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My two cents on NW's progress since 2012/2013 and its current state

welkerrrrrrrrwelkerrrrrrrr Member Posts: 6 Arc User
Greetings everyone, I'll try to make it as short as I can, in order not to unneccessarily bother everyone who'll spend their time with this topic.

I've started playing Neverwinter back when it was in beta stage, not even being officially released yet and thus far have quit several times, and came back as well hoping at least some of the things would be taken care of by the devs. I've been disappointed too many times, yet gave another opportunities, recognized the potential the game itself has and did my best to see if it was only me or some things were simply wrong.

To begin my elaboration, I'll start with the very beta stage I've mentioned above: I discovered Neverwinter simply browsing the web and found out this game might be the best game out there, gave it a try, fell in love, invited around 5 of my friends. We played together in a guild, we ran dungeons together, we had fun together, everything was great... up until the moment we realised not many things are looking as if to be changed -

1) bugs so many people point out even today (like my class' TR stealth bug after you get killed, it no longer refills until you get killed again)
2) PvP was broken (imagine me whining about PvP in early beta and the very same PvP zones and modes have been left unchanged, and it's 2017)

But somehow I feel getting bored at that point or having no patience for those bugs is not legit in my opinion since the game was in beta still, it's understandable.

What comes next shaped my overall impression concluded with most recent changes/experiences I have had:

1) seeing so many zones cap your grind making you discouraged to invest time and work into getting something faster (i.e. River District - you can get 25 evidences of evil through daily quests, but you can farm just a few in encounters, rumors are you can't get more than 4-5 per day)
2) very long low end work for not so rewarding end game - like i previously said, PvP (if it can be called that way) barely exists and its form is still the basic beta one
3) multiple limited features through nerfs being more discouraging - i.e. dragon's hoard enchantments, they've nerfed these multiple times where I don't see the logic of it, you have low chance of getting an enchantment from a mob you've killed and they even add cooldown time on after how long you can get another one... where's the logic in this? why not make it "you can get 50 enchantments per day" if you aren't going to allow grinders to grind what they want. The same goes with Siegebreaker Griffon's insignia bonus Wanderer's Fortune - You have a 4% chance after killing a foe to find a Refining Stone at your feet. After a few drops there is a one-day cooldown. - just how dumb is this, either make it 0.1% or number cap it, this way it doesn't make sense at all... or wait, it does, "BUY RUBY REFINEMENTS FOR ZEN!"
4) every new zone you make through new mods are similar, not to say the same, and each campaign is more-less something we've already seen - obligating players to do dailies in order to get something doesn't benefit you to have them as daily players nor does it benefit them if they feel like grinding and investing their time playing your game, it doesn't make sense, I understand the concept, but dailies should be occasional and not constant
5) constant in game nerfs at the expense of players
6) Cryptic as a company clearly keeps following their own feeling on whether something should be worked on or not and I am afraid they're being driven by their interest in real money, not trying to judge anyone or to bash, out of everything I've seen, it's how it turns out to be

I am just going to mention another thing as well, in beta stage the number of players this game has had was 3-4x the players it now has, and I am not exaggerating.

My conclusion and my final advice to Cryptic, Neverwinter devs: I am afraid if you guys don't start listening to your own players it's not going to end well for you since there are less and less players playing and it's a fact. Let's learn from mistakes other companies had like Trion Worlds and its Archeage project which failed due to them being super greedy for real money. Again, I am not here to whine, nor do I want to bash anyone, as an old user I am simply dissatisfied with how things have been going and I am trying to point those out until it's too late.

To anyone saying "if you don't like Neverwinter, simply don't play it", eventually you're going to end up alone doing CN, do we really want that to happen?

Regards

Comments

  • callumf#9018 callumf Member Posts: 1,710 Arc User
    [Just to mention that I use Wanderer's Fortune and from what I can tell there is no cooldown - I reap in loads of stones all the time! Then again I only play for like two hours per day.]
  • icarlcicarlc Member Posts: 33 Arc User
    Something I have learned from playing both P2P and F2P is there are always going to be things that can be a problem for players, and not everything gets fixed (At least not to we as players expectations). When it comes to the money, this is the way that F2P is set up, yes, I wish they would listen to us more, but it seems that sometimes they focus on the things that players ask for to make the game "fun" (New items, quests, etc.) and less focus on actually fixing the issues that affect only a few players. Many of the nerfs have come from complaints by players, either they talk about the lag it causes during parties (Which is understandable), or they whine about it giving unfair advantages to those who PVP, I have seen the complaints in the forums (Meh, quit crying is my opinion). This is my two cents on this anyway.
  • cilginordekcilginordek Member Posts: 459 Arc User
    I like most changes they've made and are making still. Only thing that bothers be is that they keep adding new content way too fast. I'm really tired of having to replace my armor or weapon or something every 2 months. Most people I know don't even bother with most new gear.
  • icarlcicarlc Member Posts: 33 Arc User

    I like most changes they've made and are making still. Only thing that bothers be is that they keep adding new content way too fast. I'm really tired of having to replace my armor or weapon or something every 2 months. Most people I know don't even bother with most new gear.

    It really depends on what the stats and how the armor looks like on whether or not I get the new gear.
  • welkerrrrrrrrwelkerrrrrrrr Member Posts: 6 Arc User

    [Just to mention that I use Wanderer's Fortune and from what I can tell there is no cooldown - I reap in loads of stones all the time! Then again I only play for like two hours per day.]

    Yeah but what I've noticed is you'll get plenty of those in short period of time but after that you'll get none for some time as well, again, that's not a problem, but what I dislike is not being specific on how things operate and multiple limiting like I mentioned... what's next, like 4% chance to find a refinement/enchantment stone, after you get some there's a cooldown and you get capped by a number of those you can get, in my opinion in doesn't lead anywhere.
  • welkerrrrrrrrwelkerrrrrrrr Member Posts: 6 Arc User
    icarlc said:

    Something I have learned from playing both P2P and F2P is there are always going to be things that can be a problem for players, and not everything gets fixed (At least not to we as players expectations). When it comes to the money, this is the way that F2P is set up, yes, I wish they would listen to us more, but it seems that sometimes they focus on the things that players ask for to make the game "fun" (New items, quests, etc.) and less focus on actually fixing the issues that affect only a few players. Many of the nerfs have come from complaints by players, either they talk about the lag it causes during parties (Which is understandable), or they whine about it giving unfair advantages to those who PVP, I have seen the complaints in the forums (Meh, quit crying is my opinion). This is my two cents on this anyway.

    I understand and respect what you're trying to say, I care about the game that's what I am trying to point out what I recognize (or at least think) to be the problem(s). I rarely try to post anything forums wise, this is probably my first ever attempt to try and reach out. Everything you said about how F2P operates is true, but I feel there's some flexibility on how you'll approach that payment side you need to survive as a company, and from my personal experience and what I've seen in Neverwinter specifically, not being an expert economy wise in first place, but having listened to many other players as well who have simply left the game and never came back, I see it as if they were to give players more, they would also get more since they'd get bigger player base and keep more of the active ones.

    I appreciate your two cents, regards.
  • welkerrrrrrrrwelkerrrrrrrr Member Posts: 6 Arc User

    I like most changes they've made and are making still. Only thing that bothers be is that they keep adding new content way too fast. I'm really tired of having to replace my armor or weapon or something every 2 months. Most people I know don't even bother with most new gear.

    What kind of changes exactly?

    I like how they release content making more for you to do, but seems like whenever they release something it's usually same things but stronger equipment, rarely there's some unique feature you'll see only in that particular mod. Also making you bound to "I must do this daily" rather than being grindy only so you can play as much as you want and get rewarded extra besides finishing your dailies.
  • pyrosorcererpyrosorcerer Member, NW M9 Playtest Posts: 137 Arc User

    I like most changes they've made and are making still. Only thing that bothers be is that they keep adding new content way too fast. I'm really tired of having to replace my armor or weapon or something every 2 months. Most people I know don't even bother with most new gear.

    Problem is more all the changes they haven't made, like class balancing, bug fixes from launch, balancing role system etc. New armor, enchants, stuff like that are just smaller and easy updates from their side to hide the part where bugs and other important things remain untouched.

    If you are lucky enough to play a class devs tend to care for then the game is not so bad, but if you are one of the classes that constantly are being kicked further into the dirt you would maybe say something else.
  • callumf#9018 callumf Member Posts: 1,710 Arc User

    [Just to mention that I use Wanderer's Fortune and from what I can tell there is no cooldown - I reap in loads of stones all the time! Then again I only play for like two hours per day.]

    Yeah but what I've noticed is you'll get plenty of those in short period of time but after that you'll get none for some time as well, again, that's not a problem, but what I dislike is not being specific on how things operate and multiple limiting like I mentioned... what's next, like 4% chance to find a refinement/enchantment stone, after you get some there's a cooldown and you get capped by a number of those you can get, in my opinion in doesn't lead anywhere.
    Interesting I hadn't noticed this at all. I actually find that I get MUCH more than a 4% drop rate. As in I get a stone drop probably 2 or 3 times per 10 kills, which is 20-30%. Or maybe thats wishful thinking. Bear in mind I am a very very casual player so maybe play for an hour max and kill 4 things per minute [im guessing] which totals 250ish things killed and i get easily 40+ items an hour. Ok some is white pearls but I do get Black Opals etc
  • callumf#9018 callumf Member Posts: 1,710 Arc User
    Just did a very quick test on Wanderer's Fortune and ran Death Forge which has maybe 50 mobs? And I received at least 12 stones or refining items of one type or another. SO that makes about 24% return! [Maybe I am just a GOD of RNG!]
  • zanaspus1zanaspus1 Member Posts: 67 Arc User
    My only response to the OP is, "Welcome to MMORPGs." If you find one without most/all of your complaints, please alert us all.
  • welkerrrrrrrrwelkerrrrrrrr Member Posts: 6 Arc User

    Just did a very quick test on Wanderer's Fortune and ran Death Forge which has maybe 50 mobs? And I received at least 12 stones or refining items of one type or another. SO that makes about 24% return! [Maybe I am just a GOD of RNG!]

    Yeah at first you receive a lot of those, the thing is it doesn't last forever, then a cooldown kicks in where you literally get very few or even none, that's what I was referring to. Nice run you had there anyways.
  • welkerrrrrrrrwelkerrrrrrrr Member Posts: 6 Arc User
    zanaspus1 said:

    My only response to the OP is, "Welcome to MMORPGs." If you find one without most/all of your complaints, please alert us all.

    I understand they are more-less like this, but do we see the current state as the best balance between them earning money and us being satisfied?
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    For me, as primarily a pvp HR who joined in mod2, the game was fun until mod6, when our class went straight down the tubes until coming back with buffed combat in mod 10. By which time I'd become a pve toon.

    The stronghold mods were ok, it made guilds important, and running stuff together made for friendships. Which dropped off as the gh20 was reached. Old cliques returning.

    PvP just went from broken to more broken unfortunately. I miss gauntgrym, and quick, fair pvp queues in general.

    Mod10 was okay. Wouldn't do it on an alt though, once was enough. MSVA, and the key changes, was awful. I managed to squeak orange weapons in just before the key changes went live.

    Mod11 was completely missable, if you had the trailblazer weapons, and the new crafting stuff was dead almost as soon as it became available.

    Mod12 I've enjoyed, best mod in a long time, but Jesus, mod 12b is going to be a real mess. We're going to be weak. Too weak tbh, to run fbi and tong with any real chance of routine success. Which means we'll be poorer, and remain poor, especially as alts will struggle to get into random queues, and end up being simple salvage bots. Not to mention lacking the ability to get the ingredients to level up our enchants to 14... Just to get back to where we are now.

    I've stuck with neverwinter through a lot of... dubious moves on the part of the powers that be. This is by far the worst though.
    No idea what my toon is now.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,406 Arc User
    edited September 2017
    jonkoca said:

    as alts will struggle to get into random queues.

    Alts will not be struggle to get into random queue as long as your level 70 character stays in pre-made 3-man level dungeon random queue. You only need to run it once to get AD of the dungeon for the day. Not a fun dungeon but you are running an alt for AD.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    I guess so, those dungeons are about as much fun as sleepwalking though.
    No idea what my toon is now.
  • wintersmokewintersmoke Member Posts: 1,641 Arc User
    jonkoca said:

    I guess so, those dungeons are about as much fun as sleepwalking though.

    And yet that is where most players get their AD ...
  • lukejones77lukejones77 Member, NW M9 Playtest Posts: 282 Arc User


    Problem is more all the changes they haven't made, like class balancing, bug fixes from launch, balancing role system etc. New armor, enchants, stuff like that are just smaller and easy updates from their side to hide the part where bugs and other important things remain untouched.

    If you are lucky enough to play a class devs tend to care for then the game is not so bad, but if you are one of the classes that constantly are being kicked further into the dirt you would maybe say something else.

    This one. Completely.
  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    I appreciate your post and hope it has some effect on improving the game. I'd add that the turn away from the former focus on dungeons was a serious mistake. The fact that one can't simply join a queue for Tomb of the Nine Gods or epic Spellplague, get a party within a few minutes and have a real chance of success shows that the devs and PWE don't understand what draws people here or what keeps them here.
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  • callumf#9018 callumf Member Posts: 1,710 Arc User

    [Just to mention that I use Wanderer's Fortune and from what I can tell there is no cooldown - I reap in loads of stones all the time! Then again I only play for like two hours per day.]

    There is a cool down on it. You still get a message that says its working but no gems when you hit the cool down. It hist around 15 to 30 min of play on a character.
    So after I've been playing for 15 to 30 mins I will get no more stone drops? For how long please :smile:

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