Insignia should be refinable, similar to Runes/Enchants. e.g. A Green Crescent + 4 Green Crescents (or 8 non-Crescents or combination of Crescent and non-Crescents) + optional Ward and 90% RNG = Blue Crescent. Blue Illuminated+4 Blue Illuminated (or 8 non-Illuminated or combination of Crescents) + optional Ward and 90% RNG = Blue Crescent. Blue Illuminated+4 Blue Illuminated (or 8 non-Illuminated or combination of Illumnated and non-Illumenated) + optional Ward and 50% RNG = Purple Illuminated.
What do you think?
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Comments
Great for the players, but would effectively reduce lockbox value (by making insignia packs near-worthless). Which means in order for it to go through it would need to be balanced by some other monetization strategy.
I am all for making high-level insignia more accessible, but I think the the value divide between green/blue and purple right now is so wide that we need to be careful about how we bridge the gap without crashing the market.
So,to pull this off, you'd need to balance out the refining - first, by requiring hundreds (possibly thousands) of insignias to be refined, and second, making the upgrade chance exceptionally small (5-10% to go to blue, 1% to go to purple). The use of wards would make it more expensive than buying off the AH in most cases, but give people the freedom to actually upgrade.
I also agree with the above points.
AMEN !