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200% debuff cap

jano#8078 jano Member Posts: 63 Arc User
What counts towards the 200 debuff cap? Does my 60% dr count as the first 100% then powers and feats make the next 100%? Or does the 200% come soley from powers and feats? Can i reach 200% capped debuff as a cw?

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  • dupeksdupeks Member Posts: 1,789 Arc User
    edited June 2017
    https://www.arcgames.com/en/forums/neverwinter#/discussion/1226436/pve-damage-resistance-debuffs-effectiveness/p1

    All of your answers can be found with a good reading of the above.

    The short answers: DR vs. RI and additional capped debuffs are additive in the same component of the calculation. Which means that you can use capped debuffs to make up for a lack of RI (but you can't over-stack RI to achieve more debuffs, that doesn't work).

    Capped vs. Uncapped debuffs are entirely separate, and impact completely separate components of the damage calculation. They do synergize though, since they are multiplicative with each other. So you can't use uncapped debuffs to make up for capped ones or vice versa, but if you have a lot of both then they both are even better.

    On paper, CW can get pretty close to capping debuffs. Using a couple different mechanics interactions / strategies related to debuff stacking (for instance stacking smolder) it's possible to cap it yourself (but this is a bit more like advanced techniques and relies on mechanics that aren't necessarily all working perfectly). In a group though, it's usually easy to get to cap since a number of classes can contribute a bit to this and CW makes up the rest.
  • jano#8078 jano Member Posts: 63 Arc User
    Thank you for the reply and link. So if I understand what I read the my 60% RI is indeed the first 100% then i add uncapped debuffs till i reach the 200% mark then i multipy any uncapped debuffs, correct?
  • dupeksdupeks Member Posts: 1,789 Arc User
    edited June 2017
    You can think of it that way, sure. To be precise:

    "My 60% RI is indeed the first 100% then I add capped debuffs until I reach 200% mark then I multiply the sum of any uncapped debuffs"

    [RI - DR + (additional capped debuffs)] = Sum of Capped Debuffs (capped to 200%)

    Final Effectiveness = (Sum of Capped Debuffs) * (Sum of Uncapped Debuffs)
  • jano#8078 jano Member Posts: 63 Arc User
    I sent you a pm
  • wileecoyoteymwileecoyoteym Member Posts: 35 Arc User
    edited June 2017
    60% RI
    Wicked reminder 21%
    Sly Flourish 10%
    Devine glow 17.5%
    Prophecy of doom empowered 27.5%
    Bane 30%

    In total it's capped at 200%?

    Now say I add a uncapped sellsword 10%

    Is this a total of 220%?
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    The calculation seem correct.

    60% RI puts you at the basic 100% effectiveness (ie, no increase/decrease in damage from debuffs).

    [1.0 + (0.21 + 0.10 +0.175 + 0.275 +0.30)] = 2.06
    2.06 > 2.00, so round down to 2.0

    2.0 * (1+ 0.1)
    2.0 * 1.1
    2.2 or 220%

  • aasuraasur Member Posts: 66 Arc User
    Been playing around with practical examples of how certain group compositions can hit 200% debuff cap. In reality, I think groups will be using some combinations of artifacts and weapon enchants which will push debuff even further past cap, but will make up for the fact that not everything can be up 100% of the time. Feel free to add your own combinations!

    MOF CW + AC DC = 204%

    MOF - Combustive Action
    MOF - Ray of Enfeeblement
    MOF - Swath of Destruction
    AC - Divine Glow
    AC - Bear Your Sins
    AC - Condemning Gaze

    DO DC + OP = 200%

    DO - Divine Glow
    DO - Bear Your Sins
    DO - Prophesy of Doom (x3 Empowered)
    DO - Condemning Gaze
    OP - Bane (x3)

    MOF CW = 205.5%
    CW - Combustive Action (x2 via Smolder/Rimfire Stacking)
    MOF - Ray of Enfeeblement
    MOF - Swath of Destruction (x2 via Smolder/Rimfire Stacking)

    AC DC + OP + HB SW = 207.5%

    AC - Divine Glow
    AC - Bear Your Sins
    AC - Condemning Gaze
    OP - Bane (x3)
    HB - Pillar of Power
    HB - Dreadtheft

    GF/GWF + OP + HB SW + TR = 204%

    GF/GWF - Mark
    OP - Bane (x3)
    HB - Pillar of Power
    HB - Dreadtheft
    TR - Sly Flourish
    TR - Wicked Reminder
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