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Control bonus

drsmilingdogdrsmilingdog Member Posts: 45 Arc User
I have a few questions about this stat for pve...I'm thinking about swapping some of my mount insignia for a few of the mastery type primarily for the increase to recovery but they also add to your control bonus stat so...My first question is are there other items that add to that stat? I can't seem to find any enchants or equipment with control bonus. Not % increase mind you, cuz I assume if you have 0 control bonus then adding 50% to it doesn't help since 50% of 0 is still 0...lol! Second question is would it be at all noticeable in pve to have maybe 500 control bonus and grab a will o wisp or sylph companion? Particularly in chult areas...I play a DC so thinking more in terms of resistance rather than actual control.

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  • dupeksdupeks Member Posts: 1,789 Arc User
    There are some boons that add control bonus stat, as well as some artifacts.

    Separately, Valindra's set bonus, final ToD boon and companions can add % control strength. Outside of perhaps PVP, it's not looked upon as a terribly beneficial stat to stack (and really only on CW). It impacts duration of some control effects (not all), and generally not too helpful for DC.

    Control Resist can help survival. I run Sylph companion active bonus on most of my support classes. Most noticeable is some stun durations and how far you get pushed by Drufi's Hailstorm in FBI. Again, not all types of control are affected
  • drsmilingdogdrsmilingdog Member Posts: 45 Arc User
    Very helpful :) I still wonder though...If I'm gonna end up with a few hundred control bonus from the insignia, if I should grab a Sylph to help maximize that stat...even if it's not a terribly useful stat to have? Like I said..swapping insignia for the recovery anyway and the control bonus is simply a byproduct of doing that for me. I'm also curious.. how much control bonus you have as a base stat WITHOUT the Sylph? It would help me understand how it works a bit better :)
  • pitshadepitshade Member Posts: 5,665 Arc User
    Some artifacts have Control Bonus as a stat. The Shard of Valindra's Crown is one. (The full set also has the % buff) There may be some boons with it but otherwise equipment generally doesn't have stats like that.

    Control Resistance helps some but the formula isn't as strong as people might think. 50% resist divides the length of time you are affected by 1.5. that is T/(1+%resist) which is not great for short stuns. Stacking 100% won't make you immune, just cuts the duration in half.

    It also (as in most games) does next to nothing for affects like knocks and prones as they have fixed animation lengths. It should have a decent effect on Partial Paralysis's duration which may be a selling point. If you havr Knight of the Feywild, the Slyph is a decent pet for both active and summoned. The Wisp is badly bugged as summoned and while is part of the October bugfixes, should not be summoned until those go live.
    "We have always been at war with Dread Vault" ~ Little Brother
  • drsmilingdogdrsmilingdog Member Posts: 45 Arc User
    edited November 2017
    Am I correct in assuming that SOME control bonus is necessary in order for the sylph active bonus to have any effect?
    Post edited by drsmilingdog on
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited November 2017
    pitshade said:

    Some artifacts have Control Bonus as a stat. The Shard of Valindra's Crown is one. (The full set also has the % buff) There may be some boons with it but otherwise equipment generally doesn't have stats like that.



    Control Resistance helps some but the formula isn't as strong as people might think. 50% resist divides the length of time you are affected by 1.5. that is T/(1+%resist) which is not great for short stuns. Stacking 100% won't make you immune, just cuts the duration in half.



    It also (as in most games) does next to nothing for affects like knocks and prones as they have fixed animation lengths. It should have a decent effect on Partial Paralysis's duration which may be a selling point. If you havr Knight of the Feywild, the Slyph is a decent pet for both active and summoned. The Wisp is badly bugged as summoned and while is part of the October bugfixes, should not be summoned until those go live.

    @pitshade when I tested control bonus I found that the duration of control effects was better described by:

    Premitigated CC Duration * (1-CC Resist source 1) * (1- CC resist source 2) * (1- cc resist source 3)...=post mitigated CC Duration where each source is a separate multiplier.
    Post edited by thefabricant on
  • dupeksdupeks Member Posts: 1,789 Arc User
    edited November 2017

    I'm I correct in assuming that SOME control bonus is necessary in order for the sylph active bonus to have any effect?

    Nope. I haven't tested as in-depth as Sharp, but the difference with having a Sylph slotted is very noticeable on for instance my OP tank (especially on Drufi's hailstorm and some other push/pull effects), regardless of any other sources of Control Resist. It's not +50% stat, but it appears to be a separate 50% control resist reduction.

    If we assume Sharp's formula above you can expect that Sylph reduces control strength by about half, applied separately from any other reductions you may have. That jives with the scale of reduced pushing I feel on Drufi (on my OP without Sylph, I have to always run forward into the storm... with Sylph I can stop / not pay attention too much).

    Frankly, control resist is something you can usually live without. If you have the 50% from Sylph, I wouldn't really bother with other sources of control resist (other than just incidental stats). Certainly wouldn't take up another companion active slot with it. Nor would I recommend using Sylph active on a dps class (other companion bonuses are too good to give up)
  • drsmilingdogdrsmilingdog Member Posts: 45 Arc User
    Thanks so much guys! I think that pretty much covers it :) Another part of my reason for asking about it is because I have one companion with a crappy active bonus for a DC (lion...don't ask why lol) and was thinking about swapping for a sylph or will o wisp since I'll be acquiring some control bonus anyway. Not as a summoned... ;) I don't really need anymore AP gain or boosts to healing etc etc so tryin to select a comp that maybe adds something I don't have covered already
  • pitshadepitshade Member Posts: 5,665 Arc User
    Well, I won't dispute Sharp's testing, my own knowledge dates back to when Open World PVP was introduced and people trying to achieve 100% immunity using pets. We all assumed that the time reduction worked like it does with professions where the time reductions stack additively. It seems that was too simple. ;)
    "We have always been at war with Dread Vault" ~ Little Brother
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