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Question about ability points allotment

So I have been looking at all the build in the GWF section of class forums, and all of them say how to place the extra points u get to choose at the beginning when u first create ur character and then they say out 1 in str and 1 in dex every ten levels. But I want to see what a final tally should look like, at level 70 when u r done. I'm a human, I know I need to change race, thinking of half orc because I'm not ready to drop the big $ for Dragon born pack, but I would really appreciate someone who is going for a high crit human GWF to post what he final ability point allotment looks like. Or at least str and dex. Thanks in advance

Comments

  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    edited June 2017
    Most guides opt for the 18 STR/18 Dex/12 Con approach, assuming you account for the racial bonuses.
    So, assuming we put all our points in STR/DEX in all 7 opportunities...

    18 STR + (7)= 25 STR
    18 Dex + (7)= 25 DEX

    This would be your "base", since external factors, such as Campfire Bonuses, Gear, and Potions can influence your ability scores.

    Since you're playing human, you would have likely opted for either 18 DEX/16 STR or 18 STR/16 DEX, which would make your ability scores look like 25 DEX/23 STR (the former setup) or 25 STR/23 DEX (the latter setup) if you put 7 points into STR/DEX.

    Most builds I see roll around with 27-29 STR/25-28 DEX and they all seem to do well, despite the small point differences. Honestly, I think you shouldn't fret too hard about not having max STR. Besides CON's paltry Resistance Ignored, most of the other stats don't do much for you.

    And by the way, I personally think that Half Orc is far superior to Dragonborn in terms of GWF race.

    Dragonborn makes you look ugly as sin and only has "generalized" bonuses (1.03x modifier to Power and Crit, big deal). Contrast this with Half Orc being free (although the Dragonborn Legend pack is worth it for the bag) and having nearly perfect racial bonuses (bonus run speed to get into melee range AND extra Critical Severity? Yes please!)

  • finnthehuman81#7385 finnthehuman81 Member Posts: 237 Arc User
    I don't remembe how I did the str and dex at the very beging, but I definitely put 1 str and 1 dex every 10 levels and for some reason my human has 23 str and 19 dex. I don't know what went wrong. If I change race do I get to change all ability points? Even the extra ones at the beginning?
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited June 2017
    Race change does not include a respec. You will be able to change your starting rolls but not the level up points. Note that you can use it to change those starting roles and leave your race the same, in which case, your appearance will not change unless you so choose.

    If you change TO human, you will gain the feat points. If you change FROM human, I think it removes 3 heroic feat points automatically so you may need to respec.

    TLDR Race change includes free appearance change but not respec.
    "We have always been at war with Dread Vault" ~ Little Brother
  • finnthehuman81#7385 finnthehuman81 Member Posts: 237 Arc User
    Oh, ok thank u, I wasn't sure if it let u re spec
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited June 2017
    rjc9000 said:

    Most guides opt for the 18 STR/18 Dex/12 Con approach, assuming you account for the racial bonuses.
    So, assuming we put all our points in STR/DEX in all 7 opportunities...

    18 STR + (7)= 25 STR
    18 Dex + (7)= 25 DEX

    This would be your "base", since external factors, such as Campfire Bonuses, Gear, and Potions can influence your ability scores.

    Since you're playing human, you would have likely opted for either 18 DEX/16 STR or 18 STR/16 DEX, which would make your ability scores look like 25 DEX/23 STR (the former setup) or 25 STR/23 DEX (the latter setup) if you put 7 points into STR/DEX.

    Most builds I see roll around with 27-29 STR/25-28 DEX and they all seem to do well, despite the small point differences. Honestly, I think you shouldn't fret too hard about not having max STR. Besides CON's paltry Resistance Ignored, most of the other stats don't do much for you.

    And by the way, I personally think that Half Orc is far superior to Dragonborn in terms of GWF race.

    Dragonborn makes you look ugly as sin and only has "generalized" bonuses (1.03x modifier to Power and Crit, big deal). Contrast this with Half Orc being free (although the Dragonborn Legend pack is worth it for the bag) and having nearly perfect racial bonuses (bonus run speed to get into melee range AND extra Critical Severity? Yes please!)

    Pretty much what he said, even more so now since we don't use Vorpal unless ya don't want to be BiS, though that route is very expensive... ^.^ A Okay pick either way you go.
  • finnthehuman81#7385 finnthehuman81 Member Posts: 237 Arc User
    @ itsmithneko, what enchant do u suggest?
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User

    @ itsmithneko, what enchant do u suggest?

    I really really hate self promoting, but... just about 3-4 threads below this one, I ran a comparison of most of the notable DPS enchants for GWF.

    However, that comparison assumed you had all the resources in the world to pick up the best enchants. So, for a GWF getting their start, Vorpal is not bad at all. Terror and Feytouched are also pretty decent as well.

    In particular, Terror is pretty much a slightly weaker version of the best single target enchant (Holy Avenger), but in exchange for being slightly weaker, it only costs half as much.

  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    rjc9000 said:

    @ itsmithneko, what enchant do u suggest?

    I really really hate self promoting, but... just about 3-4 threads below this one, I ran a comparison of most of the notable DPS enchants for GWF.

    However, that comparison assumed you had all the resources in the world to pick up the best enchants. So, for a GWF getting their start, Vorpal is not bad at all. Terror and Feytouched are also pretty decent as well.

    In particular, Terror is pretty much a slightly weaker version of the best single target enchant (Holy Avenger), but in exchange for being slightly weaker, it only costs half as much.
    ^ Once again. cx <3 His post covers the enchantments, as for questions about BiS seek the builds scattered under our class section, im sure you'll fine one you like PvE, or PvP. ^•^
  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    edited June 2017
    rjc9000 said:


    Dragonborn makes you look ugly as sin...

    The only reason I hate the fact I took Charisma instead of Dexterity. All Most transmutes are broken on Dragonborn. :cry:
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    vida44 said:

    rjc9000 said:


    Dragonborn makes you look ugly as sin...

    The only reason I hate the fact I took Charisma instead of Dexterity. All Most transmutes are broken on Dragonborn. :cry:
    If only you could see my transmutes on a DB... cx Not the prettiest thing you'd come across...
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