Ok guys help me out here, i keep reading X is an alt killer etc etc
I thought alts were just something farmers used to generate more currency there by inflating the market place prices to make currency sellers more necessary.
So why then would an alt killer be a bad thing ?
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The reason why it's a bad thing (tm) is because you are essentially forced to pool your resources into one character to progress through new stuff. Players who like multiple classes will be forced to make a sadistic choice of only being able to gear up one character for future content, which isn't good for the fun factor and for class diversity.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
OP - Sunshine: 16000 IL
Casual Dailies
There is a serious concern over the cost of the Sigils as they require 3 weeks of farming on one character to buy the sigil for one alt. This reduces the time saved to between 0% - 12.5% (e.g. a long 8 week campaign, sigil saves 4 weeks, minus the 3 weeks of farming, total time saved = 1 week or 12.5%).
On shorter campaigns (most of them) the time could actually go into a negative or loss. It appears they've overlooked this in their calculations and if it's not addressed early enough they may roll it out like this and deliver a flop.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
The game has become very alt unfriendly. I used to play 4 characters close to evenly. Now it's a real dog doing more than 1. Not fun at all.
Does that mean your alt will get the token in one month after weekly AD is available (if it is available)? No.
It only means a player who plays his main for a long while, getting weekly AD for a long while, eventually, he has all the campaign currency without knowing.
enchants and artifacts is where I am behind with most other players.. but I have managed to get them all in the 10k-13k iL range.. I can assure you I don't think it is unfun
decisions(multiple).. and working out which class i like best is probably the worst part
1 slot left for the new class 'coming soon'
CW is done except for 2 Chult boons and enchants.
TR is done except Chult (haven't started), enchants, and 3 artifacts.
GF has started Chult, needs enchants and 4 artifacts.
HR is working on his stuff.
SW, OP, GWF and DC get when I get around to them. They aren't priority at this time.
As for alts, I have alts, but since I cannot even play with my main every day, its very painful to try get an alt to do all the campaigns or manage to get them to ever qualify for the hardest content. I started doing my alts again because of the campaign completion tokens, but they are a bit too expensive and should be lowered in price to make things more alt friendly.
I have 15 chars because I built them before loadouts, and also to do leadership. This may be because my previous MMO was CoH where the equivalent here would be that once you decided you were AC or DO and once you picked which of the 3 paths you were going with, a respec wouldn't change that, so multiples of a class were necessary. I had 250 chars on my main account, 85 max level.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
You will still be able to play your alt as you did before, what most complaints are about now is the change to refining system, with enchants going up to rank 14/unparalleled. Those new ranks are extremely expensive and will make gearing up multiple character harder. That being said, it is mostly true for people trying to achieve BiS gear, but the change should also make it easier for newer player to get to a reasonable gear level.