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Repeatable Daily Quests, "Quality of Life", and Monotony

safespacecadet#3341 safespacecadet Member Posts: 374 Arc User
edited October 2017 in Player Feedback (PC)
It would be great if quest givers were programmed so that they did not ever offer us the same quest two days in a row. Having dabbled in some computer programming myself, I know there is a way to do that. Or perhaps, the player could choose which one of the daily quests a particular quest giver has to offer rather than being required to do the one which the quest giver is offering that day. The worst offenders in this regard are the quest givers in Caer Koenig and Bruenor Battlehammer with his Maze Engine quests. Even if you don't skip a day, they offer you the same quests every day. (Or every other day sometimes, in the case of Bruenor.) The quests given by the elves in the Realm of Malabog are also among the most monotonous. It would be nice if they would make a few more quest for that area, so that people don't end up doing the same ones over and over. And over. Like maybe one to kill a new boss that spawns somewhere. Sharandar is kind of okay the first time through, but it really gets irritating when doing it with alts, especially the Realm of Malabog. Even though it's super easy if you're doing it with a level 70 now that they lowered the levels there.

And the Chult daily quests. Only four daily repeatable quests to get totems every day? At least they could have quests that have you go kill a certain number of dinosaurs, batiri, or yuan-ti as well. Or kill a boss that spawns here or there. The hunting and patrols are cool and all, but they don't really give you totems. Unless you get a couple from the treasure map chest. The patrols also get pretty monotonous after you do them a few times. But at least there's more than four of them, and there's no motivation to do the same ones every day.

Comments

  • callumf#9018 callumf Member Posts: 1,710 Arc User
    Yes. +1

    I literally couldn't believe it when I realised that you had to do the same quest in an area [Dread Ring etc] many many times to complete the campaign. And then repeat some quests weekly [Epicentre]!
  • marv700#9957 marv700 Member Posts: 135 Arc User
    I think the problem isn't so much that you need to repeat them, but that they are boring and unrewarding to do in the first place. So for example I don't mind doing a bunch of SHEs in River district daily, but I absolutely hate the Chult dailies.
  • grimelfherogrimelfhero Member Posts: 29 Arc User
    edited March 2018
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  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    No matter what, repetition egts boring. Whether you are doing the quest every day or every other day, the quests are so monotonous, kill X of Y and retrieve Y of Z...

    Makes me long for the days of EE, where there were 4 complete zones, with multiple quest hubs, and progression of questlines. Wasn't earth-shattering, but at least the scenery and quests changed.

    I don't really see the current pattern changing. Create a new map with a quest hub, create a handful of dailies used to unlock a dungeon. A couple months later, release a Skirmish with the Stage theme (which id on't particularly care for). Rinse, repeat. This basically describes SOMI, River District and Chult.
  • grimelfherogrimelfhero Member Posts: 29 Arc User
    edited March 2018
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    Post edited by grimelfhero on
  • grimelfherogrimelfhero Member Posts: 29 Arc User
    edited March 2018
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    Post edited by grimelfhero on
  • grimelfherogrimelfhero Member Posts: 29 Arc User
    edited March 2018
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    Post edited by grimelfhero on
  • preechr#2215 preechr Member Posts: 488 Arc User

    No matter what, repetition egts boring. Whether you are doing the quest every day or every other day, the quests are so monotonous, kill X of Y and retrieve Y of Z...

    Makes me long for the days of EE, where there were 4 complete zones, with multiple quest hubs, and progression of questlines. Wasn't earth-shattering, but at least the scenery and quests changed.

    I don't really see the current pattern changing. Create a new map with a quest hub, create a handful of dailies used to unlock a dungeon. A couple months later, release a Skirmish with the Stage theme (which id on't particularly care for). Rinse, repeat. This basically describes SOMI, River District and Chult.

    Wouldn't it be nice to see Mod 13 or 14 return back to that more lineal style of EE?

    I can't see how the current paradigm would be so much easier to code or maintain... Wonder why this seems to be the only form for new mods now?

    They could still design it to force a certain time it took to complete, by requiring dailies to progress past breakpoints, similar to Maze Engine

    Seems the story would be something you could actually follow at that point and it would open up opportunities for alternate playstyles/quest completions

    Can we make this a thing?
  • grimelfherogrimelfhero Member Posts: 29 Arc User
    edited March 2018
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    Post edited by grimelfhero on
  • karvarekarvare Member Posts: 264 Arc User
    To be fair, in Chult you get several quests, repeatable, that give you 25 totems each. Going up the center gives you 100 totems of quests, in 4 quests.
  • grimelfherogrimelfhero Member Posts: 29 Arc User
    edited March 2018
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    Post edited by grimelfhero on
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