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Current list of GF Bugs

ultimatefgt123ultimatefgt123 Member, NW M9 Playtest Posts: 95 Arc User
Does anyone have a current list of GF bugs? or links to an old list that we can compile from? or failing that can we make one?

Comments

  • gfalconiogfalconio Member, NW M9 Playtest Posts: 149 Arc User
    of moment the bugs i have since start to play this game are:

    -some times when i have my shield up this dont block(i need down and up the shield for this block properly. it is a hell when fight orcus)

    -some times when i activate my daily steel defence inmunity dont work. again when fight orcus.... .
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  • leroymcqy12leroymcqy12 Member Posts: 1 Arc User
    gfalconio said:

    of moment the bugs i have since start to play this game are:

    -some times when i have my shield up this dont block(i need down and up the shield for this block properly. it is a hell when fight orcus)

    -some times when i activate my daily steel defence inmunity dont work. again when fight orcus.... .

    I have noticed that when in solo content. I also noticed, that some of my powers do not work fully like lunging strike. it would strike but do no dmg or it would stop mid way and i have to wait for cooldown.

    I also noticed that fighter recovery does not always work and same any regeneration stats don't work fully either sometimes when out of combat.

    idk if this is a gf issue or what, but my healing companions do not always heal me.
  • ultimatefgt123ultimatefgt123 Member, NW M9 Playtest Posts: 95 Arc User
    Bug: Jagged blades only works on the main target of aoe power Enforced threat

    (can confirm magistrates consideration procs on all targets hit so its definitely a problem with Jagged blades)

    Suggest Jagged blades trigger/flag copies Magistrates consideration for an easy copy/paste code fix.
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,352 Arc User
    Bug (?):

    -Token of Chromatic Storm Lightning can proc Crushing Pin (or at least has the Pin symbol on targets).

    This is a really odd bug and I have no clue why Chromatic Storm does this.
    gfalconio said:


    -some times when i have my shield up this dont block(i need down and up the shield for this block properly. it is a hell when fight orcus)

    I think that the "bug" is actually a lag issue. If you activate your shield, look at the stamina bar. It'll start pulsating/glowing when your 80% damage mitigation is active. Due to lag, when your character holds their shield is not when the mitigation is active. Or, the attack itself is laggy and the hitboxes are actually hitting your character before the animation plays out (most noticeable when Orcus lags and he appears to do nothing, but he's actually attacking you).

    ----

    Additionally, I don't know if it's me or it actually is a bug, but for people who run FBI/Svardborg daily: with the manticore bosses, is it me, or are there times when their hitboxes extend past their animation?

    There are times when I'm sitting in front of the manticores with my shield raised for 2-3 seconds, but I take full damage from hits. I suspect that this is caused by the manticore attacks crossing up your shield, but I can't confirm because I don't know the specific attack hitboxes.

    This is most noticeable when you poke the manticores and then you need to poke Storvald. If the manticore is doing its 2x melee combo, check to see if you're taking full damage from the hits or if it's just a bug on my end.

  • crizpynutzcrizpynutz Member Posts: 349 Arc User
    I have noticed that on the Manticores and on Haiti as well. I am finding that hit boxes are an annoyance. The poke exacerbates the issue by drawing you closer to the mob. I have gotten used to taking a little backwards shuffle after every couple pokes to try and avoid the problem. With Manticores is tougher because they get inside so easily.
  • ultimatefgt123ultimatefgt123 Member, NW M9 Playtest Posts: 95 Arc User
    edited September 2017
    Commanders Strike causes lag/rubberbanding.
  • grimahgrimah Member Posts: 1,658 Arc User
    There's a few bugged feats or tooltip errors.

    Armor Specialisation: no one seems to know how much it actually gives and what it effects but works better than intended? seems to be a bit weird. Also doesn't display on character sheet.

    Daunting Challenge: Works for you despite the tooltip.

    Stand united: Doesn't display on char sheet (i think still)

    Martial Mastery: Tooltip has been wrong since release. It is not based from damage resistance. It's 2% HP loss = 1% AP gain.

    Powerful Strike: The cooldown reduction for linebreak doesn't seem to work half/most the time unless it has been fixed recently.
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  • ultimatefgt123ultimatefgt123 Member, NW M9 Playtest Posts: 95 Arc User
    The lag/animation delay on the power: flourish when its initially activated causes weird interactions such as missing the target or triggering but not causing any damage
  • theguiidotheguiido Member Posts: 467 Arc User
    Numerous shield issues, activation times, range issues, interaction issues with powers, interaction with other classes RESETTING powers by putting them on cooldown. (Cannot use that power, cannot activate while proned) but by far the worst is VILLIANS MENACE. Doesn't last as long as it "SAYS" it does, but they nerfed the time by 4 seconds anyway without making the activation time faster, or fixing it so it has proper CC Immunity. It lasts 6-7 seconds most of the time. further testing shows even at around 3-4 seconds it can go AWOL and you can be CC'd through it as early as that. I could go on and on, I have my own post right under my signature talking about the issues still in the class if anyone wanted to check it out.
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    https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter

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