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Encounter power slots and feats

senticonsenticon Member Posts: 59 Arc User
It probably have been aired before, but I'm curious, is there any chance for devs to ever change it? I mean for sheer amount of skills we get, having only 3 enc powers on PC feels like an insult. I'm well aware about console gamepad restrictions, but since multiplayer isn't cross platform, there shouldn't be any real issues, right?
Would it be so bad to have at least 4 enc powers in rotation? It will definitely create much more diversity with synergies.

Also, ppl might not agree, but after some time looking through various class builds, it feels like 3 points that human race gets in feats is way too good to pass. I'm trying not to play generic human in this game, but some other race bonuses don't feel even close as appealing as human one and I'm starting to consider reroll race just because of boost I'll get. Are there any plans to address it?

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  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,400 Arc User
    edited April 2017
    senticon said:

    It probably have been aired before, but I'm curious, is there any chance for devs to ever change it? I mean for sheer amount of skills we get, having only 3 enc powers on PC feels like an insult. I'm well aware about console gamepad restrictions, but since multiplayer isn't cross platform, there shouldn't be any real issues, right?
    Would it be so bad to have at least 4 enc powers in rotation? It will definitely create much more diversity with synergies.

    Also, ppl might not agree, but after some time looking through various class builds, it feels like 3 points that human race gets in feats is way too good to pass. I'm trying not to play generic human in this game, but some other race bonuses don't feel even close as appealing as human one and I'm starting to consider reroll race just because of boost I'll get. Are there any plans to address it?

    That has absolutely nothing related to console gamepad. The PC game was created years before they considered to port that to console. The game was designed to have only 3 encounters right from the beginning.
    In my opinion, the extra feat from Human cannot beat the extra for (say) Dragonborn (depends on the class). Many people chose human over Dragonborn only because Dragonborn is ugly.

    By the way, CW can use 4 encounters and HR has 6.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • senticonsenticon Member Posts: 59 Arc User

    senticon said:

    It probably have been aired before, but I'm curious, is there any chance for devs to ever change it? I mean for sheer amount of skills we get, having only 3 enc powers on PC feels like an insult. I'm well aware about console gamepad restrictions, but since multiplayer isn't cross platform, there shouldn't be any real issues, right?
    Would it be so bad to have at least 4 enc powers in rotation? It will definitely create much more diversity with synergies.

    Also, ppl might not agree, but after some time looking through various class builds, it feels like 3 points that human race gets in feats is way too good to pass. I'm trying not to play generic human in this game, but some other race bonuses don't feel even close as appealing as human one and I'm starting to consider reroll race just because of boost I'll get. Are there any plans to address it?

    That has absolutely nothing related to console gamepad. The PC game was created years before they considered to port that to console. The game was designed to have only 3 encounters right from the beginning.
    In my opinion, the extra feat from Human cannot beat the extra for (say) Dragonborn (depends on the class). Many people chose human over Dragonborn only because Dragonborn is ugly.

    By the way, CW can use 4 encounters and HR has 6.
    How's that? I've seen only 3 enc slots for these classes...
  • pitshadepitshade Member Posts: 5,665 Arc User
    You honestly have no knowledge of CW and HR Tab mechanics and yet still feel qualified to give advice like this?
    "We have always been at war with Dread Vault" ~ Little Brother
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    senticon said:

    senticon said:

    It probably have been aired before, but I'm curious, is there any chance for devs to ever change it? I mean for sheer amount of skills we get, having only 3 enc powers on PC feels like an insult. I'm well aware about console gamepad restrictions, but since multiplayer isn't cross platform, there shouldn't be any real issues, right?
    Would it be so bad to have at least 4 enc powers in rotation? It will definitely create much more diversity with synergies.

    Also, ppl might not agree, but after some time looking through various class builds, it feels like 3 points that human race gets in feats is way too good to pass. I'm trying not to play generic human in this game, but some other race bonuses don't feel even close as appealing as human one and I'm starting to consider reroll race just because of boost I'll get. Are there any plans to address it?

    That has absolutely nothing related to console gamepad. The PC game was created years before they considered to port that to console. The game was designed to have only 3 encounters right from the beginning.
    In my opinion, the extra feat from Human cannot beat the extra for (say) Dragonborn (depends on the class). Many people chose human over Dragonborn only because Dragonborn is ugly.

