I'd suggest for UES to drop in every ToNG run. You need 87 of those and leaving it to chance hurts too bad considering the quantum. It isn't too much being given away since each run takes about 30 minutes with a decent group, and normal people who play about 2 hours a day would still need about 3 months to upgrade everything.
PS. You can lock it behind the Chultan Key Chest if you'd want to really limit the drops without zen (doing this would mean 6 months, I'm not sure if this is how it already is).
Something DEFINITELY needs to be done.
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Assuming that other group members open either one or two chests in a similar ratio, that's around 450 chests opened.....and only 2 people ever reported getting a stone. Of course, someone may have gotten a stone without mentioning it, so let's assume 4-5 stones might actually have dropped.
THAT'S A DROP RATE OF AROUND 1%
Now, I would need around 100 stones just for my main to get to BIS (I currently have a mix of R12s and R13s).
I can make 8 keys per week, and let's say I do 20 ToNG runs per week - that's 28 chests per week - and with a 1% drop rate per chest, it would mean I need almost 7 years to get the stones I need, just for my main .... and I have alts of every single class.
To me that's not a "long-term" goal - that's an insultingly long, and utterly demotivating scenario.
I'm sorry but "long term goal" is a ridiculous statement to add in this situation.
Even if it was guaranteed 1 per run, who cares? Is it just the people that can't complete tong effectively enough to farm it? The have-nots jelly? I mean what does it matter?
If everyone who was bis before became bis again tomorrow (which puts us close to where we were) and that somehow ruins the game again...that only means this nerf was useless.
If they gave us a drop per run, at least that would give us something fruitful to do with an actual goal. And even then, the goal of getting back to where we were is almost for nothing since there is nothing exciting to do with a bis character until some new content arrives.
I agree getting to R14 should be a long term goal...for a brand new player.
Those of us that had our stats stripped to implement this new system shouldn't have to spend a year plus to get our stats back.
Getting from 12 to 14 shouldn't take more than a few months (6-12 depending on how much you play is what I would find acceptable). It's the devs JOB to introduce content suited for BiS players in a fashion that works within the confines of their game structure. They should be able to do that without destroying years of work for some players.
> Lol, should be a long term goal. Sooooo, who decides how long that is supposed to be?
>
> The bean counters of course. For as long as they think they can milk the deep pocket whales. They are not stupid.
They are if they agree with the statement "long term goal" as it applies to the current situation. When you have to run 30-50 tongs or open (in apparently one case) 650 lockboxes to get A mark to drop...they have effectively set up a deterrent, not a long term goal.
"Hey, we put the UES only in one dungeon with an insanely low drop rate, so you have to run the same dungeon over and over to be BIS!" - Devs
what?
I don't know why the devs seem to think that Rank 14 should be basically impossible to obtain. If you dont want us to obtain rank 14s then dont put them in the freaking game.
- Raise the weekly cap for Seals of the Brave. With only 400 seals per week, there is too little motivation to run ToNG more than 8 times per week (also, remember that we can only make 8 keys per week)
- Allow us to buy Ultimate Enchanting Stones for Seals of the Brave. Something like 1000 seals per stone would be nice.
- Reconsider the drop rate. If people want around 100 stones per character and you discourage them from running ToNG more than 8 times per week, just calculate how many years it will take people to get the stones. The game will be dead before people manage to do that.
And yeah, I have been doing little other in the game than running ToNG since 12-B hit. I just got my first Ultimate stone yesterday - that's one stone in two weeks of grinding. At that rate, well, it will take me four years to get the stones I need. That's really not motivating - I would really suggest doubling the drop rate - two years would be an acceptable time frame.Also, I have already gotten all the Seals of the Brave I need to gear up my main character with multiple sets (for different loadouts) Sure, I can salvage Primal gear, but really.....I would really like to have something better to spend my seals on - why not stones?
> I'm sorry @frozenfirevr but I disagree. Rank 14s should be a long term goal. They shouldn't be easy to get. I don't foresee them doing anything with the drop-rate until mod 13 or even 14.
Kreatyve, I understand the point of BIS enchants being a long term goal. I got to full rank 12s in mod 12 and I play since four years now. The problem is that we only have that to do now. Nothing else. No short term goals until mod 13 lands....
Born of Black Wind: SW Level 80
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This research resulted in Chult: Extremely low drop rates on +5 rings, with extremely minimal choices in where to get them from. Low drop rates on hunt trophies (accompanied with multiple levels of RNG). Extremely low chance at UES's needed to get to BIS, isolated to a single dungeon (I will grant that if they dropped anywhere else, TONG would be empty). Their goal is to make it take as long as humanly possible now to get BIS, with "close to impossible" being an acceptable measurement against 90% of the playerbase.
And since players will go for these items, cause there is nothing else to do, they will consider it a success (See Black Ice Empowerment) because people farm for these things..which is like saying taxes are popular because people pay them.
I still have to wonder if they look at the amount of AD the top 10% of players have, and make decisions as if everyone has that much. The decisions they make seem to imply that everyone does. At some point, they will need to accept that there are a few billionaires in the world, but the majority of the people playing started under the "current AD" spectrum, and didn't have the...lets call them "Options" of making AD long term players had.
/rant off
At this point, i have barely any interest is going to R13's other than bondings. if I use any UES, it will be for a weapon enchant maybe. R14's might as well not exist to me...it was barely worth it to go from about 10 - 12...it is not worth it to go to 13 or 14 now.
They cannot create new content fast enough. They need players to play the game. Give them a 'goal' to chase. If you have everything fast, there is more or less nothing for you to keep playing.
Every mod has various degree of low chance for people to chase. Remember the Black Ice Arm piece? Drop only, character bound. I think they did try to change random chance to long repeat process in elemental. Do 100 big HE to get the weapon. We, the crazy nuts, grinded that 100 big HE within ... a week?