Make the entire buff-bar visible, maybe with a toggle on/off?

mightyeriksson
mightyeriksson Member Posts: 842 Arc User
In the beginning of the game we could see all active buffs, it got removed at some point (Elemental Evil?) but it really needs to be turned back on.

It's almost impossible to see what potions/buffs and whatnot are active, telling us a few buffs "...and more" just isn't acceptable...

This has probably been mentioned countless times before, but this is a really annoying issue...

Comments

  • muckingfuppet
    muckingfuppet Member Posts: 207 Arc User
    oh please please please do this we really do need to see our full buff bar, I hate not being able to see what potions and elixirs iv got running
  • mordekai#1901
    mordekai#1901 Member Posts: 1,598 Arc User
    Yeah, this needs doing.
    Don't know how many times I've "double dropped" a potion or other buff in the middle of a fight but I imagine its many.
    Its not the loss of a few potions that's the issue though, it's simply the not knowing if something you procced is still working, and if someone else has buffed you you're likely to waste the buff if you don't know its there.
  • extremerugburn#9480
    extremerugburn#9480 Member Posts: 57 Arc User
    +1
  • thornbr1nger
    thornbr1nger Member Posts: 65 Arc User
    +1
  • saeri#0665
    saeri#0665 Member Posts: 24 Arc User
    +1
  • thegravelnome#9466
    thegravelnome#9466 Member Posts: 270 Arc User
    +1
  • sjza80
    sjza80 Member Posts: 19 Arc User
    edited April 2017
    +1
    This is available for PC so surely cam be integrated into XB1
  • caspur33
    caspur33 Member Posts: 27 Arc User
    +1
  • mordekai#1901
    mordekai#1901 Member Posts: 1,598 Arc User
    Also, when you hone in to the individual icons, a bit more info would help.
    For instance, I got a Barkshield Enchant for one of my characters yesterday and it has three levels of buff, but when you go into the buff bar it only shows that its active, and not to which level.
    If the capacity to attach individual timers exists, surely it's possible to show a buff's level of effectiveness?
  • negusanegast
    negusanegast Member Posts: 18 Arc User
    > @mightyeriksson said:
    > In the beginning of the game we could see all active buffs, it got removed at some point (Elemental Evil?) but it really needs to be turned back on.
    >
    > It's almost impossible to see what potions/buffs and whatnot are active, telling us a few buffs "...and more" just isn't acceptable...
    >
    > This has probably been mentioned countless times before, but this is a really annoying issue...

    PLEASEEEEEEEEEEE
  • froger#9967
    froger#9967 Member Posts: 573 Arc User
    +1
    Froger - Barbarian - Original Main - 9 3/4 Unbuffed - Xbone
    Booster Shot - Cleric - Healer Main - 9 3/4 Unbuffed - Xbone
    Magnus - Fighter - 3rd main to be a tank - 9 3/4 Unbuffed - Xbone
    Loverboy - Ranger - Alt - 9 3/4 Unbuffed - Xbone
    Nomnomnommm - Wizard - Alt - Droppin Crits on Fools - Xbone
    I Am The Wall - Paladin - Alt - Droppin Crits on Fools - Xbone
    Xeros - Rogue - Alt - 9 3/4 Unbuffed - Xbone
    RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone
    Bardholomew - Bard - Alt - 9 3/4 Unbuffed - Xbone
    Sirona - Cleric - Alt - 9 3/4 Unbuffed - Xbone

    Jade - DC - Shadows of Gauntlgrym - PC