Not sure if those having issues with damage output have been able to show it. I've made a couple of videos trying to capture it first hand. If you want to see the issue happening check my xbox profile gt: xXDiesalXx watch last couple of videos can see what is going on best i could show. Removed companion and sudden rings trying to get a consistent number. Hope they get it fixed if they even will.
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My conclusion was that the damage listed must not take into account any feats that increase damage...your video seems to be showing more of a loss of damage similar to the other post in this area
OP - Sunshine: 16000 IL
Casual Dailies
With that said, some but not all things increase tooltip damage. Power, for instance, generally speaking does increase tooltips. Debuffs that "reduce damage reduction" or "increase incoming damage" on enemies generally speaking does not show up on tooltips.
Feats are a mixed bag. Sometimes they do, sometimes they don't. Sometimes they do even when they shouldn't (check out CW's disintegrate, whose tooltip increases when you slot arcane presence in anticipation of dealing more damage to chilled / frozen targets... but because of that overstates damage that will be done to non-frozen enemies...).
TL;DR: Don't trust the tooltips. I haven't seen OP's videos and I can't right now. But if they can describe the issue a little better I might be able to speculate hehe.
BTW most weapons don't have a fixed damage number, most have a damage range. That makes it annoying to conduct any kind of testing.
Help us help you. If you don't provide more information, the only way this gets fixed is if the devs randomly stumble upon your problem and a solution to it. Based on my experience with this game, I'd give that a big fat 0% likelihood of happening.