We all know, those without tenacity don't stand a flying chance in hell to compete. So why isn't there a tenacity gateway? Or, decrease all gear's tenacity and give more base tenacity to each player, something in the 1000-1500 range perhaps? One way or the other, so that way when these fresh players join PvP they stand a chance of liking it.
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PS4 characters:
Brie Liadon, Shotgun Wizard
Disposable Hero, Kidney removal technician
Valorous Cake, Armored pastry defender
Ginger Christ needs no introductions
PS4 characters:
Brie Liadon, Shotgun Wizard
Disposable Hero, Kidney removal technician
Valorous Cake, Armored pastry defender
Ginger Christ needs no introductions
The <font color="orange">HAMSTER</font> way this <font color="orange">HAMSTER</font> company treats PvP is an embarrassment to themselves, us, and the rest of the gaming community.
Know what else is silly? Claiming that 0 tenacity is better than having tenacity. Perhaps this is why you are having a hard time in the arena, you need to brush up on your understanding of how things work.
PS4 characters:
Brie Liadon, Shotgun Wizard
Disposable Hero, Kidney removal technician
Valorous Cake, Armored pastry defender
Ginger Christ needs no introductions
Thank you.
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
As for the 0 tenacity being better... you have to look at what you are giving up for that tenacity. If they just tacked tenacity onto PVE gear... maybe. But that's not the way tenacity gear is built. Green battlescarred gear, for example. 200 - 300 tenacity is given in exchange for 100 point deductions from the other stats AND a 1200 reduction in HP. So one piece of gear reduces 200 - 300 damage. & takes 1200 hitpoints away from me. When the opponent hits for 5k - 10k on an at will, 25k - 75k on an encounter & 100k+ on a daily... yeah, a 200 - 300 damage reduction is worth less than the 1200 HP per gear piece. But, hey... Maybe if I just study reeeaaalll hard, those enemies will get weaker.
200-300 tenacity does not equal 200-300 damage taken off per attack OMG your logic is totally flawed and wrong as well as your advice based on that stop giving gear advice please losing 1200 hitpoints on a gear piece but resisting more then the 1200 extra hit points(due to tenacity) per attack is the idea then the + 1200hps pve gear would give you is inconsequential
a players tenacity total value equates to % damage suppression crit suppression etc control resist boost
the value is not damage taken off per attack
if you actually looked at your character sheet you would see it breaks it down for you ...
ya you should study real hard...
The second half of your post is silly, but at least you stick to your guns. I like that. If you really do want to get better at PvP you should seriously consider looking up some builds and maybe even reading about the technical side of things, it helps when you understand how certain modifiers function in relation to your chosen class. I hope you don't take this as an insult, but the only person holding you back from victory is you.
PS4 characters:
Brie Liadon, Shotgun Wizard
Disposable Hero, Kidney removal technician
Valorous Cake, Armored pastry defender
Ginger Christ needs no introductions
So about that gateway... Bumping PvP stats to 60% base to start should balance out all the damage folks do these days.
You still wont kill anything it will be too much tankyness and not enough damage
"Bro... I hit 250000 damage on players with zero tenacity... the same attack does 10000-14000 on players with tenacity"
That is not how tenacity works.
I occasionally go slumming (PvP for a PvE player) in near BiS PvE gear and do just fine, about 2:1 win:loss and never get one shot or hit for 250000 damage by you or anyone else.
Top PvE gear is better for PvP then green tenacity gear. You are mistaken.
Edit: There is no "zero tenacity". Everyone has base tenacity.
Also tenacity Improves resistance to many different effects from enemy players. (Some can be counterbalanced by epic/legendary PvE gear and stats):
Damage Resistance
Armor Penetration Resistance
Critical Strike Resistance
Control Resistance
I am Took.
"Full plate and packing steel" in NW since 2013.
Normally I don't slot it or shocking execution.
My shocking execution hits 111000, and lashing 250000
NW PvP sucks. Boring and full of chest-thumping nuckledraggers. I don't waste my time in there except to snag some easy loot, laugh at the impotent trolls trash talking and leave.
But enjoy being king of the cesspool.
I am Took.
"Full plate and packing steel" in NW since 2013.
But players that enter without tenacity pvp gear, they are lambs being sent to the slaughter.
Some premades are using techniques/glitches/etc. that go beyond what tenacity can defend.
In order to fix this, they need tenacity brackets (and better maps) Then more would play.
In the meantime keep solo dom up. Wth is the reason they keep pulling that option away?
Having to make another 22 rank 12 enchants to slot in pvp gear is what discourages pvp IMHO