this game is based on a 3 way system. tank, dps, and healers. except healers are completely optional. life steal is so powerful that people just stack up some of it and they can easily instant heal from getting hit by mobs. the only thing they cant face tank in this fashion is something that can one shot them. but this leave the "healer" class with little to nothing to do. the only time healing is even viable is if your running lower lv content or with new lv 70s that have not yet gotten decent gear.
why even force runs to include a healer?
1
Comments
The reality is that any major mechanics changes would be... changes... and would impact the way the game is played. And it wouldn't be the end of the world if dps classes were not self-sufficient in an overwhelming majority of content.
In fact, I'd love to see a return to content that forces players to engage with more game/combat systems, and builds need for more diverse roles in a party. Currently it's "max buffs or bust" and putting any points into healing powers or feats (for DCs, SWs, or OPs) is kind of a waste (outside of niche situations).
But lifesteal by itself is not the (only) culprit. There are tons of self-healing boons, insignia, and gear that together remove the need for a dedicated healer in a majority of situations.
I don't think nerfing lifesteal will get us to a more balanced game, it would just move the problem around and cost players money to retool their characters.
However, I'm optimistic that Robert Gutschera has some good ideas about where to take the game in terms of introducing better balance that supports diverse and interesting gameplay / party composition. Of course changes like this are going to be a long time coming and never enough, but it's great to have some hope on the horizon for once
As for healing in group content, it tends to fo in cycles. My DC healed in mod 0/1 and in PuGs through mod 4 when I left. For the most part other than that and since returning, it has been buff/debuff. In FBI+, healing is good. Demo it's a must and extremely useful in SVA. A good healer in IG can be a lifesaver. DoT heavy instances favor heals.
DC can switch between healing and buffing. OP has a lot of options for buffs and can swap between heals and tanking. Adapt to the party you have and the content you're running.
Granted I'm only 11k IL not some 15k BiS player.
Remember potions have a cool down before you can use them again. Also if you use 1 type of potion in combat, even if it's not a healing potion, then all potions and the stone of health go on cool down. This means you can effectively only heal with potions/stones once every 20 seconds or so.
Ps, as a tank, there's alot of content where my role is not even necesarry, but some groups love my damage buffs and debuffs. Do I feel im a wasted class? No. In the end if we succeed then why complain?
People already complain about the iL gap, and making it harder on players will not benefit neverwinter nor cryptic.
Hack! You don't need "dps class" neither. That is why there were those 5 DC, 5 OP, 5 GF runs before.
Used to be that the Tank took the aggro, Healer helped the tank stay alive and the DPS did their thing. Now all I do on my DC is buff / debuff.
Now the game is just DPS everything.
So its OK for DPS to self heal through nearly all content, but its not OK for a healer to fill a DPS role or god forbid, a tank fill a DPS role.
And to those of you saying that the OP should be banned from the forums for daring to say Healers should be relevant in a MMO, even if it is in jest, that's just a ridiculous thing to say.
and also the featured satirical comedic adventure "A Call for Heroes".
Reemphasizing here that not all players agree with the mentality above. I would much prefer more diversity in viable roles for each class, than less. I'm really dismayed to see so many voices asking for a reduction in the variety in this game.
Put another way, I'd much prefer "dps" classes to have viable "support" roles and vice versa than everyone being confined to their main role only.
Additionally, when solo-ing, dps classes currently have a sizeable advantage over current "dps builds" for support classes. Some of the sentiments expressed in this thread are pretty hyperbolic.
That guy is asking for classes without the "healer" tag to be unable to heal themselves in any way. And I agree that this is exactly the kind of toxic mentallity that kills MMO's.
The holy triptic isn't "tank/dps/healer" but "tank/dps/support", support being healing, buffing and debuffing.
In the current state of Neverwinter healing isn't important or efficient but buffing and debuffing are.
Leave lifesteal alone. And quit asking for nerfs.
The only toxicity in this thread is from the over reaction from certain ppl.
Personally, I'm not a fan of nerfs, no-one likes losing what they have worked hard to achieve. But going forward I would support healers being required again. Won't say I know how they make that happen.
Oh no, how horrible would it be if the DPS glass cannon type had to use a healing companion? In fact, they should remove all those types of companions from the game just to be sure it can never happen. "Multi-role DPS gods" . . . .lol where are you getting that from?
> this game is based on a 3 way system. tank, dps, and healers. except healers are completely optional. life steal is so powerful that people just stack up some of it and they can easily instant heal from getting hit by mobs. the only thing they cant face tank in this fashion is something that can one shot them. but this leave the "healer" class with little to nothing to do. the only time healing is even viable is if your running lower lv content or with new lv 70s that have not yet gotten decent gear.
>
> why even force runs to include a healer?
Healer can't out heal one shot bosses either so what's your point?
Lifesteal has plenty of drawbacks : you can't heal at all when you can't deal damage and you still have to invest skill points in it, taking away other defensive stats.
Healer classes can still be very useful, and indeed very much wanted, in group content, they just shouldn't focus on healing only.
Finally, people can already die often enough with or without a healer.
The one illogical aspect that I can see is that the queue system tags characters as tank, dps or healer which is misleading for new players since the so-called "healers" really are support classes not just healers.
The problem is that this game feeds in damage too quickly. for healing to work they would have to remove all self healing and make monster deal much less damage. Much like other MMOs. Resting after a few encounters to get hp back up.
Thats just too much work to implement
and also the featured satirical comedic adventure "A Call for Heroes".