    By the way, CW can use 4 encounters and HR has 6.
    How's that? I've seen only 3 enc slots for these classes...
    Control Wizards have a spell mastery slot instead of 'tab'. They use 4 spells.
    Hunter Rangers have both Melee and Ranged Stances that give entirely different effects.
    Devoted Clerics can channel Divinity and instantly cast their spells even if their regular castings are on cooldown.

    What class are you playing? If you want to play a class with 4 different encounters why not try a Control Wizard?
    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


  • senticonsenticon Member Posts: 59 Arc User

    senticon said:

    senticon said:

    It probably have been aired before, but I'm curious, is there any chance for devs to ever change it? I mean for sheer amount of skills we get, having only 3 enc powers on PC feels like an insult. I'm well aware about console gamepad restrictions, but since multiplayer isn't cross platform, there shouldn't be any real issues, right?
    Would it be so bad to have at least 4 enc powers in rotation? It will definitely create much more diversity with synergies.

    Also, ppl might not agree, but after some time looking through various class builds, it feels like 3 points that human race gets in feats is way too good to pass. I'm trying not to play generic human in this game, but some other race bonuses don't feel even close as appealing as human one and I'm starting to consider reroll race just because of boost I'll get. Are there any plans to address it?

    That has absolutely nothing related to console gamepad. The PC game was created years before they considered to port that to console. The game was designed to have only 3 encounters right from the beginning.
    In my opinion, the extra feat from Human cannot beat the extra for (say) Dragonborn (depends on the class). Many people chose human over Dragonborn only because Dragonborn is ugly.

    By the way, CW can use 4 encounters and HR has 6.
    How's that? I've seen only 3 enc slots for these classes...
    Control Wizards have a spell mastery slot instead of 'tab'. They use 4 spells.
    Hunter Rangers have both Melee and Ranged Stances that give entirely different effects.
    Devoted Clerics can channel Divinity and instantly cast their spells even if their regular castings are on cooldown.

    What class are you playing? If you want to play a class with 4 different encounters why not try a Control Wizard?
    That's not what I meant. Swapping tab for encounter doesn't really increase rotation. HRs mechanics is close to what I was asking for, but still not it, again, taking out mechanic to replace it with something. It just feels wrong that character on regular basis has around 12 encounters available and usable are only 3 except two classes. Played Oathbound Paladin, Scourge Warlock and Devoted Cleric to some extent. Repeating same short rotation over and over gets a bit tiresome, just would like a little more diversity. I like those classes and wouldn't want to switch just to have more skills available. Still, caster classes such as CW, DC or SW should logically have more spells available than fighters IMO. 3 is just shamefully little.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    Wait until level 75 and 80.. you may see a third class feat slot open up ;)
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • frozenfirevrfrozenfirevr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,475 Community Moderator
    Damn... All these PUPPY suggestions these days! *sigh*
    FrozenFire
  • checkmatein3checkmatein3 Member, NW M9 Playtest Posts: 525 Arc User
    -1

    First, the original OP seems ignorant of how some classes have more than 3 encounter slots.

    Second, what differentiates Neverwinter as a combat system from all other games (IMO) IS the limited selection of powers one can use. Not merely the targetting, but also the selection of powers means that a player must THINK carefully about what the player is using, in relation to the goal at present and the team. Thus, the limited nature of the slots makes for different game play.

    Third, swapping any power/daily/class ability/at will is not a big deal. It really isnt. When you get good at it, it takes maybe 2 seconds, while in combat at boss or whatever. And I am a tank with the boss aggroed.




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    Guild--And the Imaginary Friends




  • ecrana#2080 ecrana Member Posts: 1,654 Arc User
    The whole point of 3 encounters is to limit you to choosing a certain rotation. Why 4? Why not 5? 6? Hell, how about 12? Maybe you can spam all the encounters you unlock. How many keys on a keyboard? And then the possibilities of using shift+key, control+key...maybe the dev's need to create a power for every possible keystroke combination on a keyboard.

    Seriously, I don't know why they chose 3 but I see no reason that it needs to be changed.
  • senticonsenticon Member Posts: 59 Arc User

    Wait until level 75 and 80.. you may see a third class feat slot open up ;)

    There's level cap extension coming? Good to know, thanks, maybe it will revise some mechanics.

