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no act.. so at least give us ONE dungeon that you can q for solo..

thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
it would be really nice to have a way that can test how equipment is working for us. the dummies aren't really helpful and group content depends on the group if someone leaves your testing is invalid. if we had a dungeon we could solo we could control the variables and see how we're doing one thing against another with some level of confidence. I'd even be happy if you gave us a leaderboard at the end of things like celadines tower.

Comments

  • ecrana#2080 ecrana Member Posts: 1,654 Arc User
    Yes please. I'm quite tired of asking people to leave an alt in my queue so that I can run solo.
  • evilsquirrel03evilsquirrel03 Member Posts: 36 Arc User
    @thefiresidecat You are a genius! This is a great idea that would get plenty of usage for sure.
  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    edited May 2017
    Would it not work by doing something like the Sharandar, Dread Ring, or River District boss quests?
    I know you can't get the actual numbers, but when I was testing my GF some months ago, I used the Magra lair in Sharandar as a baseline. Admittedly, I was mostly going by how I "felt" the run went, but it helped.

    I said months ago that I'd happily forego a new mod that is a whole new zone and campaign in favour of a bunch of new dungeons and skirmishes based on existing content. Solo dungeons would be a great addition.
  • mcgwarfacemcgwarface Member Posts: 160 Arc User
    At the very least Shores and Kessles
  • mahburgmahburg Member Posts: 598 Arc User
    I miss soloing Dungeons, it was one of the best parts of this game imho :(
  • sundance777sundance777 Member Posts: 1,097 Arc User
    I think this a great idea too, I don't even care if there is a chest at the end. We just need something that gives us some feedback on damage and damage mitigation in a controlled environment that replicates real mobs and bosses.

    We could probably even make do with dummies with armor, put a set of them in the game somewhere with similar armor as some of the in game mobs, or put the mobs on a stick for testing ;)
    TR - Sun: 16000 IL
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  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User

    I think this a great idea too, I don't even care if there is a chest at the end. We just need something that gives us some feedback on damage and damage mitigation in a controlled environment that replicates real mobs and bosses.

    We could probably even make do with dummies with armor, put a set of them in the game somewhere with similar armor as some of the in game mobs, or put the mobs on a stick for testing ;)



    no too many things rely on taking damage as well and other variables. the dummies don't cut it. has to be actual game play.
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    Screw a solo testing dungeon, the dev team should make a fighting game-style training room and make it available to all consoles.

    Make it a seperate instance which you can queue in by yourself through up to 25 players (if you want to practice Tiamart, for some reason...).

    Put a vendor with fixed damge weapons and other testable gear and set a flag so they're only usable on the preview server (ie, set a flag or something which makes it disppear after leaving the training room).

    Offer a training "loadout" in which you can recustomize and respec to your heart's desire (or, better yet, stop making Respec tokens zen locked, and make the training room the free respec room).

    Offer different rooms with different amounts of training dummies clumped together (one room with a single dummy, one room with 3 moderately spread out dummies, one room with 5 dummies hugging each other, etc.)

    Make an NPC where the player can adjust their character's testing values (ex: player starts with x amount of Power, dailies auto-fill/dailies don't auto-fill, all encounters have lowered cooldowns or no cooldowns, player starts off at z% health, etc).

    Make a room in which you can have enemies attack you. Also, put in an NPC in which you can change th behavoir and properties of enemies (ex: enemies have x% of capped/uncapped debuffs on then, enemies start at y% health, enemies attack Z times per second, enemy attacks count as AoE/DoT/with Combat Advantage, etc.).

    Make a room where you can summon an illusion of any boss in which you've encountered (you don't have to win the boss fight, just fight the boss at least once).

    So on and so forth, but the idea is that players can test whatever they want and control how they test it.

  • mahburgmahburg Member Posts: 598 Arc User
    rjc9000 said:

    Screw a solo testing dungeon, the dev team should make a fighting game-style training room and make it available to all consoles.

    Make it a seperate instance which you can queue in by yourself through up to 25 players (if you want to practice Tiamart, for some reason...).

    Put a vendor with fixed damge weapons and other testable gear and set a flag so they're only usable on the preview server (ie, set a flag or something which makes it disppear after leaving the training room).

    Offer a training "loadout" in which you can recustomize and respec to your heart's desire (or, better yet, stop making Respec tokens zen locked, and make the training room the free respec room).

    Offer different rooms with different amounts of training dummies clumped together (one room with a single dummy, one room with 3 moderately spread out dummies, one room with 5 dummies hugging each other, etc.)

    Make an NPC where the player can adjust their character's testing values (ex: player starts with x amount of Power, dailies auto-fill/dailies don't auto-fill, all encounters have lowered cooldowns or no cooldowns, player starts off at z% health, etc).

    Make a room in which you can have enemies attack you. Also, put in an NPC in which you can change th behavoir and properties of enemies (ex: enemies have x% of capped/uncapped debuffs on then, enemies start at y% health, enemies attack Z times per second, enemy attacks count as AoE/DoT/with Combat Advantage, etc.).

