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Starting a New Guild

Hello, I would like to start a new guild but I need 4 others to create one. I am a noob and have only been playing for a few months so I am still learning as I go. Some quick notes, I work a lot so my playtime is limited during the week and I work every other weekend. As far as the guild I would like to create, the only requirement is that you are able to join a guild. I want the guild to more or less be a refuge for people. Stress free and doing what you like when you like without being told what to do or how much you need to invest into the guild. Complaints and expectations of others will not be allowed or tolerated. If this sounds like something you would like to be a part of let me know so I can get 5 of us together on the game at the same time and get this guild created.

Comments

  • ryjongle#9083 ryjongle Member Posts: 3 Arc User
    Did you ever get that guild started? I was gonna start one that sounds fairly similar to yours.
  • I am also looking to start a similar guild, let me know if you got your guild started.
  • yogizillayogizilla Member Posts: 10 Arc User
    Love the concept. I would say a majority of Neverwinter players have responsibilities that keep them from being "hardcore" so a casual place to hang out with people would be great.

    My advice is that starting a guild of any kind is a huge investment of time and resources. There are plenty of casual guilds like you speak of who don't really have requirements other than make some sort of effort.

    There is a bit of a stigma surrounding guilds asking for donations. The belief is that it is placing pressure on members or is a selfish endeavor.. But these donations earn you guild marks which you can use to get some of the best gear in the game, buy buffing foods, and more.

    I'm an officer in a guild that asks players to donate influence twice a week but we don't enforce the rule. Of course, those that do donate get rewarded. We've given folks mounts worth 200-400K, artifacts, and other goodies, even though there really isn't a need to incentivize something that is already mutually beneficial.

    Mind you, if you simply join a casual guild like ours, you could get some decent boons without the pressure of being in a more hardcore guild. Getting a guild up to GH5 alone is hard work and, eventually, members want those boons or they are missing out on key stats and IL.

    Just some food for thought. There are guilds for all types of people out there. Reinventing the wheel tends to lead to burnout and guilds are spread thin as it is. I can't tell you how many folks I have recruited from guilds that had only a handful of active members, let alone anyone that actually engaged via chat or parties.

    Anywho, I know.. TLDR.. But just some advice as someone who once had a guild and gladly passed the reigns to someone else. It was too much stress, even though we were trying to build this wonderful utopia you speak of.

    BTW, my guild's members are mostly folks with kids, jobs, and other responsibilities. I myself can relate as I have kids and grand kids. I think expectations for most folks are rather reasonable. The guilds with stringent requirements and crazy expectations are becoming a thing of the past.. The #1 thing to remember is to have fun. Guilds that remember that are growing strong while the others are left behind.

    Safe travels, my friends. =o]
  • yolrichyolrich Member Posts: 6 Arc User
    I’ve got a guild started already called Fallen Souls. We’ve got a few members already and we’re almost stronghold level 2. Just trying to get folks together so we can play and do the end game content. If y’all would be interested, let me know.
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