPS build circling around, applicable to both (AoE version of it, one of the versions at least): http://nwcalc.com/index.html#/cw?b=2i6j:k6rwk5:8dep:5tb7d,13j3ih0:1000000:1z05000:1z03en1&h=0&p=ssm&o=0

    You need some recovery to compensate for not having Spell Twisting, but it's an interesting choice. Not saying it's better or worse than anything else, but is's interesting. Since we know Fury procs much, much more than 1/3, and Thaum capstone kinda sucks, Rene is overall a pretty good choice.

    Give it a shot if you want.


    Thanks!

    That build does look pretty interesting. Would you recommend the sphene set for the additional recovery?
    Also what powers would you use for that build. May give it a shot, already have a mof buff/debuff loadout but this looks fun.
    Honestly I don't know.
    With sphene set you lose 6 INT from current DPS meta gear, and INT being a separate dmg multiplicator, you lose a lot.
    The problem is I have no clue what is a comparison of 6 INT and 2 WIS 2 CHA 1500 Recovery and 4% AP gain from neck. (plus some minor additional difference in core stats).
    Honestly I have no clue, but I can safely say this: Sphene set is my choice for my buff debuff build, and for a loadout the difference will not be great in any case, so its fine :D Good enough for me, because my primary role is elsewhere.
    For a dedicated DPS with this build, I would recommend ... more research.

    I would personally compensate the need for recovery by slotting few Gigantics, they have Armor pen, Crit, and Recovery, and them being 3 stats enchants they are super efficient.
    One may also slot Hearth of the Black Dragon, it has recovery as a stat, it has a solid Active Power, and one can intentionally miss to have 100% uptime (or close to it) on Artificer's Persuasion.
    Aris Meyde CW MoF Renegade

    [PS4] Alliance - House Stargaryen
  • ravnazrael1ravnazrael1 Member Posts: 36 Arc User

    If you want pure DPS, you should go the SS route. MoF is great, but mainly in being able to provide debuffs through passives (CA+SoD), which results in hoarding all the possible support spells and feats into it (Chaos Magic, RoE on tab etc).

    DPS builds do not differ much SS and MoF. I suppose the only difference is that SS uses Storm Spell and CP all the time, while MoF switches between Evocation and Swath in AoE and Boss Fights. (Crit Conflag sucks so hard) (And FtF for elemental proc I suppose, don't know for sure whether it's worth it, it probably is in single target)

    Currently, there is also one more interesting DPS build circling around, applicable to both (AoE version of it, one of the versions at least): http://nwcalc.com/index.html#/cw?b=2i6j:k6rwk5:8dep:5tb7d,13j3ih0:1000000:1z05000:1z03en1&h=0&p=ssm&o=0

    You need some recovery to compensate for not having Spell Twisting, but it's an interesting choice. Not saying it's better or worse than anything else, but is's interesting. Since we know Fury procs much, much more than 1/3, and Thaum capstone kinda sucks, Rene is overall a pretty good choice.

    Give it a shot if you want.


    Thanks!

    That build does look pretty interesting. Would you recommend the sphene set for the additional recovery?
    Also what powers would you use for that build. May give it a shot, already have a mof buff/debuff loadout but this looks fun.
    Honestly I don't know.
    With sphene set you lose 6 INT from current DPS meta gear, and INT being a separate dmg multiplicator, you lose a lot.
    The problem is I have no clue what is a comparison of 6 INT and 2 WIS 2 CHA 1500 Recovery and 4% AP gain from neck. (plus some minor additional difference in core stats).
    Honestly I have no clue, but I can safely say this: Sphene set is my choice for my buff debuff build, and for a loadout the difference will not be great in any case, so its fine :D Good enough for me, because my primary role is elsewhere.
    For a dedicated DPS with this build, I would recommend ... more research.

    I would personally compensate the need for recovery by slotting few Gigantics, they have Armor pen, Crit, and Recovery, and them being 3 stats enchants they are super efficient.
    One may also slot Hearth of the Black Dragon, it has recovery as a stat, it has a solid Active Power, and one can intentionally miss to have 100% uptime (or close to it) on Artificer's Persuasion.
    Interesting.
    Thanks for your input, really appreciate it.
    I may end up running buff/debuff full time if we get stronger dps in the groups i run with.
  • devilstorm#2972 devilstorm Member Posts: 9 Arc User
    i am a true mof build dps cw that has beat all of the known name build in all end game dung. get with me on ps4 killa Storm
  • devilstorm#2972 devilstorm Member Posts: 9 Arc User
    I also have a ss load out that comes close
  • ravnazrael1ravnazrael1 Member Posts: 36 Arc User

    i am a true mof build dps cw that has beat all of the known name build in all end game dung. get with me on ps4 killa Storm

    Sounds interesting. would like to know more
    Add me on psn ravnazrael
  • ravnazrael1ravnazrael1 Member Posts: 36 Arc User

    i am a true mof build dps cw that has beat all of the known name build in all end game dung. get with me on ps4 killa Storm

    Sounds interesting. would like to know more
    Add me on psn ravnazrael
    Not sure if your still around but i am interested still please pm or add on psn
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    MoF Damage Dealers should be using Critical Conflag up to a boss. Since Smolder is so easy to keep on a single target, swap CC for SoD.

