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When it comes to hunting, please remove the over-reliance on RNG.

chemjeffchemjeff Member Posts: 544 Arc User
So, as I understand it, the hunting feature is not going away. Which is fine as things go. Hunting is great for those who play mostly solo, like myself, and who consequently have a very difficult time in the harder dungeons like FBI, MSP and TONG. It allows those like us to progress a little bit without having to suffer through TONG. However the over-reliance on RNG when it comes to hunting is very frustrating. Currently, to just get the opportunity to fight King of Spines, one must overcome at least 21 layers of RNG:

1. (6xRNG) Chance of finding a T-Rex instead of a Tyrannosaur. Do this 6 times. Kill them and take their fangs. (At least the fang is a guaranteed drop!)
2. (6xRNG) Chance of finding each of the other six rare creatures (Smilodon, Rotting Ogre, Batiri Brave, Eotyrannus, Bigclaw, Venomtail) instead of its common counterpart.
3. (6xRNG) If you do find the rare creature, and kill it, chance of each dropping a trophy, instead of something else.
4. (3xRNG) If you do acquire the six trophies, and trade them in for three lures for the two-star hunts, when fighting each one, chance of each dropping its trophy, instead of something else.

Then, if you are successful through all that RNG, and you actually get the lure to fight King of Spines, you have to suffer through the final RNG roll and hope that he drops the piece of gear that you are looking for. If not, then too bad! Start over from the beginning.

This is, quite frankly, absurd.

Instead of so much RNG, how about simply letting us farm a fixed quantity of some currency in order to obtain the gear? Even if that quantity turns out to be a somewhat large number, that would it seems be preferable to having to rely on so much random chance. This would be similar to farming motes for obtaining the Elemental Evil weapons. That wasn't fun, but at least the farming had a definite fixed end point. Unlike now, which is not only not fun, but frustrating to boot.

Please keep this in mind when designing the next hunt system for the next module.

Comments

  • elrondknightelrondknight Member Posts: 109 Arc User
    chemjeff said:

    So, as I understand it, the hunting feature is not going away. Which is fine as things go. Hunting is great for those who play mostly solo, like myself, and who consequently have a very difficult time in the harder dungeons like FBI, MSP and TONG. It allows those like us to progress a little bit without having to suffer through TONG. However the over-reliance on RNG when it comes to hunting is very frustrating. Currently, to just get the opportunity to fight King of Spines, one must overcome at least 21 layers of RNG:

    1. (6xRNG) Chance of finding a T-Rex instead of a Tyrannosaur. Do this 6 times. Kill them and take their fangs. (At least the fang is a guaranteed drop!)
    2. (6xRNG) Chance of finding each of the other six rare creatures (Smilodon, Rotting Ogre, Batiri Brave, Eotyrannus, Bigclaw, Venomtail) instead of its common counterpart.
    3. (6xRNG) If you do find the rare creature, and kill it, chance of each dropping a trophy, instead of something else.
    4. (3xRNG) If you do acquire the six trophies, and trade them in for three lures for the two-star hunts, when fighting each one, chance of each dropping its trophy, instead of something else.

    Then, if you are successful through all that RNG, and you actually get the lure to fight King of Spines, you have to suffer through the final RNG roll and hope that he drops the piece of gear that you are looking for. If not, then too bad! Start over from the beginning.

    This is, quite frankly, absurd.

    Instead of so much RNG, how about simply letting us farm a fixed quantity of some currency in order to obtain the gear? Even if that quantity turns out to be a somewhat large number, that would it seems be preferable to having to rely on so much random chance. This would be similar to farming motes for obtaining the Elemental Evil weapons. That wasn't fun, but at least the farming had a definite fixed end point. Unlike now, which is not only not fun, but frustrating to boot.

    Please keep this in mind when designing the next hunt system for the next module.

