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Last boss in TONG bugged, not giving loot after completing.

raydrootraydroot Member, NW M9 Playtest Posts: 110 Arc User
We had to beat it 3 times before it gave us treasure. Has anyone else encountered this. If so what is causing it to glitch.

Comments

  • pitshadepitshade Member Posts: 5,665 Arc User
    Yes, it has happened to a lot of people. No one has really isolated the cause but the leading opinion seems to be that killing the boss too quickly at the last stages may do it. That doesn't seem like a strong possibility to me, but who can truly say?
    "We have always been at war with Dread Vault" ~ Little Brother
  • thebutler#5780 thebutler Member Posts: 14 Arc User
    edited December 2017
    When you say it doesn't give treasure, do you mean RAD or no treasure chests? I ask because I've never received (in my 5 or so runs) any RAD from this dungeon. However, I've always received two treasure chests.

    Edit: I should note that I'm on console, so we still receive RAD from private queue dungeons. Also, I'm aware of the glitch that prevents a person from receiving RAD from a dungeon when they are mysteriously absent from the group. Neither of these can account for the issue I'm describing.
  • reg1981reg1981 Member, NW M9 Playtest Posts: 1,435 Arc User
    I've had great success getting him down to about 5% then letting the hands kill him. I've not had it bug once using this method!
  • pitshadepitshade Member Posts: 5,665 Arc User
    @thebutler#5780


    The bug since 12b is that Ras Nsi falls off and then nothing. There is no pop up saying that he was defeated, no chests and no exit portal. Only way to progress is to wipe and do the fight over. Something glitches the script and causes the game to think the boss fight is still running after the boss is dead.
    "We have always been at war with Dread Vault" ~ Little Brother
  • thebutler#5780 thebutler Member Posts: 14 Arc User
    @pitshade

    I see. Out of curiousity, have you heard of anyone else not receiving RAD after completing the dungeon?
  • pitshadepitshade Member Posts: 5,665 Arc User
    Before 12b and the Random Queues RAD change, I rarely got RAD from Tomb. Maybe once or twice but eventually I just stopped checking. It quickly became apparent with the 12b announcements that a fix wouldn't be in the works.
    "We have always been at war with Dread Vault" ~ Little Brother
  • marv700#9957 marv700 Member Posts: 135 Arc User
    Just grab a few Aquamarines from the AH and you can call it done. That is all I get there anyway.
  • jumpingmorksjumpingmorks Member, NW M9 Playtest Posts: 876 Arc User
    What I've observed is, is that he doesn't finish his dialogue for whatever reason it bugs. I've been in slow groups and melt groups and it's happened most with groups in the middle. You can even get the chest if he just flops dead and doesn't fly off the edge.

    But then I ALSO observed how Gorristro used to bug if he was killed while charging and the dev that fixed it categorically stated that was not the reason he bugged.

    Another bug that I've seen only once is he stops attacking, just like Storvald used to (or maybe still does forcing everyone to quickly relog), once the person loses boss aggro by dying (usually the tank) the boss just drops and the chests appear.
  • googootsgoogoots Member Posts: 147 Arc User
    edited December 2017
    At least you can get in the dungeon. My poor 15,5k CW has had it unlocked for at least a month, and nobody wants to give me a shot.
  • jumpingmorksjumpingmorks Member, NW M9 Playtest Posts: 876 Arc User
    googoots said:

    At least you can get in the dungeon. My poor 15,5k CW has had it unlocked for at least a month, and nobody wants to give me a shot.

    High end groups like MoF's, a debuff pet/weapon enchant/artifact and maybe a T-Rex for more debuff would make you very much more attaractive to those groups.

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