    -1

    First, the original OP seems ignorant of how some classes have more than 3 encounter slots.

    Second, what differentiates Neverwinter as a combat system from all other games (IMO) IS the limited selection of powers one can use. Not merely the targetting, but also the selection of powers means that a player must THINK carefully about what the player is using, in relation to the goal at present and the team. Thus, the limited nature of the slots makes for different game play.

    Third, swapping any power/daily/class ability/at will is not a big deal. It really isnt. When you get good at it, it takes maybe 2 seconds, while in combat at boss or whatever. And I am a tank with the boss aggroed.

    It's quite obvious from my post that I started this game quite recently. No need to be so elitist about it, please. It's just a video game, and I honestly didn't know that you have to possess academic knowledge of the game, have all classes fully tested and leveled to be able to give some suggestions. Some of us have lives, so sorry I don't fall under the requirements.

    Secondly no, nothing is unique about it. Some popular ARPGs actually revolve around extremely limited number of active skills in use, and that's bad system in general, tho some people still manage to enjoy it and even defending it. You don't have to really think here, it's quite obvious what skills are better for which situation and specific synergies can be looked up in some guides if you're new to the class. Swapping skills in combat is not really a big deal, true, but it's pretty clunky and inconvenient, though everyone have to do it in certain situations. That what gave me strong impression that game is console port, I've been very surprised to see it was originally made for PC.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,400 Arc User
    edited April 2017
    senticon said:

    Wait until level 75 and 80.. you may see a third class feat slot open up ;)

    There's level cap extension coming? Good to know, thanks, maybe it will revise some mechanics.
    That was a joke, not real.
    senticon said:


    -1

    First, the original OP seems ignorant of how some classes have more than 3 encounter slots.

    Second, what differentiates Neverwinter as a combat system from all other games (IMO) IS the limited selection of powers one can use. Not merely the targetting, but also the selection of powers means that a player must THINK carefully about what the player is using, in relation to the goal at present and the team. Thus, the limited nature of the slots makes for different game play.

    Third, swapping any power/daily/class ability/at will is not a big deal. It really isnt. When you get good at it, it takes maybe 2 seconds, while in combat at boss or whatever. And I am a tank with the boss aggroed.

    It's quite obvious from my post that I started this game quite recently. No need to be so elitist about it, please. It's just a video game, and I honestly didn't know that you have to possess academic knowledge of the game, have all classes fully tested and leveled to be able to give some suggestions. Some of us have lives, so sorry I don't fall under the requirements.

    Secondly no, nothing is unique about it. Some popular ARPGs actually revolve around extremely limited number of active skills in use, and that's bad system in general, tho some people still manage to enjoy it and even defending it. You don't have to really think here, it's quite obvious what skills are better for which situation and specific synergies can be looked up in some guides if you're new to the class. Swapping skills in combat is not really a big deal, true, but it's pretty clunky and inconvenient, though everyone have to do it in certain situations. That what gave me strong impression that game is console port, I've been very surprised to see it was originally made for PC.
    It is either you like or you don't like it or you don't like it now but like it later. There are many people rage quit this game and switched to other game for various reasons. However, many stay and many came back for one reason, this game's combat system. No, this is not everyone's cup of tea.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • checkmatein3checkmatein3 Member, NW M9 Playtest Posts: 525 Arc User
    It is not elitist to state the thing that distinguishes Neverwinter from other games (the combat system).

    It is not elitist to have experiential knowledge about something before making ignorant posts to the contrary.

    We actually see what your opinion is of the game, in the statement, "some popular ARPGs actually revolve around extremely limited number of active skills in use, and that's a bad system in general."

    This is what makes Neverwinter different. If what distinguishes Neverwinter is a bad system, then just choose a different game.

    LEVIATHAN--19.3k Metallic Dragonborn Guardian Fighter Swordmaster Loadouts

    Guild--And the Imaginary Friends




  • ecrana#2080 ecrana Member Posts: 1,654 Arc User
    I'm confused.

    You've played other games that us this "bad, limiting system" before.
    You thought it was console part because the controls were "limited".
    You seem to not enjoy a limited system.
    You're calling others elitists when you seem to be acting elitist about the inferior combat system.
    I've known a few people who have left the game over the last 2 years and the ones that come back do so for the combat system. So something must be working right.
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