    It's still better than trying to drop a +5 ring :wink:

  • pitshadepitshade Member Posts: 5,665 Arc User
    While I won't claim the RNG isn't obnoxious, farming T Rex is pretty straightforward. Just patrol the adjacent trails where the Middle and River Tyrannosaurs spawn and keep killing them. When a Rex spawns, call out in chat for backup. If you run with a partner, use a queue to chat, don't party up as that bug isn't fixed.
    "We have always been at war with Dread Vault" ~ Little Brother
  • chemjeffchemjeff Member Posts: 544 Arc User
    pitshade said:

    While I won't claim the RNG isn't obnoxious, farming T Rex is pretty straightforward. Just patrol the adjacent trails where the Middle and River Tyrannosaurs spawn and keep killing them. When a Rex spawns, call out in chat for backup. If you run with a partner, use a queue to chat, don't party up as that bug isn't fixed.

    I appreciate the advice, and you are right, getting the T-Rex fangs is now the easiest part of the whole hunting adventure, especially since I don't really have a problem killing a T-Rex solo with my GWF. The real problem is the obnoxious levels of RNG that must be endured just to get the opportunity to kill King of Spines. If it were just a matter of, say, collecting 100 T-Rex fangs, analogous to collecting 100 motes for the EE weapons, then that would be far superior to what we have now. Still a pain, still grindy, but not as RNG dependent.
  • pitshadepitshade Member Posts: 5,665 Arc User
    Looking at other people's reports on how bad the RNG was, made me opt out of doing the hunts at all. I started recently after the lore addition but can only seem to get the easy drops (femur, trinket and claw) and 2 venomtail bottles out of the blue. The other 2 drops completely elude me.
    "We have always been at war with Dread Vault" ~ Little Brother
  • ontheleftcoast#2086 ontheleftcoast Member Posts: 120 Arc User
    Lord, yes, please end this bane of RNG madness. I've been trying to get the drop from the Batiri mobs for days.. 9 mobs slain and zero drops of their item. Freaking ogres drop their damn femurs if you sneeze in their general direction but the Batiri are super stingy with theirs.
  • tom#6998 tom Member Posts: 952 Arc User
    The fact that +5 rings are gated behind that system is what annoyes me the most
  • marv700#9957 marv700 Member Posts: 135 Arc User
    chemjeff said:



    This is, quite frankly, absurd.

    Sadly, RNG is broken on their servers. It's the only place you can fail on a 50% chance, 90% of the time. I guess they live in a bizarro world.

    I gave up on hunts after doing 50+ single star hunts and not getting a single 2 star component. Not fun, not worth my time.
  • w00trandomsnoobiw00trandomsnoobi Member, NW M9 Playtest Posts: 387 Arc User
    The chance for spotting a rare mob probably increases when you have their lure piece in inventory. I spent half an hour yesterday killing the D-dinosaurs to get eotyrannus to spawn and when I finally got the talon, on my way back to town I saw two groups of eotyrannuses. :) The chance of seeing a rare mob is already rare, to have to ride by when you spot one makes me cry inside.
  • preechr#2215 preechr Member Posts: 488 Arc User
    Well, hopefully you at least got mugged and murdered by compies and/or raptors several times on your way back to town, since that is FUN and should have made you feel better
  • zomak#4611 zomak Member Posts: 223 Arc User
    > @preechr#2215 said:
    > Well, hopefully you at least got mugged and murdered by compies and/or raptors several times on your way back to town, since that is FUN and should have made you feel better

    For the first few weeks when they were actually somewhat dangerous and before it got old it was fun. Now they aren't even dangerous, just annoying, and it's gotten old making it more annoying.

    Of course I can usually avoid or outrun them if I'm by myself. It really gets annoying if I'm trying to bring less experienced and geared guildies through chult for something, usually hunting to get them gear.
  • preechr#2215 preechr Member Posts: 488 Arc User
    I did that the other day... ran a guy through the intro quests so he could get his dailies going... Had just finished dragging and slaughtering everything in Batiri Village and he rode back up from respawning for I think the third time
    Me: "Did you get what you needed to turn in the quest?"
    Him: "Yes lets get the hell out of here!"
    He had already figured out that getting ambushed on the way home is a nice shortcut lol

    Chult definitely takes a little while to get used to

    The way my guild deals with the trophy issue, since the drop gear is only good for new level 70s and alts, is the two members that actually find it fun to do get any tier 1 trophies anyone gets and they take people out for t1-t2 gear hunts

