So, as I understand it, the hunting feature is not going away. Which is fine as things go. Hunting is great for those who play mostly solo, like myself, and who consequently have a very difficult time in the harder dungeons like FBI, MSP and TONG. It allows those like us to progress a little bit without having to suffer through TONG. However the over-reliance on RNG when it comes to hunting is very frustrating. Currently, to just get the opportunity to fight King of Spines, one must overcome at least 21 layers of RNG:
1. (6xRNG) Chance of finding a T-Rex instead of a Tyrannosaur. Do this 6 times. Kill them and take their fangs. (At least the fang is a guaranteed drop!)
2. (6xRNG) Chance of finding each of the other six rare creatures (Smilodon, Rotting Ogre, Batiri Brave, Eotyrannus, Bigclaw, Venomtail) instead of its common counterpart.
3. (6xRNG) If you do find the rare creature, and kill it, chance of each dropping a trophy, instead of something else.
4. (3xRNG) If you do acquire the six trophies, and trade them in for three lures for the two-star hunts, when fighting each one, chance of each dropping its trophy, instead of something else.
Then, if you are successful through all that RNG, and you actually get the lure to fight King of Spines, you have to suffer through the final RNG roll and hope that he drops the piece of gear that you are looking for. If not, then too bad! Start over from the beginning.
This is, quite frankly, absurd.
Instead of so much RNG, how about simply letting us farm a fixed quantity of some currency in order to obtain the gear? Even if that quantity turns out to be a somewhat large number, that would it seems be preferable to having to rely on so much random chance. This would be similar to farming motes for obtaining the Elemental Evil weapons. That wasn't fun, but at least the farming had a definite fixed end point. Unlike now, which is not only not fun, but frustrating to boot.
Please keep this in mind when designing the next hunt system for the next module.
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Comments
I gave up on hunts after doing 50+ single star hunts and not getting a single 2 star component. Not fun, not worth my time.
> Well, hopefully you at least got mugged and murdered by compies and/or raptors several times on your way back to town, since that is FUN and should have made you feel better
For the first few weeks when they were actually somewhat dangerous and before it got old it was fun. Now they aren't even dangerous, just annoying, and it's gotten old making it more annoying.
Of course I can usually avoid or outrun them if I'm by myself. It really gets annoying if I'm trying to bring less experienced and geared guildies through chult for something, usually hunting to get them gear.
Me: "Did you get what you needed to turn in the quest?"
Him: "Yes lets get the hell out of here!"
He had already figured out that getting ambushed on the way home is a nice shortcut lol
Chult definitely takes a little while to get used to
The way my guild deals with the trophy issue, since the drop gear is only good for new level 70s and alts, is the two members that actually find it fun to do get any tier 1 trophies anyone gets and they take people out for t1-t2 gear hunts
Obviously any trophy drops coming from hunts go to the hunters
Everyone has been been briefed on what to look for, and they just hit whatever trophy mobs they happen to see.... seems to be working well
Personally, i don't see myself running TONG 10 more times for the 2 additional pieces of primal gear I want, so I'll probably stick to NW3 gear and Hunt drops.
I don't see the point you are making here
This has nothing to do with what my comment was about, so if it makes you feel better, all gear that drops from hunts is uniquely awesome and valuable, and everybody should have all of it on all of their builds, especially all of the boots
Happy?
1) Except for T. Rex, at least one set of EVERY hunt mark should be present in EVERY instance at all times, with maybe a 30 second refresh rate to change one random, for example, group of Chultan tigers to a pair of smilodons after the last smilodon was killed.
2) All trophy drops should be guaranteed.
Having three levels of RNG to get through even after getting all the trophies should inflict enough miserable, frustrating, tedious, pointless grinding on players to make Cryptic happy. Having to deal with the RNG just to 1) get a hunt mark at all and then 2) get it to drop a trophy consisting of the MOST PROMINENT AND DISTINCTIVE PART OF ITSELF is beyond obnoxious. I don't know who though this would be fun but that person should plainly seek counseling.
But the lures really are that valuable. First, they can be sold. Second, for solo-minded players, what else is there? Hunts are the means of progression. Third, most of the +5 rings only come from hunts.
And no I don't regard every piece of Hunts gear to be awesome. There are some pieces that are downright terrible. But there are some which are quite good, like the Alpha Boots. And even if they are not BIS, it is still more than good enough for a main character.
I've got some nice gear along the way for my alts, but the FOUR layers of RNG for this mechanic is simply too much for normal or casual players.
Step 1. Hope for a rare beast. 10% and only possible if you dedicate time to farming.
Step 2. Hope for a T1 trophy. 20% (x2)
Step 3. Hope for a T2 trophy. 20% (x3)
Step 4. Hope for the gear you want from the big bad. ??? %
That's maxing out my power from gear, though for a crit build I'd swap the Wraps for Pilgrim Arms and choose the Raid boots
The gear from hunting is actually slightly better than Vivified, on par with Huntsman and MC2 gear, so guildmates spotted running Drowcraft, Dusk, Dragonflight, League, Company... etc... gear are invited to run some hunts for upgrades
This hopefully puts them in a better spot for finishing older campaigns and getting through Chult easier, but I still consider the gear "transitional," just like the Chultan crafted weapons
I wasn't making any argument, just explaining how my guildmates are working together to ease the frustration of hunting for trophies
I would argue that Martyr's Plackart is a definite contender for DC.
https://neverwinter.gamepedia.com/Martyr's_Plackart
And I am not a big fan of Survivor's Wraps. I prefer wearing gear that doesn't slowly kill me.
Are you the type that goes to a store and waits in the checkout line with 10 people in it instead of going to the line that has nobody?
And yes, Martyr's Plackart has very similar stats to the Titansteel Restoration Surcoat, though with more Recovery and less Power, and +2 AC while adding the stacking defense stat bonus, though I don't play a tanky DC
Gravemaster's Habit may also be fun to play with for a critter, and even Zulkir's Dreadnought deserves an honorable mention for funky DC chest pieces