In the beginning of the game we could see all active buffs, it got removed at some point (Elemental Evil?) but it really needs to be turned back on.
It's almost impossible to see what potions/buffs and whatnot are active, telling us a few buffs "...and more" just isn't acceptable...
This has probably been mentioned countless times before, but this is a really annoying issue...
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Don't know how many times I've "double dropped" a potion or other buff in the middle of a fight but I imagine its many.
Its not the loss of a few potions that's the issue though, it's simply the not knowing if something you procced is still working, and if someone else has buffed you you're likely to waste the buff if you don't know its there.
This is available for PC so surely cam be integrated into XB1
For instance, I got a Barkshield Enchant for one of my characters yesterday and it has three levels of buff, but when you go into the buff bar it only shows that its active, and not to which level.
If the capacity to attach individual timers exists, surely it's possible to show a buff's level of effectiveness?
> In the beginning of the game we could see all active buffs, it got removed at some point (Elemental Evil?) but it really needs to be turned back on.
>
> It's almost impossible to see what potions/buffs and whatnot are active, telling us a few buffs "...and more" just isn't acceptable...
>
> This has probably been mentioned countless times before, but this is a really annoying issue...
PLEASEEEEEEEEEEE
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