    Obviously any trophy drops coming from hunts go to the hunters

    Everyone has been been briefed on what to look for, and they just hit whatever trophy mobs they happen to see.... seems to be working well
  • ecrana#2080 ecrana Member Posts: 1,654 Arc User

    It's still better than trying to drop a +5 ring :wink:

    Having done hunts and gotten a +5 ring from Spli-ti...I still don't believe this is better than just running CN/MSVA/Demo/etc to get rings. Yeah, Chult is that much of a snoozefest.
  • chemjeffchemjeff Member Posts: 544 Arc User
    edited October 2017


    The way my guild deals with the trophy issue, since the drop gear is only good for new level 70s and alts,

    That's not true. The Martyr's chest piece is great for DC's. The Alpha Boots are great for DPS characters, they have the same stats as the vivified relic gear.
  • preechr#2215 preechr Member Posts: 488 Arc User
    Well, yes, some of the pieces are really nice, but none are really BiS that I'm aware of, other than the Rex stuff for some builds
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User

    Well, yes, some of the pieces are really nice, but none are really BiS that I'm aware of, other than the Rex stuff for some builds

    Primal is going to be BIS for most classes I think, or a mixture of Primal and the hunt drops.

    Personally, i don't see myself running TONG 10 more times for the 2 additional pieces of primal gear I want, so I'll probably stick to NW3 gear and Hunt drops.
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  • chemjeffchemjeff Member Posts: 544 Arc User
    edited October 2017

    Well, yes, some of the pieces are really nice, but none are really BiS that I'm aware of, other than the Rex stuff for some builds

    Gear that is "not BIS" is not necessarily the same as gear that is only worthy for alts and newbies. I hope you are not suggesting that Ilvl 480 gear is "newbie" gear.
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    r000kie said:

    Since I got people camping the lure spots, jumping on my spawn and killing them in few shots and I get zilch ( I mean, not even a potion), hunts are a big no-no. I got all my boons, practically I'm there just to unlock campaign KOS for the kicks, I'll never be able to run that (CN is my highest run, and even that, rarely)

    I have never, not once, seen someone camping a lure spawn point. Ever. If I did, switch instance, win. This "constantly, 100% spawn camped" argument has come up a few times before, and I've just never seen it. The lures just aren't THAT valuable to sit and wait to steal.
  • preechr#2215 preechr Member Posts: 488 Arc User
    chemjeff said:

    Well, yes, some of the pieces are really nice, but none are really BiS that I'm aware of, other than the Rex stuff for some builds

    Gear that is "not BIS" is not necessarily the same as gear that is only worthy for alts and newbies. I hope you are not suggesting that Ilvl 480 gear is "newbie" gear.
    I hope you are not suggesting that item level is the only thing that makes gear worth having

    I don't see the point you are making here

    This has nothing to do with what my comment was about, so if it makes you feel better, all gear that drops from hunts is uniquely awesome and valuable, and everybody should have all of it on all of their builds, especially all of the boots

    Happy?

  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    In addition to using campaign currency to buy gear, my suggestion is simply this:
    1) Except for T. Rex, at least one set of EVERY hunt mark should be present in EVERY instance at all times, with maybe a 30 second refresh rate to change one random, for example, group of Chultan tigers to a pair of smilodons after the last smilodon was killed.
    2) All trophy drops should be guaranteed.

    Having three levels of RNG to get through even after getting all the trophies should inflict enough miserable, frustrating, tedious, pointless grinding on players to make Cryptic happy. Having to deal with the RNG just to 1) get a hunt mark at all and then 2) get it to drop a trophy consisting of the MOST PROMINENT AND DISTINCTIVE PART OF ITSELF is beyond obnoxious. I don't know who though this would be fun but that person should plainly seek counseling.
  • edited October 2017
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  • chemjeffchemjeff Member Posts: 544 Arc User

    In addition to using campaign currency to buy gear, my suggestion is simply this:
    1) Except for T. Rex, at least one set of EVERY hunt mark should be present in EVERY instance at all times, with maybe a 30 second refresh rate to change one random, for example, group of Chultan tigers to a pair of smilodons after the last smilodon was killed.
    2) All trophy drops should be guaranteed.

