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Unable to hold aggro of the hulks in Throne of Dwarven Gods

fbofhfbofh Member Posts: 6 Arc User
During the last week or so, some of the hulks in this skirmish would lock a charging path onto a player, then the red path would appear on the floor, then the red path would somehow disappear, and the hulks would then not perform the charge to the player. Even the mark from a GF cannot hold the aggro of the hulk. The result is that only half of the hulks would finish the charging animation, and therefore makes achieving Gold in this skirmish a hit or miss. Since I have been running this skirmish in PUGs, I have no way to test if this is due to companions or mounts or powers. Please look into this.
Phelaia Fiendline - Branch Leader, New OutRiders
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  • dupeksdupeks Member Posts: 1,789 Arc User
    Are you sure nobody is controlling (stunning, freezing, etc.) or prone-ing the hulks? That interrupts their charge...
  • pitshadepitshade Member Posts: 5,665 Arc User
    I think taunts from defender pets stop the charge and obviously things like vicious dire wolf will if it attacks.
    "We have always been at war with Dread Vault" ~ Little Brother
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    I usually have to dismiss my paranoid delusion pet because of the knockdown attacks.
  • cattman5cattman5 Member Posts: 69 Arc User
    edited July 2017
    Yep. All stunning and powers that prone and comps that have those powers should not used during the phases that have the hulks.
  • callumf#9018 callumf Member Posts: 1,710 Arc User
    There also seems to have been a rise in new players in ToDG recently. I have seen some appallingly bad runs where new players consistently remove my aggro from the Hulk or desperately try and kill the hulks. We had two newbies in one run the other day and I tried to explain what to do which one of them ignored during battle but did listen after the encounter was finished.
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