Since I was one of the folks that griped loudly, let me publicly express appreciation for the progress on the random queueing system.
Guild alts can now run skirmishes and low dungeons, get dungeon shards, and keep the stronghold moving. Thanks for listening!
I'm sure that coding needed to tier/separate "epic" dungeons is trickier, but it would be nice to have toons able to run anything from Malabog's, Valindra's, Lostmauth, and Epic Temple of the Spider (and, maybe Castle Never), be able to queue randomly for just those. Fangbreaker on up could be an "Epic-er" queue?
Onward and Upward!
Ancient Spirits officer
NW-DM9Pj62ZK 'Bear with Me'
NW-DOPPZAYKQ 'Retirement Plans'
NW-DKJMLS8OQ 'Sleepy in Cea Tull'
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Comments
if it even works anything like that.. hehe
would also echo a thought that kessels and shores be added back to the skirms one day and dig out some old tasty dungeon to add to the epic dungeons like ' Lair of the Mad Dragon' in Helm's Hold but for epic dungeon groups
now the punters are getting a taste for the randomly selected dungeons, having a few nicely reworked dungeons to throw in the mix would really get them rockin'
They need to make Random 12+ Dungeon a 2000-2900 AD reward, for mostly new players.
Add Random (Endgame) Dungeon to be 7500 Dungeon's exclusively for the 7900 ad reward with chance of decent drops if a key is used.
Make Random Epic Dungeon's equal to / higher than 8400 at the least.
I just don't like having to do mostly 7 Cloak Tower dungeon's across my various toons to earn 7900 AD. It's just a silly way to waste an hour doing something which gives no reward's or even earns end game currency toward's campaign's...