    I agree with this. It always seemed weird to me that one could kill a rare mob and not get a trophy. What, that particular Smilodon didn't have any teeth or something?
  • chemjeffchemjeff Member Posts: 544 Arc User
    edited October 2017

    r000kie said:

    Since I got people camping the lure spots, jumping on my spawn and killing them in few shots and I get zilch ( I mean, not even a potion), hunts are a big no-no. I got all my boons, practically I'm there just to unlock campaign KOS for the kicks, I'll never be able to run that (CN is my highest run, and even that, rarely)

    I have never, not once, seen someone camping a lure spawn point. Ever. If I did, switch instance, win. This "constantly, 100% spawn camped" argument has come up a few times before, and I've just never seen it. The lures just aren't THAT valuable to sit and wait to steal.
    I have seen spawncampers, but rarely. What I have seen more frequently is people running back and forth between the different potential rare mob spawn points in order to kill the mobs and hopefully get a trophy. The Site That Shall Not Be Named even has a helpful map with suggested routes for optimal farming!

    But the lures really are that valuable. First, they can be sold. Second, for solo-minded players, what else is there? Hunts are the means of progression. Third, most of the +5 rings only come from hunts.
  • chemjeffchemjeff Member Posts: 544 Arc User

    chemjeff said:

    Well, yes, some of the pieces are really nice, but none are really BiS that I'm aware of, other than the Rex stuff for some builds

    Gear that is "not BIS" is not necessarily the same as gear that is only worthy for alts and newbies. I hope you are not suggesting that Ilvl 480 gear is "newbie" gear.
    I hope you are not suggesting that item level is the only thing that makes gear worth having

    I don't see the point you are making here

    This has nothing to do with what my comment was about, so if it makes you feel better, all gear that drops from hunts is uniquely awesome and valuable, and everybody should have all of it on all of their builds, especially all of the boots

    Happy?

    I thought you were making the argument that anything less than Primal gear (except perhaps Rex gear) is only worthy for newbies and alts. If that was not your argument, then I apologize for miscontruing what you said. But if that was your argument, then I strenuously disagree. I don't regard gear with the same stats as gear that was BIS just one mod ago to be only relegated to "newbies and alts". Personally I regard "newbie and alt" gear to be gear that is several mods old, like Drowcraft, Dusk, Dragonflight gear, that sort of thing.

    And no I don't regard every piece of Hunts gear to be awesome. There are some pieces that are downright terrible. But there are some which are quite good, like the Alpha Boots. And even if they are not BIS, it is still more than good enough for a main character.
  • araxelvenaraxelven Member Posts: 72 Arc User
    Usually when farming trophies on the map I get one per 5-10 minutes. Yesterday I got nothing in 40 minutes. If you do manage to get one you have a 1/5 chance of getting 1/2 of a T2 lure. I've been able to make 2x T2 lures in six weeks with some farmin and got the boots I wanted (yay!), but no T3 lure. So after all that time and effort I'm back to square one.

    I've got some nice gear along the way for my alts, but the FOUR layers of RNG for this mechanic is simply too much for normal or casual players.

    Step 1. Hope for a rare beast. 10% and only possible if you dedicate time to farming.
    Step 2. Hope for a T1 trophy. 20% (x2)
    Step 3. Hope for a T2 trophy. 20% (x3)
    Step 4. Hope for the gear you want from the big bad. ??? %
  • preechr#2215 preechr Member Posts: 488 Arc User
    As AC/DC, my BiS choices are Guise of the Wolf Clan, Survivor's Wrap, Titansteel (maybe someday Rex?) Armor and (soonish) Primal Restoration Boots
    That's maxing out my power from gear, though for a crit build I'd swap the Wraps for Pilgrim Arms and choose the Raid boots

    The gear from hunting is actually slightly better than Vivified, on par with Huntsman and MC2 gear, so guildmates spotted running Drowcraft, Dusk, Dragonflight, League, Company... etc... gear are invited to run some hunts for upgrades

    This hopefully puts them in a better spot for finishing older campaigns and getting through Chult easier, but I still consider the gear "transitional," just like the Chultan crafted weapons

