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Hunt patch (NW.85.20170711b.10) not working as expected

nisckisnisckis Member, NW M9 Playtest Posts: 655 Arc User
edited August 2017 in Bug Reports (PC)
Hi,

on the patch notes about Hunt at http://www.arcgames.com/en/games/neverwinter/news/detail/10608104

it states:

Hunts
  1. All players who engage in combat with a rare monster will now have a chance of earning a trophy when it is killed, regardless of the damage they deal to the target.
  2. Heroic Encounters now award a T-Rex Fang directly to the inventory when the player earns one.
  3. Heroic Encounter scoreboards no longer show a T-Rex Fang if the player cannot collect one.
  4. The amount of loot granted from 1, 2 and 3 star hunt marks has been increased.
  5. When players engage a rare monster in combat as a group, all players will now have a chance of earning a trophy when it is killed.


Point 1 is only working with TRex, all other rare monster, even hunt 1 star and 2 stars (I have not tested 3 stars) at most drop one trophy which goes through need/greed.

Point 5 is not working at all, probably because of point 1, or vice versa.

Comments

  • tstrong21#4991 tstrong21 Member Posts: 19 Arc User
    Hunts were specifically excluded, they did not intend for it to drop a unique item for everyone in a hunt.

    But since the last patch, you're right, we have to disband the party or the t-rex only drops 1 fang for the whole party and the first person to touch it, gets it.
  • nisckisnisckis Member, NW M9 Playtest Posts: 655 Arc User
    edited August 2017
    Hi @tstrong21#4991 I'm not speaking about items (rings/boots/helms...) but about trophies.

    The patch notes speak explicitly about trophies and that's what we have tested and not a single time we have got more than a single one trophy dropping as a party, and if one drops it goes through need/greed.
    By the way, as far as I know, 1 and 2 stars hunt (I do suppose 3 starts too) are protected against leeching players so only the invoking party gets any drop.
  • tstrong21#4991 tstrong21 Member Posts: 19 Arc User
    Below is a quote from asterdahl, which I'm sure you have read already. But anyway, you do bring up a good point. As you can see from what he stated below, I don't think they intended to imply in the patch notes that "trophy" would include T2/T3 hunt items. But you do make a good point, it does just say Trophy, it doesn't say T-REX fang. But again, I doubt it's a bug, maybe just a badly worded patch note, as it seemed like from the comments being made, that they intended at the very least for this to only apply to t-rex rare spawn and at the very most, apply to all rare spawns. However, most of the comments were only in reference to the fang, so it's probably WAI.

    [QUOTE] As you have guessed, if we were to give out guaranteed loot to each party member, not only would we have to reduce the drop rate, but those items would be bound as well. If a hunt monster drops something good for your GWF build, and something good for a friend's DC build, you may get the item you'd like to pass to your friend and be unable to do so.

    Actually the current system encourages teamwork and social play. However, since nothing exactly like this has existed in the game before, it will take some time for the social constructs to develop for publicly formed groups to handle loot in a satisfactory way. I'm sure some of you are already experimenting with different approaches: "my pops, my drops," "everyone bring a pop, and free lot on loot," etc.

    We'll keep an eye on things and consider making adjustments, but we'd really like to avoid making hunts play out like glorified heroic encounters. [/QUOTE]
  • tstrong21#4991 tstrong21 Member Posts: 19 Arc User
    I am actually very excited for this thread to get a response. But I'm sure they might make changes if they did decide to implement it.

    If they made all rare spawns drop a trophy for all people, then they would probably further decrease the appearance chance. If they did make all rare spawns drop a trophy, there is no way they would make all T1 hunts that drop a T2 lure competent, give one to every person, if they did, they would have to drastically lower the drop chance of getting that item as well. Otherwise people would be moving through hunts like crazy, and KOS wouldn't be that great of a challenge to work up to anymore.

  • nisckisnisckis Member, NW M9 Playtest Posts: 655 Arc User
    edited August 2017
    Hi @tstrong21#4991 you are right, I remember that reply from @asterdahl , and yes, it could be that the patch notes are bad worded, but as it is worded right now it is a bug because it's not working as intended.

    I totally understand and agree with you and @asterdahl that items (not trophies) should not drop like candy because we don't need hunt to be a main source of AD but of cool equipment.

    As an old Monster Hunter player that I am (I hope no one minds that I mention another game in here) I love the feeling of going out with friends hunting those big monsters. This is the reason some of us would prefer that trophies and rare monsters are more common and the chances of equipment are fewer. I don't think anyone of us wants 20 or 30 Hullsnapper, Shaman Mask, Bonespurs, etcetera or any ring lower than +4.
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