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How powerful are rank 14 bondings?

santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
After we've ranked them up again and blown the 3 COAL wards, how powerful will they be?

Comments

  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    edited September 2017
    It is posted in the technical thread. 65% stat transfer with 1050 power/defense, if you do not wish to look.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    edited September 2017
    Thank you. I was being more rhetorical, as it is simply our own power being sold back to us. They couldn't bring bondings to rank 14 and make them even more powerful than before. So they suddenly were "OP" and needed adjusting.
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  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    I agree that they do too, now granted I have 23 coals in the bank from invoke rewards, but they are too hit or miss from that source.
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    I can't understand why there is a single person out there who isn't infuriated by this. they should leave them where they are at r12 and add something else that isn't tied to the percentage to bump up to 14. either that or they need to give every single person a 2 rank bump for every bonding stone they currently own. this is a colossally bad decision on their parts. for all the rabble raised here more will just quit.
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User

    After we've ranked them up again and blown the 3 COAL wards, how powerful will they be?

    Just powerful enough to make you approximately as powerful as you are, right now, pre-nerf.

    All for the bargain price of 65 million ad I read somewhere on the other thread. What's not to love..?
    No idea what my toon is now.
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  • joemangan#9373 joemangan Member Posts: 11 Arc User

    My guess is that Mod 13 will bring a dungeon that requires all or almost all rank 14s to meet the entry level. :wink:

    There already will be a dungeon(s) that will require this, it'll be ToNG SPC...
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    And u have to beat it 90 times to get the marks to upgrade to 14. Catch 22ftw
  • cilginordekcilginordek Member Posts: 459 Arc User


    There already will be a dungeon(s) that will require this, it'll be ToNG SPC...

    MSP is extremely easy if you follow the mechanics, can definitely be done without bondings.
  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited September 2017

    My guess is that Mod 13 will bring a dungeon that requires all or almost all rank 14s to meet the entry level. :wink:

    and the special gear you need to kill the boss uses / depletes raw ads to charge them (36000 to be exact coincidentally your dailiy limit ) instead of blackice or vandercrap lol

    and the chest will use 1 key from each area to unlock it or alterantively destroys 1 item on you character randomly as tribute you chose

    cant wait for the new "astral diamond wepons" lol
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