it would be really nice to have a way that can test how equipment is working for us. the dummies aren't really helpful and group content depends on the group if someone leaves your testing is invalid. if we had a dungeon we could solo we could control the variables and see how we're doing one thing against another with some level of confidence. I'd even be happy if you gave us a leaderboard at the end of things like celadines tower.
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I know you can't get the actual numbers, but when I was testing my GF some months ago, I used the Magra lair in Sharandar as a baseline. Admittedly, I was mostly going by how I "felt" the run went, but it helped.
I said months ago that I'd happily forego a new mod that is a whole new zone and campaign in favour of a bunch of new dungeons and skirmishes based on existing content. Solo dungeons would be a great addition.
We could probably even make do with dummies with armor, put a set of them in the game somewhere with similar armor as some of the in game mobs, or put the mobs on a stick for testing
OP - Sunshine: 16000 IL
Casual Dailies
no too many things rely on taking damage as well and other variables. the dummies don't cut it. has to be actual game play.
Make it a seperate instance which you can queue in by yourself through up to 25 players (if you want to practice Tiamart, for some reason...).
Put a vendor with fixed damge weapons and other testable gear and set a flag so they're only usable on the preview server (ie, set a flag or something which makes it disppear after leaving the training room).
Offer a training "loadout" in which you can recustomize and respec to your heart's desire (or, better yet, stop making Respec tokens zen locked, and make the training room the free respec room).
Offer different rooms with different amounts of training dummies clumped together (one room with a single dummy, one room with 3 moderately spread out dummies, one room with 5 dummies hugging each other, etc.)
Make an NPC where the player can adjust their character's testing values (ex: player starts with x amount of Power, dailies auto-fill/dailies don't auto-fill, all encounters have lowered cooldowns or no cooldowns, player starts off at z% health, etc).
Make a room in which you can have enemies attack you. Also, put in an NPC in which you can change th behavoir and properties of enemies (ex: enemies have x% of capped/uncapped debuffs on then, enemies start at y% health, enemies attack Z times per second, enemy attacks count as AoE/DoT/with Combat Advantage, etc.).
Make a room where you can summon an illusion of any boss in which you've encountered (you don't have to win the boss fight, just fight the boss at least once).
So on and so forth, but the idea is that players can test whatever they want and control how they test it.
To get an ACT level of usefulness you'd want a much higher level of control of what's being measured and reported. As the first step it would help to enable dumping of game logs to a file, e.g. to a cloud hosted spreadsheet or a file on SD card. I believe Xbox API has way to do that: https://docs.microsoft.com/en-us/windows/uwp/files/
What needs to be done is to figure out the easiest way to export the logs (which the game is already producing in the chat window). They can use local hardware (e.g. write to a file NWlog.csv at the root of the inserted SD card), personal cloud storage (then you may have to add a configuration value somewhere in the character window), or centralized, company-owned storage (a file server). You can also make it emailed to your registered live id email with a click of a button. Hell, you can just send it over HTTP to example.com (random server name) and let us use Fiddler/Wireshark/other proxy to capture the logs. There are many ways this could be done, and the community could suggest even more if only Cryptic decides they want that feature in.
Offtopic but on your topic...
Turn Moonstone Mask into a free for all and let us clear out each room of the npcs and sleezy role players...