    Make a room where you can summon an illusion of any boss in which you've encountered (you don't have to win the boss fight, just fight the boss at least once).

    So on and so forth, but the idea is that players can test whatever they want and control how they test it.

    Or they can save a ton of work and resources and let us solo dungeons again!
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    or both. I wouldn't mind those features.. but I still want solo dungeons. there are some things that you just can't get a full picture about without running thru a dungeon imo.
  • randomdigits#2166 randomdigits Member Posts: 700 Arc User
    edited June 2017

    it would be really nice to have a way that can test how equipment is working for us. the dummies aren't really helpful and group content depends on the group if someone leaves your testing is invalid. if we had a dungeon we could solo we could control the variables and see how we're doing one thing against another with some level of confidence. I'd even be happy if you gave us a leaderboard at the end of things like celadines tower.

    I somewhat don't understand the problem which the said solution would help to solve. If you'd like to see a solo DPS chart in the end of the dungeon - that could already be done by asking a few guildmates to help you queueing and then leave. (You won't get reinforcements in a Private queue - right?)

    To get an ACT level of usefulness you'd want a much higher level of control of what's being measured and reported. As the first step it would help to enable dumping of game logs to a file, e.g. to a cloud hosted spreadsheet or a file on SD card. I believe Xbox API has way to do that: https://docs.microsoft.com/en-us/windows/uwp/files/


    Ana Taletreader (CW) / Friend of Casual Gamers
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    why would I want to have to have people do that? yes I could do that but no I'm not that much of a bore that I'd ask people to do that. it's a waste of their time especially since I'd need to do it over and over and over again. If you're soloing I do not think you absolutely need an act log to be able to ascertain how well something works over another thing. I also suspect it's a lot more organic than an act log will give you. I'm not sure you can really capture some of the interactions of equipment that well. it's interesting to see things broken down but I do not think it's the whole picture. forest for the trees as they say.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited June 2017
    Running solo dungeons gives next to no useful information with regards to game mechanics. You can't check for example if the yeti bonus works by running a dungeon solo and anyone who thinks that they can is fooling themselves. Testing mechanics is about isolating variables and testing in a controlled environment, soloing a dungeon is neither of these things. The only thing running solo dungeons helps with is personal improvement as a player, or if you wanted to test dungeon mechanics (for example mob dr), you aren't going to learn anything else.
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    sure you could. if you ran it a few times with the yeti equipped and the yeti not equipped but did not see a significant uptick in dps then you could probably figure it wasn't working. I'm sure there are certain things you can't learn from not having act but as far as a generic is this working better for me or not... I don't see why it wouldn't be helpful. frankly I think consoles have zero hope of ever seeing an act log so I'll take what I think I have a chance of getting.
  • randomdigits#2166 randomdigits Member Posts: 700 Arc User
    edited June 2017

    frankly I think consoles have zero hope of ever seeing an act log so I'll take what I think I have a chance of getting.

    Actually, log export is one of the most trivial features to add. An intern can do it in a couple of weeks.
    What needs to be done is to figure out the easiest way to export the logs (which the game is already producing in the chat window). They can use local hardware (e.g. write to a file NWlog.csv at the root of the inserted SD card), personal cloud storage (then you may have to add a configuration value somewhere in the character window), or centralized, company-owned storage (a file server). You can also make it emailed to your registered live id email with a click of a button. Hell, you can just send it over HTTP to example.com (random server name) and let us use Fiddler/Wireshark/other proxy to capture the logs. There are many ways this could be done, and the community could suggest even more if only Cryptic decides they want that feature in.


    Ana Taletreader (CW) / Friend of Casual Gamers
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    edited June 2017
    so says you.:) but maybe it's not for what they have to work with on their back end. they seem reluctant to give that to us and even if we did have it without solo dungeons it still would be a bit unreliable because it would depend on the buffs and debuffs of the people in your team instead of just feeding off of what you've done and what your build is generating. the interaction invalidates a lot of data imo.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited June 2017

    sure you could. if you ran it a few times with the yeti equipped and the yeti not equipped but did not see a significant uptick in dps then you could probably figure it wasn't working. I'm sure there are certain things you can't learn from not having act but as far as a generic is this working better for me or not... I don't see why it wouldn't be helpful. frankly I think consoles have zero hope of ever seeing an act log so I'll take what I think I have a chance of getting.

    Nope, you can't. I have a ton of experience testing game mechanics on pc and I can tell you flat out what gives you relevant results and what gives you useless results. Any results you obtained from "testing" like that I would dismiss as invalid or useless. You want something useful? Ask for fixed damage weapons that PC has on preview. They 100x easier to implement and they will give you 100x more info.
  • niadanniadan Member Posts: 1,635 Arc User
    edited June 2017
    @rjc9000

    Offtopic but on your topic...

    Turn Moonstone Mask into a free for all and let us clear out each room of the npcs and sleezy role players...
    Post edited by niadan on
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