    I wasn't making any argument, just explaining how my guildmates are working together to ease the frustration of hunting for trophies
  • chemjeffchemjeff Member Posts: 544 Arc User
    edited October 2017

    As AC/DC, my BiS choices are Guise of the Wolf Clan, Survivor's Wrap, Titansteel (maybe someday Rex?) Armor and (soonish) Primal Restoration Boots
    That's maxing out my power from gear, though for a crit build I'd swap the Wraps for Pilgrim Arms and choose the Raid boots

    The gear from hunting is actually slightly better than Vivified, on par with Huntsman and MC2 gear, so guildmates spotted running Drowcraft, Dusk, Dragonflight, League, Company... etc... gear are invited to run some hunts for upgrades

    This hopefully puts them in a better spot for finishing older campaigns and getting through Chult easier, but I still consider the gear "transitional," just like the Chultan crafted weapons

    I wasn't making any argument, just explaining how my guildmates are working together to ease the frustration of hunting for trophies

    Okay then, my apologies for misunderstanding your comment.

    I would argue that Martyr's Plackart is a definite contender for DC.

    https://neverwinter.gamepedia.com/Martyr's_Plackart

    And I am not a big fan of Survivor's Wraps. I prefer wearing gear that doesn't slowly kill me. :)
  • chemjeffchemjeff Member Posts: 544 Arc User
    araxelven said:

    Usually when farming trophies on the map I get one per 5-10 minutes. Yesterday I got nothing in 40 minutes. If you do manage to get one you have a 1/5 chance of getting 1/2 of a T2 lure. I've been able to make 2x T2 lures in six weeks with some farmin and got the boots I wanted (yay!), but no T3 lure. So after all that time and effort I'm back to square one.

    I've got some nice gear along the way for my alts, but the FOUR layers of RNG for this mechanic is simply too much for normal or casual players.

    Step 1. Hope for a rare beast. 10% and only possible if you dedicate time to farming.
    Step 2. Hope for a T1 trophy. 20% (x2)
    Step 3. Hope for a T2 trophy. 20% (x3)
    Step 4. Hope for the gear you want from the big bad. ??? %

    Oh it's way more than 4 layers of RNG. That is the truly frustrating part.
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    r000kie said:

    I have never, not once, seen someone camping a lure spawn point. Ever. If I did, switch instance, win

    Never, not once...but if I did... OK

    Not sure where your issue is? Just because something has never happened to me, that doesn't mean i can't think about it for 1 second and come up with a perfectly reasonable solution for it.

    Are you the type that goes to a store and waits in the checkout line with 10 people in it instead of going to the line that has nobody?
  • preechr#2215 preechr Member Posts: 488 Arc User
    chemjeff said:

    As AC/DC, my BiS choices are Guise of the Wolf Clan, Survivor's Wrap, Titansteel (maybe someday Rex?) Armor and (soonish) Primal Restoration Boots
    That's maxing out my power from gear, though for a crit build I'd swap the Wraps for Pilgrim Arms and choose the Raid boots

    The gear from hunting is actually slightly better than Vivified, on par with Huntsman and MC2 gear, so guildmates spotted running Drowcraft, Dusk, Dragonflight, League, Company... etc... gear are invited to run some hunts for upgrades

    This hopefully puts them in a better spot for finishing older campaigns and getting through Chult easier, but I still consider the gear "transitional," just like the Chultan crafted weapons

    I wasn't making any argument, just explaining how my guildmates are working together to ease the frustration of hunting for trophies

    Okay then, my apologies for misunderstanding your comment.

    I would argue that Martyr's Plackart is a definite contender for DC.

    https://neverwinter.gamepedia.com/Martyr's_Plackart

    And I am not a big fan of Survivor's Wraps. I prefer wearing gear that doesn't slowly kill me. :)
    When paired with Bloodstained Shirt, they can be very useful to a DC that can dodge well

    And yes, Martyr's Plackart has very similar stats to the Titansteel Restoration Surcoat, though with more Recovery and less Power, and +2 AC while adding the stacking defense stat bonus, though I don't play a tanky DC

    Gravemaster's Habit may also be fun to play with for a critter, and even Zulkir's Dreadnought deserves an honorable mention for funky DC chest pieces
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