With Mod12, Legendary companions will give a stat bonus. For trapper, I'm currently using Sellsword, Earth/Fire/Air Archons and a Siege Master (basically going for consistency with damage). My hunter is very near BIS, crit heavy with trans dread, loyal gear with R12 bondings.
Just curious as to what companions you guys would think are worth bringing to legendary that are the least likely to be outdated? Secondly, assuming limited resources, how many companions from Epic to Legendary do you think is worth the AD? Personally I'm thinking 3 total Legendaries, and then leave the rest at epic.
Thoughts appreciated
Comments
Born of Black Wind: SW Level 80
But what a Companion, mine has 4.2k Power and 2.2k Crit, 1.2k Arm Pen and 1.6k Defence (with 700 Deflect + 350 Lifesteal). Anyhoo he will hit around 150k with his teleport attack unbuffed, with Longstrider and other buffs he will hit over 200k lol. Also the Mount Bonus of 20% extra damage actually is quite effective on him too. He has such good equip slots (if you get lucky with a +4 Sword Knot drop like me + CRIT & Arm Pen double slotted lol)
I have taken a screenshot of his stats which is on my xbox dvr page, I cannot post links from my xbox unfortunately. Anyhoo I am wdj40 and you can find my dvr page very easily. I also have a few recent clips with me and him in action.
I have 75 Companions and he is pretty much top of the list, his active acts like a free Soulforge every 30 seconds and also lasts a shot while through some DoT's.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
For active and summoned, I'll still be using my Sellsword. Her debuff is nice, and she's melee, which helps in the Turtle fight and the knocky-offy boss in SP. Her debuff has already been kind of nerfed, considering all debuffs will now cap at 400%, but that's fine with me. Like I said, she's melee so she doesn't get despawned easily, and the debuff is still worthwhile in my opinion because I doubt my team will hit the cap before she has finished her third swing. For a brief couple of seconds, her debuff will be worthwhile.
Secondly, I'll be using Earth and Air Archon. Their buffs are just too good, and I'm almost always at full health, considering the enormous amount of Lifesteal we get from the Temple in the Stronghold. Also, I've heard they're fixing the Archon cummulative bonus next mod, so that's another 1% right there.
Thirdly, I'll be using the Siege Master. It's a flat damage boost that is just too good to pass on. One of the last companions I'd switch out.
Lastly, we have an open spot. Right now, I'm using a Fire Archon. I don't like the Fire Archon much, for a couple of reasons. First off, I believe he has an iffy relationship with Thorned Roots - which is less of a problem for our Combat and Archery brethren - and secondly because his description doesn't mention the increase for other Archons slotted. If someone has more info on that - specificly whether or not he will count towards the cummulative Archon bonus, please tell me. Lastly, I dislike him because of the rule of 'DoT damage gets calculated when applied'. This means any damage bonus he might provide gets lost if I apply Thorned Roots or Plant Growth right before the monster hits < 50%.
When it comes to that slot now occupied by the Fire Archon, we have a few options. CritSev pets (Magus, Eryines, Dancing Blade) and the new Dino pet. I'm not a fan of CritSev pets, as they provide less, in theory, than my Archons or flat damage increase pets do. What I'm really excited for is the new Dino pet.
New Dino pet provides 1% damage boost to the party, stacking up to 5% when every party member has one. I think we should collectively advertise this pet, so everyone has one, provided it works properly. Consider it a Stronghold Set light. If you're the only one with the SH set, you're helping everyone else, but they're just selfishly using their Relic set. That's bad. If everyone has one, in theory, it's twice as effective as a Fire Archon.
My only doubts about the Dino pet are that I doubt Cryptics ability to code it properly. If it works like advertised, hell yes, get it. However, it will require testing before we do. If the cummulative bonus is broken, like the Archon one was, I'll be a sad puppy.
Character: Vendetta
I assume like Seige Master would, since it is a straight, unconditional increase?
Seems like they need to double the bonus per pet, if not more.
I have 3 legendaries and the impact didn't seem huge. I'm not a stats junky, but I suspect this bonus isn't working right. The tooltip doesn't update, thats for sure.