test content
What is the Arc Client?
Install Arc

Looking for advice.

kls762uskls762us Member Posts: 19 Arc User
Hello pc dudes, greetings from Xbox. I'm am wondering if any of you guys have any recommendations for cleric builds and where I can find the most viable builds for both dps and healing end game.

I have looked on MMO minds but some seem to be outdated and one I was interested in I couldn't even read because the pictures were too blurry and they didn't type out the feats in text. Can anyone point me in the right direction for these two builds? We are getting loadouts soon and I want to be ready.

Thanks in advance for your time.

Comments

  • This content has been removed.
  • asterotgasterotg Member Posts: 1,742 Arc User
    I went for a righteous DO and a righteous AC build on my DC. There is not much healing needed in endgame, but buff/ debuff builds, if your group knows how to play-
    Chars: CW, DC, GF, GWF, HR and TR.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    Regarding "end-game" DC builds, I would do the following;:
    1. A Divine Oracle Righteous DPS build for solo play, with stats, feats and power selected for maximum personal DPS.
    2. For group play a buff/debuff build - either an AC power-sharing build or a DO debuff build. Those builds provide mediocre healing, but that is intentional.
    3. For PvP an "Unkillable" build, with healing and deflection.
    A "healer" build for PvE is ... eh, usually not that useful.


    Hoping for improvements...
  • kls762uskls762us Member Posts: 19 Arc User
    Hey guys thanks for the advice and the link, just what I was looking for.
  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    adinosii said:


    A "healer" build for PvE is ... eh, usually not that useful.

    Not everyone is a min maxed speed runner and not every party consists of these. There are plenty of scenarios where healing cleric is required. So to answer the question of the starting post go for one righteous and one healing path if you have only two loadouts.

  • panteleeleepanteleelee Member Posts: 289 Arc User

    Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
    May the Torm of Understanding guide us!
  • dupeksdupeks Member Posts: 1,789 Arc User
    Along the lines of what folks have said, DC is a very versatile class. We have a large number of viable builds, so I'd recommend you tailor your loadouts based on your situation, preferred playstyle, and available gear.

    So let me ask the important question: What are you spending most of your time doing?
    • Solo / Dailies
    • Group content where you're expected to be the healer (usually lower-geared groups)
    • Group content where you're expected to be the buffer/debuffer (usually higher-geared groups)
    • PVP
    I have 6 loadouts If I had to pick 2, I would go back to my original question: what do you expect to spend time doing?

    It's also worth noting that for AC you likely want to build more for power share, and for DO you likely want to build more for crit. So even though you can have both loadouts, unless you also keep a lot of spare enchants you'll end up having a "primary" loadout. Your secondary loadout will work, but won't be as optimized.

    OK but if I had to choose 2 for you based on the discussion so far:
    • DO - Righteous + Virtuous. This will be your party debuff / solo dps loadout.
    • AC - Virtuous + Rightous. This will be your party heal / power share loadout.
  • wyldstyle#8988 wyldstyle Member Posts: 1 Arc User
    dupeks said:

    Along the lines of what folks have said, DC is a very versatile class. We have a large number of viable builds, so I'd recommend you tailor your loadouts based on your situation, preferred playstyle, and available gear.

    So let me ask the important question: What are you spending most of your time doing?

    • Solo / Dailies
    • Group content where you're expected to be the healer (usually lower-geared groups)
    • Group content where you're expected to be the buffer/debuffer (usually higher-geared groups)
    • PVP
    I have 6 loadouts If I had to pick 2, I would go back to my original question: what do you expect to spend time doing?

    It's also worth noting that for AC you likely want to build more for power share, and for DO you likely want to build more for crit. So even though you can have both loadouts, unless you also keep a lot of spare enchants you'll end up having a "primary" loadout. Your secondary loadout will work, but won't be as optimized.

