Hi, we only have one exclusive artifact set: Valindra's set. Yeah, maybe you can use the new stronghold set and bla bla... but it's not enough. We really need a new and powerfull (or usefull) artifact set, with a cool bonus... not that
HAMSTER of 15% control bonus. So... WHEN!?
Comments
They pretty much said they don't care about CW, because we are not stupid broken OP or stupid broken useless. Don't expect them to put dev team time to a CW. They don't care.
I don't even think that's their intention to put there class specific sets anyway. They go away from big set bonuses in general.
I would rather see a class balance that would change some ancient things about our class. There are ancient things as a result of CW not getting any love from devs since .. mod 6 or something. we're in 12b and still nothing.
[PS4] Alliance - House Stargaryen
For a CW that is the Owlbear belt and the company raider cloak. If you are a CW renegade go for the Rubellite master craft set for the bonus to AP gain and the bonus to recovery on encounter use.
CW needs some modification to the feats but in the game present state, CW are not horrible and not OP.
Whenever looking at a game take a step back and look at the bigger picture and changes and how they impact all classes.
ATM the two weakest classes are the SW and TR. SW the devs seem to be focused on fixing in mod 13. As for the TR, I have heard nothing but OMG that class has been broken since well forever. The TR is in dire need of adjusting. The problem the devs face, regardless of the class is balancing out PVE and PVP without making the class OP in PVE or PVP. The problem is PVE games should not cater to PVP crowd and PVP games should not cater to the PVE crowd; this way it is easier to create a fluid multi-player game where the devs can work on the game core mechanics without breaking PVE or PVP when an update is made. All MMOs with both PVP and PVE tend to have this issue.
My gut feeling is that after the SW is update it will be the TR. Than the GWF. Than the HR. And maybe after that the TR again, or the OP. CW will have to wait as the CW class is not on the high end doing crazy damage where each mod its damage escalates higher than other class and it is not on the other end where its damage is so low that most players using said class cannot produce damage like most other classes.
CW right now is in the middle and because of that, CW may not see an update until all other classes get fixed.
Personally I would like to see the old High Vizier Armor set mechanic reintroduced with a set available for all classes,
but reworked with a bonus to increase damage.
Set bonus: When using a control power, add a stack of High Vizier on you (Max 3 stacks) each stack increases your damage by 5%, lasts 6 seconds and is refreshed at 3 stacks when another is applied.
High Vizier's Amulet (+4% AP gain)
Power,critic,ArmPen
High Vizier's Belt +2 int, +2cha.
Power,critic,Recovery
High Vizier's Artifact.
Power,ArmPen,AP gain.
Active Bonus, the next control power you use after activating the artifact apply a 15% debuff for 15 sec.
Like the Orcus set, other class could use it, but it will not be optimal for some classes like the GWF.
Why +2 int + 2 cha and not +4 int, it's to be more viable for SW, TR and DC, if they want to use it and slot control power.
― J.R.R. Tolkien, The Two Towers
1) Instead of artifact power I would make the debuff the set power and change it a little: 2% for 8-10s and make it stack per encounter. This would really make this set a CW thing. fast encounters and lot cooldowns.
2) I would change the CHA to WIS. It would make sense in my new artifact power, where you need as many encounters as fast as possible.
3) I would change the stats to Recovery as primal 850-500 crit - 500 arm pen. the idea is to make it a harder choice for DPS builds compared to support or hybrid builds, and also to push the theme of fast encounters even further.
4) the artifact stats the same - Revovery, Crit, Arm pen. We have plenty of power artifacts and power sources.
5) the active power can be a version of your set bonus. so that a DPS build can use it as active with dmg bonus, and support and hybrid builds can use it as off-artifact just to complete the set.
This would make it more interesting imho. CW does not need flat dmg bonuses, and more importantly the GAME does not need more flat dmg bonuses. 15% is a lot. CW can use a buff, but I would much rather see this buff to be a core change to Thaum Paragon tree (or even oppressor) than introducing 15% dmg bonus set.
[PS4] Alliance - House Stargaryen
1. Having a TR as a single DPS is not an indicator of anything nor a comparison to anything. Having the GWF and a TR in the same group is a comparison. Or having the same group multiple runs with the TR / GWF as the only change is somewhat a comparison.
2. Rival with every GWF? Every? Really? Even if you convince the best TR to run and showoff, is that an indicator of a class as a whole? Because you love PvP so much, let me rephrase, if there is a CW that can deal successfully with SoD, that means that SoD is fine, right?
3. There are CWs that can run as main DPS and rival most GWFs (I can't speak for all) soup, freedom, etc...
4. Ofc, can't speak about others, but I'm willing to learn, do we have "Beat wickedduck in DPS or money back guarantee" ? In any case, sure, any specifics a pleb TR like me should know?
Let me quote again if you 'accidentally' missed the point: Doing the dungeon, is not comparing it to GWF....
If you want to at least try and make a point at least link the TR speed run video, it wil be closer... Though again it wont prove the comparison...