    As for SS vs MoF; I find SS does more damage in AoE areas and MoF is better on bosses, because using SoD you are giving the group a buff to damage and it helps melts bosses faster. SS is a great add melter due to the class feature.

    I run MoF when soloing Chult as it has more DoT and my MoF build has more Life Steal, so I tend to have less issues with my health.

    The biggest thing with a CW DPS is not really the Paragon path but how you allocated the last 15 points on your character. I use my SS for mobs and went IV with that build and I use my MoF on bosses and with AoC on that build.

    If you want to go into content and be top DPS you need both builds. I would run the IV build on adds and swap to the AoC build on bosses and run both as SS build. That is of course if you don't care about buffing the overall group damage.

  • ravnazrael1ravnazrael1 Member Posts: 36 Arc User

    MoF Damage Dealers should be using Critical Conflag up to a boss. Since Smolder is so easy to keep on a single target, swap CC for SoD.

    As for SS vs MoF; I find SS does more damage in AoE areas and MoF is better on bosses, because using SoD you are giving the group a buff to damage and it helps melts bosses faster. SS is a great add melter due to the class feature.

    I run MoF when soloing Chult as it has more DoT and my MoF build has more Life Steal, so I tend to have less issues with my health.

    The biggest thing with a CW DPS is not really the Paragon path but how you allocated the last 15 points on your character. I use my SS for mobs and went IV with that build and I use my MoF on bosses and with AoC on that build.

    If you want to go into content and be top DPS you need both builds. I would run the IV build on adds and swap to the AoC build on bosses and run both as SS build. That is of course if you don't care about buffing the overall group damage.

    Thanks for the reply.
    I ended up ditching dps as a cw and went full mof renegade buff/debuff.. I really find its alot more fun.
    Just trying to decide on companion (summoned) At the moment im using air archon until i get the sword knot for sellsword but not sure if that or something else is idea.
    Thanks again
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User

    MoF Damage Dealers should be using Critical Conflag up to a boss. Since Smolder is so easy to keep on a single target, swap CC for SoD.

    As for SS vs MoF; I find SS does more damage in AoE areas and MoF is better on bosses, because using SoD you are giving the group a buff to damage and it helps melts bosses faster. SS is a great add melter due to the class feature.

    I run MoF when soloing Chult as it has more DoT and my MoF build has more Life Steal, so I tend to have less issues with my health.

    The biggest thing with a CW DPS is not really the Paragon path but how you allocated the last 15 points on your character. I use my SS for mobs and went IV with that build and I use my MoF on bosses and with AoC on that build.

    If you want to go into content and be top DPS you need both builds. I would run the IV build on adds and swap to the AoC build on bosses and run both as SS build. That is of course if you don't care about buffing the overall group damage.

    Thanks for the reply.
    I ended up ditching dps as a cw and went full mof renegade buff/debuff.. I really find its alot more fun.
    Just trying to decide on companion (summoned) At the moment im using air archon until i get the sword knot for sellsword but not sure if that or something else is idea.
    Thanks again
    ATM BiS is going to be Con Artist for 3 rings slots it provides you: this will allow you to get more recovery from your companion by equipping the Chult Rings that have Crit and Recovery or Power and Recovery. The other reason to use this companion is for its debuff.

    With the new Chult Tiger companion coming in mod 13 that will become BiS for a Buff Wizard and that has a neck and two rings slots.

    I use the Sell Sword as I got it in a dungeon chest and I have the gear from IG to use it.



  • ravnazrael1ravnazrael1 Member Posts: 36 Arc User

    MoF Damage Dealers should be using Critical Conflag up to a boss. Since Smolder is so easy to keep on a single target, swap CC for SoD.

    As for SS vs MoF; I find SS does more damage in AoE areas and MoF is better on bosses, because using SoD you are giving the group a buff to damage and it helps melts bosses faster. SS is a great add melter due to the class feature.

    I run MoF when soloing Chult as it has more DoT and my MoF build has more Life Steal, so I tend to have less issues with my health.

    The biggest thing with a CW DPS is not really the Paragon path but how you allocated the last 15 points on your character. I use my SS for mobs and went IV with that build and I use my MoF on bosses and with AoC on that build.

    If you want to go into content and be top DPS you need both builds. I would run the IV build on adds and swap to the AoC build on bosses and run both as SS build. That is of course if you don't care about buffing the overall group damage.

    Thanks for the reply.
    I ended up ditching dps as a cw and went full mof renegade buff/debuff.. I really find its alot more fun.
    Just trying to decide on companion (summoned) At the moment im using air archon until i get the sword knot for sellsword but not sure if that or something else is idea.
    Thanks again
    ATM BiS is going to be Con Artist for 3 rings slots it provides you: this will allow you to get more recovery from your companion by equipping the Chult Rings that have Crit and Recovery or Power and Recovery. The other reason to use this companion is for its debuff.

    With the new Chult Tiger companion coming in mod 13 that will become BiS for a Buff Wizard and that has a neck and two rings slots.

    I use the Sell Sword as I got it in a dungeon chest and I have the gear from IG to use it.



    Thanks
    Never got the sword knot from ig but oh well.
    Regarding con artist rings, I have bites rings I can use or I think I have 2 hellig rings but dont have any chult rings yet i dont believe.

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