    OK but if I had to choose 2 for you based on the discussion so far:
    • DO - Righteous + Virtuous. This will be your party debuff / solo dps loadout.
    • AC - Virtuous + Rightous. This will be your party heal / power share loadout.
    As a new DC, this is very overwhelming. Not your post in particular, but the whole "which build should I use" concept. For those whom are lower ilvl(and by extension, lower power stat), do you still recommend *any* AC builds? I was looking at just doing two builds - a solo, and a party. I didn't see where Putz linked his actual power choices in his build? I followed Sharpedge's CW guide perfectly, and had great results. I'm more or less just looking for a map of where to put my points/powers/attributes, and then I can play around with rotations and priorities.
  • jojo#2051 jojo Member Posts: 48 Arc User
    With low item level you'll get better results as a DO. I'd take a DO faithful splash righteous build for group content as a low IL DC. If you get some bondings and equipment you'll be good by getting an AC righteous loadout. I strongly recommend jarek's build for that which is linked above.
  • kls762uskls762us Member Posts: 19 Arc User
    Dupeks, great info thanks for taking the time to pass all that knowledge along. While I understand most of what your saying I tend to agree with wyldstyle, all this info is overwhelming. But from what I can tell most builds for endgame content seem to be overwhelming until you start playing them and see what does what. My main is a wizard and I'm very happy with him took me a long time and many discussions with a wizard buddy of mine to get that build just right. I have played a warlock, cleric, rogue, wizard all up from start to 70, however I have been mainly focused on the wizard for the last 9 to 10 months so I became unfamiliar with playing the others. Now my main group seems to be hurting for a cleric most of the time so I would like to be able to fulfill that role as needed.

    But to answer your question I'm looking for a DPS build to knock out my dailies as quickly as possible and then an endgame buff debuff group build as most of my buddies have crazy life steal and tanks that don't need much healing. Needless to say if I can buff them and debuff the mobs my party will be happy.

    Even though I'm a level 70 cleric, that is only a number at this point. I understand the class like a level 20 since I haven't touched her in over a year. I understand the basics but i do not the builds, nor do I understand the synergy with the feats, boons, enchants, mounts, and companions. Also while I don't know what build I currently have it was based off outdated info from over a year ago and doesn't seem to apply in todays game.

    I'm looking for a DPS build at this moment so I can get thru my dailies as fast as possible so I can finish off boons and unlock content. Until I get more comfortable playing her I won't put her in a group or dungeon setting and frustrate my teammates with my lack of knowledge. When loadouts come to xbox I will be looking for a buff/debuff power share build for endgame content.
  • jojo#2051 jojo Member Posts: 48 Arc User
    Then go for the DO full righteous build (like the one that putz has provided) like dupeks said. There actually is a recent full dps focused dc guide on mmominds if you want further informations.
    Get comfortable with that one first and the rest will seem less overwhelming soon
  • dupeksdupeks Member Posts: 1,789 Arc User
    @wyldstyle#8988 @kls762us#7067 Sorry didn't mean to overwhelm anyone. Thing is, this game is actually pretty complex and especially DCs are particularly versatile with respect to build options.

    I think @jojo is right on the money though: Start with DO full righteous for leveling and soloing. It's much less gear dependent and a little more forgiving in terms of footwork too. Maybe don't make another loadout, just get comfortable playing the one.

    When you feel ready for it, you can add a 2nd loadout that is either AC or a different flavor of DO.
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    Usually i run using this build:

    http://nwcalc.com/index.html#/dc?b=1oa5:k6rwk5:8dep:5tb7d,13l3332:15u50uv:1555000:1000000&h=0&p=dvo&o=0

    I remember trying unbrekable devotion back in the DC rework, i never saw any notes saying that it was fixed bu don't take my word for granted .

    With an overload to the specific enemy (for example licantrope for egwd) i can stack full time 27% DR on allies, that plus divine glow + hallowed ground overlapped with divine armour makes sure most of my runs are complete.

    Faithful is a waste for PVE, i don't recommend you to pick faithful unless you do pvp, gift of faith will often delay, test of faith can be pretty good if you are being constantly hit but many times you aren't so you'll have to manually keep an eye on your allies regularly and heal them.

    Righteous is the trendy build, people want to see big numbers and do content faster, if you are running with an end game team or a team clearly superior to the content this may not be a problem however if you are playing with inexperienced players the lack of healing will have a big impact, if i didn't have the above build i don't think i would have done half of the dungeons if i only had a righteous build.

    With virtuous is all chill, if your ally survives the hits, the heals over time on him will make sure he'll be full HP in a blink of an eye, this may not be happening to you at first but once you have a decent amount of power and also a very important boon (maze inspiration) you'll see. I picked DO mainly because of permanency of protection and buffs to everyone, while AC you have anointed army and blessings of battle, AA has a range of probably 20', while BoB even less and they require re positioning etc while DO i have Terrifying insight and foresight practically on everyone on my party and practically since the beginning of the battle, while a AC spams AA for protection, a DO needs to keep with attention to sounds, time after last powerful attack and revivals.



Sign In or Register to comment.