... that do not break with them?
It seems that a lot of quests have places where if some idiot uses a push power the thing breaks.
As examples of recent things:
Temple of spider: the last 3 of 4 runs have failed because doors do not open because someone has pushed some critter to a ledge below that cannot be reached.
Both the pirate quests in chult have water that is deadly to players but enemies can walk there just fine so pushed down enemies are unreachable unless you have ranged characters along.
I have seen it in other quests too(many many..), but those two are things that I have seen in the last few days.
So should powers like sunburst, repel and similar be removed as even new content seems to get the same problems or does someone thing they can actually fix all the quests?
1
Comments
In Mod 1 many runs included a mechanic, of chain CCs. Tank gets aggro, CW uses Orb in front of a hole and repelled the mobs to death. You can try this somehow in EToS with the phase spiders, if there is no dmg crazy DD pulling them. Go in with a GF. Select a position right in front of the chasm and tab the spider. It will port behind you and fall to its death.
Push powers are a amazing tool, the problem is, that there is no use for them anymore.
That said, push and knockback powers really have no place in PVE and haven't since throwing mobs off of cliffs was the way to clear dungeons.
Given how terrible many PuG players are, I feel like most MMO's shouldn't allow knockback/push powers, especially if using them makes the game experience worse. Developers I feel, should design for the lowest common denominator and before launching any power or game element, stop and think, "What would a total moron or griefer do with this? What's the least responsible and most disruptive way to use this?"
And if they find something game-breaking or easily exploitable, or just something that ruins the QoL of competent players, they should adjust or remove that problem element.
We have so few encounter slots, it doesn't make sense to equip an encounter that screws up party play 95% of the time just because it might be fine, or even really useful, 5% of the time in a dungeon
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
In wod doing the he encounters, specifically the one on the left where you have to protect that guy.
Once it is in overload state btw...
When ppl use knockback the power that makes evemies move, ive seen it plenty of times they keep moving them towards the cliff where the rope bridge is.
When the overload boss gets knocked off that cliff it auto fails the encounter...
> I have an issue with the power duno wat its called the knockback powers.
>
> In wod doing the he encounters, specifically the one on the left where you have to protect that guy.
> Once it is in overload state btw...
>
> When ppl use knockback the power that makes evemies move, ive seen it plenty of times they keep moving them towards the cliff where the rope bridge is.
>
> When the overload boss gets knocked off that cliff it auto fails the encounter...
The issue is that the Overload HE can summon a Glabrezu mob as a boss, but that mob is not normally a boss and consequently not control immune. Griefers took note of this and try to fail the encounter. Icewind Pass is just as bad for it.
My two favorite DC's stand in the green orb at orcus and just sunburst the zombies out of the way so we can kill them more quickly
Another DC I know uses it to clear the mobs from around the souls in ToNG so the souls can be seen more easily
In EToS I've seen the powers used to pretty much clear the dungeons of almost everything (including knocking dryders off the cliff)
BUT - the fact that the mobs can get stuck in an unkillable location is where the problem lies. So if that were fixed the powers would still be annoying when used improperly by PUGS but wouldn't be dungeon breakers.
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP