Greetings everyone, I'll try to make it as short as I can, in order not to unneccessarily bother everyone who'll spend their time with this topic.
I've started playing Neverwinter back when it was in beta stage, not even being officially released yet and thus far have quit several times, and came back as well hoping at least some of the things would be taken care of by the devs. I've been disappointed too many times, yet gave another opportunities, recognized the potential the game itself has and did my best to see if it was only me or some things were simply wrong.
To begin my elaboration, I'll start with the very beta stage I've mentioned above: I discovered Neverwinter simply browsing the web and found out this game might be the best game out there, gave it a try, fell in love, invited around 5 of my friends. We played together in a guild, we ran dungeons together, we had fun together, everything was great... up until the moment we realised not many things are looking as if to be changed -
1) bugs so many people point out even today (like my class' TR stealth bug after you get killed, it no longer refills until you get killed again)
2) PvP was broken (imagine me whining about PvP in early beta and the very same PvP zones and modes have been left unchanged, and it's 2017)
But somehow I feel getting bored at that point or having no patience for those bugs is not legit in my opinion since the game was in beta still, it's understandable.
What comes next shaped my overall impression concluded with most recent changes/experiences I have had:
1) seeing so many zones cap your grind making you discouraged to invest time and work into getting something faster (i.e. River District - you can get 25 evidences of evil through daily quests, but you can farm just a few in encounters, rumors are you can't get more than 4-5 per day)
2) very long low end work for not so rewarding end game - like i previously said, PvP (if it can be called that way) barely exists and its form is still the basic beta one
3) multiple limited features through nerfs being more discouraging - i.e. dragon's hoard enchantments, they've nerfed these multiple times where I don't see the logic of it, you have low chance of getting an enchantment from a mob you've killed and they even add cooldown time on after how long you can get another one... where's the logic in this? why not make it "you can get 50 enchantments per day" if you aren't going to allow grinders to grind what they want. The same goes with Siegebreaker Griffon's insignia bonus Wanderer's Fortune - You have a 4% chance after killing a foe to find a Refining Stone at your feet. After a few drops there is a one-day cooldown. - just how dumb is this, either make it 0.1% or number cap it, this way it doesn't make sense at all... or wait, it does, "BUY RUBY REFINEMENTS FOR ZEN!"
4) every new zone you make through new mods are similar, not to say the same, and each campaign is more-less something we've already seen - obligating players to do dailies in order to get something doesn't benefit you to have them as daily players nor does it benefit them if they feel like grinding and investing their time playing your game, it doesn't make sense, I understand the concept, but dailies should be occasional and not constant
5) constant in game nerfs at the expense of players
6) Cryptic as a company clearly keeps following their own feeling on whether something should be worked on or not and I am afraid they're being driven by their interest in real money, not trying to judge anyone or to bash, out of everything I've seen, it's how it turns out to be
I am just going to mention another thing as well, in beta stage the number of players this game has had was 3-4x the players it now has, and I am not exaggerating.
My conclusion and my final advice to Cryptic, Neverwinter devs: I am afraid if you guys don't start listening to your own players it's not going to end well for you since there are less and less players playing and it's a fact. Let's learn from mistakes other companies had like Trion Worlds and its Archeage project which failed due to them being super greedy for real money. Again, I am not here to whine, nor do I want to bash anyone, as an old user I am simply dissatisfied with how things have been going and I am trying to point those out until it's too late.
To anyone saying "if you don't like Neverwinter, simply don't play it", eventually you're going to end up alone doing CN, do we really want that to happen?
Regards
1
Comments
I appreciate your two cents, regards.
I like how they release content making more for you to do, but seems like whenever they release something it's usually same things but stronger equipment, rarely there's some unique feature you'll see only in that particular mod. Also making you bound to "I must do this daily" rather than being grindy only so you can play as much as you want and get rewarded extra besides finishing your dailies.
If you are lucky enough to play a class devs tend to care for then the game is not so bad, but if you are one of the classes that constantly are being kicked further into the dirt you would maybe say something else.
The stronghold mods were ok, it made guilds important, and running stuff together made for friendships. Which dropped off as the gh20 was reached. Old cliques returning.
PvP just went from broken to more broken unfortunately. I miss gauntgrym, and quick, fair pvp queues in general.
Mod10 was okay. Wouldn't do it on an alt though, once was enough. MSVA, and the key changes, was awful. I managed to squeak orange weapons in just before the key changes went live.
Mod11 was completely missable, if you had the trailblazer weapons, and the new crafting stuff was dead almost as soon as it became available.
Mod12 I've enjoyed, best mod in a long time, but Jesus, mod 12b is going to be a real mess. We're going to be weak. Too weak tbh, to run fbi and tong with any real chance of routine success. Which means we'll be poorer, and remain poor, especially as alts will struggle to get into random queues, and end up being simple salvage bots. Not to mention lacking the ability to get the ingredients to level up our enchants to 14... Just to get back to where we are now.
I've stuck with neverwinter through a lot of... dubious moves on the part of the powers that be. This is by far the worst though.