Hello pc dudes, greetings from Xbox. I'm am wondering if any of you guys have any recommendations for cleric builds and where I can find the most viable builds for both dps and healing end game.
I have looked on MMO minds but some seem to be outdated and one I was interested in I couldn't even read because the pictures were too blurry and they didn't type out the feats in text. Can anyone point me in the right direction for these two builds? We are getting loadouts soon and I want to be ready.
Thanks in advance for your time.
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- A Divine Oracle Righteous DPS build for solo play, with stats, feats and power selected for maximum personal DPS.
- For group play a buff/debuff build - either an AC power-sharing build or a DO debuff build. Those builds provide mediocre healing, but that is intentional.
- For PvP an "Unkillable" build, with healing and deflection.
A "healer" build for PvE is ... eh, usually not that useful.Look here, maybe help you
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
May the Torm of Understanding guide us!
So let me ask the important question: What are you spending most of your time doing?
- Solo / Dailies
- Group content where you're expected to be the healer (usually lower-geared groups)
- Group content where you're expected to be the buffer/debuffer (usually higher-geared groups)
- PVP
I have 6 loadouts- Party DO (DO - Righteous + Virtuous) full buff/debuff focus, more party utility. Similar to Putz's build, but I plop some points into Virtuous https://www.arcgames.com/en/forums/neverwinter#/discussion/1219868/amber-gristle-omaul-do-righteous-build-mod-9/p1
- Party AC Debuff (AC - Righteous + Virtuous) power sharing, buff/debuff focus, more party utility. Similar to Jarek's build https://www.arcgames.com/en/forums/neverwinter#/discussion/1216742/jareks-ac-righteous-pve-mod-10-mod-10b-guide-updated-on-february-1st-2017/p1
- Party AC Heal (AC - Virutous + Rightous) heal and power sharing focus. This was my build before loadouts (I love "shepherding" lower geared groups through content) There isn't a great build guide so here's what my feats look like: http://nwcalc.com/index.html#/dc?b=1oa5:k6rwk5:8dep:5tb7d,1xi3114:150z6vj:1000000:150uu00&h=0&p=anc&o=0
- Solo DO (DO - full Righteous) full personal damage focus, higher crit. Basically Putz's build.
- Solo AC (AC - full Righteous) full personal damage focus with power sharing. I usually wear this if I'm going to be doing open world group content like HEs. Similar to Jarek's build but no Virtuous.
- PVP AC (AC - Faithful + Virtuous) experimenting with tanky focus PVP AC with some power sharing. Started with Kitty's tanky build but I've kind of walked away from it https://www.arcgames.com/en/forums/neverwinter#/discussion/1228705/kittys-tankiest-pvp-ac-dc-build-mod-11
If I had to pick 2, I would go back to my original question: what do you expect to spend time doing?It's also worth noting that for AC you likely want to build more for power share, and for DO you likely want to build more for crit. So even though you can have both loadouts, unless you also keep a lot of spare enchants you'll end up having a "primary" loadout. Your secondary loadout will work, but won't be as optimized.
OK but if I had to choose 2 for you based on the discussion so far:
But to answer your question I'm looking for a DPS build to knock out my dailies as quickly as possible and then an endgame buff debuff group build as most of my buddies have crazy life steal and tanks that don't need much healing. Needless to say if I can buff them and debuff the mobs my party will be happy.
Even though I'm a level 70 cleric, that is only a number at this point. I understand the class like a level 20 since I haven't touched her in over a year. I understand the basics but i do not the builds, nor do I understand the synergy with the feats, boons, enchants, mounts, and companions. Also while I don't know what build I currently have it was based off outdated info from over a year ago and doesn't seem to apply in todays game.
I'm looking for a DPS build at this moment so I can get thru my dailies as fast as possible so I can finish off boons and unlock content. Until I get more comfortable playing her I won't put her in a group or dungeon setting and frustrate my teammates with my lack of knowledge. When loadouts come to xbox I will be looking for a buff/debuff power share build for endgame content.
Get comfortable with that one first and the rest will seem less overwhelming soon
I think @jojo is right on the money though: Start with DO full righteous for leveling and soloing. It's much less gear dependent and a little more forgiving in terms of footwork too. Maybe don't make another loadout, just get comfortable playing the one.
When you feel ready for it, you can add a 2nd loadout that is either AC or a different flavor of DO.
http://nwcalc.com/index.html#/dc?b=1oa5:k6rwk5:8dep:5tb7d,13l3332:15u50uv:1555000:1000000&h=0&p=dvo&o=0
I remember trying unbrekable devotion back in the DC rework, i never saw any notes saying that it was fixed bu don't take my word for granted .
With an overload to the specific enemy (for example licantrope for egwd) i can stack full time 27% DR on allies, that plus divine glow + hallowed ground overlapped with divine armour makes sure most of my runs are complete.
Faithful is a waste for PVE, i don't recommend you to pick faithful unless you do pvp, gift of faith will often delay, test of faith can be pretty good if you are being constantly hit but many times you aren't so you'll have to manually keep an eye on your allies regularly and heal them.
Righteous is the trendy build, people want to see big numbers and do content faster, if you are running with an end game team or a team clearly superior to the content this may not be a problem however if you are playing with inexperienced players the lack of healing will have a big impact, if i didn't have the above build i don't think i would have done half of the dungeons if i only had a righteous build.
With virtuous is all chill, if your ally survives the hits, the heals over time on him will make sure he'll be full HP in a blink of an eye, this may not be happening to you at first but once you have a decent amount of power and also a very important boon (maze inspiration) you'll see. I picked DO mainly because of permanency of protection and buffs to everyone, while AC you have anointed army and blessings of battle, AA has a range of probably 20', while BoB even less and they require re positioning etc while DO i have Terrifying insight and foresight practically on everyone on my party and practically since the beginning of the battle, while a AC spams AA for protection, a DO needs to keep with attention to sounds, time after last powerful attack and revivals.