Please for the love of all things that are holy fix this, I'm tired of have refining stones of the same type that are bound, unbound and account bound. I have a full runic bag full of all this HAMSTER that's taking up way to much space 3 spots for the same refining stone is kinda stupid. How do others feel about this, why is it like this? Is there something I'm missing?
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The BtA stones are there for the same reason AD from invoking was changed to a bonus amount on RAD. It's to stop players with dozens of zombie toons farming RP and dumping it on the AH thereby lowering the value of the unbound stuff earned through play.
My biggest issue with Artifact RP stones is The Dread Ring. The stones from Dread Ring Artifact Bags really ought to work like the stones won from Sharandar and Bruenor. With one character in Sharandar you can, (with two keys) earn the equivalent of 15 green thaumaturgic stones... UNBOUND.
Dread ring? Depends how lucky you get on the lair quest, but the stones you get for normal quests are BtC... They could at least shift those to BtA, (obviously unbound would be ideal, but... doubtful...) and free up some space on multiple characters.
I would thank every HAMSTER god in the book if R5 radiants, darks, etc were bulked up to 999.
I might even be able to collect some of the stuff that drops when I kill things... and sell it, or use it to refine my neck, belt and weapons...
I have so many enchantments that do not stack because they get hit with crit and will not stack with anything else.
OP - Sunshine: 16000 IL
Casual Dailies
Then even if you have the right artifact, it take 3 times the space for no reason. I get that invoking stuff should be bound to account but thats it, yes quest acomplished in Dread Ring should be unbound just as sharandar.
At least i learned that now the stuff you make by professions can go up to 999 instead of 99. So next time i just won't open anything til the double refinement, unlike this time, cause now i have so much stacks of 99 grey stones...
Fyre, Eyce & Wynd
Ladies of Neverwinter
I stopped believing this morning; Journey is going to be PISSED.
My intent was to give the ability to stack the smaller stacks with the larger stacks, at the cost of either having to upgrade or downgrade the binding. In order to do that there should be some fashion of cost associated. Downgrading, the cost is no longer being able to trade, or limited trading within account. Upgrading changes the value of the item, and should reflect appropriately, so that the market is not flooded with items people "won" in BtC rolls. I don't have a significant problem with eliminating BtC, but I also don't see the problem with maintaining it, as long as the binding can be changed through AD or some other method of cost. One risk to recognize is that if you do eliminate BtC, then the cost/value non-bound items then goes down. This can have a drastic effect on the marketplace, which is generally a bad idea once the market has been established.
Fyre, Eyce & Wynd
Ladies of Neverwinter
I stopped believing this morning; Journey is going to be PISSED.
With other refinement it stops sharing it across the account, but as far as I'm aware anything that a Thaumaturgic Stone is designed to refine can be passed across the account itself.
I've just spent half an hour passing a bunch of rank 9s round my characters to beef them up for R10 transition. Using BtC Thaumaturgic Stones... (lots of blues and Purples collected over the months from the Sharandar Weekly quest.)
And I know I'm both tacking against the wind here, AND going slightly off topic, (and I know to some moderators that's a very naughty thing to do, so please forgive me...) but I'd love to see a function where high guild ranks allow BtA objects (Any, not just refinement.) to be made BtG (Bound to Guild)... so that only Guild Members can use them. And if the player leaves the Guild with a BtG item, it turns red. Maybe through a Guildsmith profession, or something. Where you can progressively gain the power to re-bind gear.