I've been playing a TR for 10 months on PS4, pretty much since the game came out. I'm at 3550 and there is a double RP weekend next week. The entire time I've been playing this game I struggle with getting 1-shot by things. It's horrible, I couldn't even do Orcus until I was 2900 because whenever he raised his arms his AOE would 1-shot me.
Now that I've passed that, I'm getting the same problem with MSVA. If I can make it past the first phase army then I hold my own on the dps charts, but the mobs just murder me most of the time and then I'm defeated. I've been reading the forums here a lot and people seem to be using deflect and lifesteal but I don't know how that even works.
Lifesteal is useless if you are at 100% or at 0% life. Deflect is the same thing, you only have a % chance to survive any given hit. Why does it sound like no one else has a problem with getting defeated in the first 10 seconds of a bossfight? I've tried using impossible to catch, but even that doesn't always save me because of it's glitchiness.
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You probably cant reach a deflection number high enough to be effective in PvE without sacrificing offense stats. Even then, as you said, its only a chance. It will save you or it will not. ITC is best when it comes to deflect in PvE.
You are probably missing HP, anything under 100k HP will probably die. Also some defense can probably lower that damage which is 1-hitting you.
Another thing, wait for tanks to get aggro so the enemies focus on them and not on you and dodge to avoid major damage.
Activate ITC, drop Smoke Bomb, hide in Stealth, dodge... Giants in SVA have AOE which hits everyone in front of them, watch out for that attack, sometimes its hard to see the red zone.
Soulforged enchant should have saved you on Orcus.
I roll everywhere i go in a fight.
LS is nice.. Defelect is better, ITC is great(better at stealth, and dodging wins. Stamina regen is very important, and so is health.
Roll in, ITC stealth, smack something, roll, Smoke bomb, roll...slash.. Find a brute on the edge of the mobs and flurry his BACK.
When in doubt, roll. You dont even have to roll out of the red, just roll. Ill dodge to the other side of a dragon so i can get back into the fight quicker. After using this strat for a while, you get a rhythm. when to do and when you dont have to..
Im actually getting rid of relic weapons for new river district. I blow the bonus to frequently..
Never stare at anything in the face.
Situations involving "learn to dodge" or "only engage while in impossible to catch" mean we spend 50% or more time not even dpsing, and are more balance-related questions that will hopefully addressed when they balance the TR next.
112k Hp
2.4k Defense
2.2k Deflect
6.8 Lifesteal (Most from SH boon)
Personally i don't have the feeling that i have to invest any point into "Toughness", i have higher dark enchants in my utility than in my defensive slots, and yes i am a glascannon, thats fore sure.
My credo is, a Tr is full life or dead , but i have also plans in the future to change some of my enchants, dunno exactly for more Ls, deflect, or deflect, defense and Hp or an mix between them.
My "tactic" in the Orcus fight:
After entering i am running in an half circle (left or right) around him, activating my Wheel, in that time the Tank should have the aggro and the DC(s) are debuffing him, so i barely never had much problems with him.
So also we are using voice chat, and if he is using the void attack i become a warning from the tank or dc(s), dodgerolling away, and the fight starts again.
Also ITC is only an selfbuff for me, instead of an defensive encounter, i am only using it bc it is useful as buff , i never trusted it that much to become invulnerable.
Tr has an high deflect, so i always thought that it is better to improve that, instead defense.
People like sharp mentioned that defense is always better in PvE but i am not sure if they are wrong with classes like Tr and Hr with that high base deflect, or if i made an mistake.
As long as i could deal with it, it is fine for me.
127k - HP
12.3k - Defense (~38% damage resistance, with Defense guild boon)
2.5k - Deflect (~27%)
2.7k - Lifesteal (~13%)
Stats are without potions. 4x r10 silveries on character, 2x r9 darks in companion defense. Plan is to replace silveries with Black Ice (highest gain from Covenant), companion will have only one Dark enchant.
Whatever we stack in defense slots we will still be squishy. Dodge is what saves us, pop ITC when you see them coming after you, can save you even from Orcus hit.
If you look at the 3rd graph here http://janne.coreside.com/mechanics/defensive you can see visually what the difference in stacking each stat makes to 'effective HP'.
For tanks its good for them to stack def as things swap over around 25k def, but as we dps'ers don't go that high we're best with as much as possible in HP rather than def.
In MSVA you really need to stay more in the middle inside the protection and stay off the ice that people put on the floor, that stuff hurts!
OP - Sunshine: 16000 IL
Casual Dailies
- Use a Soulforged (lesser is enough) as your armor enchant
- For defensive stats, boons and equipment I choose HP > Lifesteal > Deflect > Defense
- I use Radiants (and now Demonics) in my TR's defensive slots and Vicious in my companion's
- I use the newer armor chests that have much higher AC than normal TR armor (Historian's Regalia, Executioner's Black Attire)
The strategy here is that in order to maximise your efectiveness as a TR (in other words, your DPS), the most important thing is to STAY ALIVE. Don't hesitate to break off your attacks to dodge a red circle. I don't even use ITC. My equipment and enchants give me about 140k HP, which is enough to avoid most one-shots, and I then dodge to get away and then use Cloud of Steel to continue dealing damage and to proc my lifesteal, which is at about 35% with high severity as well. As soon as you're back to 100% you can dodge back in or use Lurkers to get back in melee.Using this strategy I'll usually outlast most of the others even in failed mSVA runs.
She Looked Lvl 18
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It's worth mentioning that you and other party members can equip powers that will make enemies deal less damage.
Anyway, are you getting killed through a Soulforge? Are you getting killed through a *stealthed* ITC? (Regular ITC is useless.)
TRs aren't fighters. We don't generate temp hp like they do. We do burst damage in very short, 4-6 second windows of opportunity. Timing is everything, both when to engage and when to disengage and retreat to safety. Until you get near bis, you will have to dodge and ITC quite a bit.
Here is some time-honored advice which has won tournaments and slayed gods.