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Spellplague (Master) - the problems I see

hastati96hastati96 Member Posts: 499 Arc User
edited March 2017 in Player Feedback (PC)
first of all I am happy that the dungeon is back in the game but I have some reasons for that I am not really into grinding/running it.
Just want to give some feedback about the main problems I think the dungeon has and of course also the good things.

1. The rewards are exactly the same as in FBI.
Spellplague is ~10min longer than FBI (with the same group ofc) and the loot is the same. Why should I run Spellplague? It isn't more rewarding. It has no difference to FBI. Even the unrestored relict gear drops in Spellplague? Why? This dungeon has nothing to do with Sea of Moving Ice. 1 new artifact and 1 armor piece don't make the dungeon attractive for players. All in all I have no incentive to run it as an endgame player.

2. The difficulty of trash adds.
If you know how to handle them they are very very easy. Compared to the adds in FBI (which are CC-immune) the ones in Spellplague are a joke. Except the huges one, all the other adds are controllable so get a CW and just melt them down. Even if you pull 5+ groups of trash adds you can easily handle them. They don't hit as hard as the FBI adds and do have less HP. Not a challenge at all. I would rather decrease the ilvl requirements for this dungeon to ~2.6k (bossfights not included).
The bossfights are fine the way they are I think. They are more (or less) difficult for the average groups and the 2nd boss is similar to the turtle so a noobfilter.

now the good feedback:
1. I like the "extra boss" (no spoiler here). The idea to collect something in a dungeon and benefit from it in the end of it was something I have already liked in the original Spellplague version. Unfortunately I am not sure if it is worth doing it. I don't know anyone who got something worthy from it.

2. The bossfights are pretty fun. I thought you can just crew it up after I heared that the Master version won't have the original bossfights but you did a pretty good job. The 2nd and 3rd boss are challenging and you always have to keep an eye on your environment.
Nero - Palacetamol - Essence of Aggression

Comments

  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    Did it for the first time yesterday and pretty much agree with the above. Considering the time it takes to clear, and the "tricky with the wrong party setup" 2nd boss... the rewards are poor.

    Same as FBI, which I run once in a blue moon for fun, or to help out guildmates if they can't find better dps, I can't see myself running mSP much once the novelty wears off. CN is still the daily dungeon of choice, which is kinda sad.

    Since you've added relic armor, why not +5 brutality or whatever too..? At a slightly better rate than cn..?
    No idea what my toon is now.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    The lag is my biggest issue with SP.
  • urabaskurabask Member Posts: 2,923 Arc User



    jonkoca said:

    Did it for the first time yesterday and pretty much agree with the above. Considering the time it takes to clear, and the "tricky with the wrong party setup" 2nd boss... the rewards are poor.

    Same as FBI, which I run once in a blue moon for fun, or to help out guildmates if they can't find better dps, I can't see myself running mSP much once the novelty wears off. CN is still the daily dungeon of choice, which is kinda sad.

    Since you've added relic armor, why not +5 brutality or whatever too..? At a slightly better rate than cn..?

    Anything is better than a 0% chance though.
    hastati96 said:


    1. The rewards are exactly the same as in FBI.
    Spellplague is ~10min longer than FBI (with the same group ofc) and the loot is the same. Why should I run Spellplague? It isn't more rewarding. It has no difference to FBI. Even the unrestored relict gear drops in Spellplague? Why? This dungeon has nothing to do with Sea of Moving Ice. 1 new artifact and 1 armor piece don't make the dungeon attractive for players. All in all I have no incentive to run it as an endgame player.

    Doesn't help that it takes nearly a month to unlock too. Getting sick of long grinds to unlock dungeons that no one really wants to run anyways.
    I8r4ux9.jpg
  • hastati96hastati96 Member Posts: 499 Arc User
    urabask said:



    Doesn't help that it takes nearly a month to unlock too. Getting sick of long grinds to unlock dungeons that no one really wants to run anyways.

    Yeah I agree. All these dailys and campaigns are getting on my nerfs anyway. I am almost sick of it :/
    Hiding a dungeon behind a campaign isn't the smartes thing. It only annoys.
    Nero - Palacetamol - Essence of Aggression
  • tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,624 Community Moderator
    hastati96 said:


    The rewards are exactly the same as in FBI... Even the unrestored relict gear drops in Spellplague? Why? This dungeon has nothing to do with Sea of Moving Ice.

    That is rather strange. Themed gear shouldn't pop up in unrelated content.
    hastati96 said:


    Spellplague is ~10min longer than FBI (with the same group ofc) and the loot is the same. Why should I run Spellplague?

    For me, at least, this isn't a job where I expect a certain virtual wage per hour. It's a game. eCC is longer than eTOS, yet people run it because they think it's fun. Sure, eTOS is the popular T2 choice due to rewards/hour I can always find groups running eCC/eGWD.
    hastati96 said:


    The difficulty of trash adds. If you know how to handle them they are very very easy. Compared to the adds in FBI (which are CC-immune) the ones in Spellplague are a joke. Except the huges one, all the other adds are controllable so get a CW and just melt them down. Even if you pull 5+ groups of trash adds you can easily handle them.

    That is unfortunate. The ads should be freaking hard, not a minor road bump - a challenge, different from the challenge posed by the bosses. The ads in the first release of Spellplague certainly were challenging for an average party.
    hastati96 said:


    The bossfights are pretty fun. I thought you can just crew it up after I heared that the Master version won't have the original bossfights but you did a pretty good job. The 2nd and 3rd boss are challenging and you always have to keep an eye on your environment.

    Good to hear. I'll have it unlocked in a day or two and looking forward to checking it out.
    Caritas Guild Founder (Greycloak Alliance)

    Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
  • twitchdigit1twitchdigit1 Member, NW M9 Playtest Posts: 62 Arc User
    I agree with the bosses; they are challenging and fun (if a bit complicated the first time you run to understand the mechanics, but once you get 'em, your good). The adds could use a little work, but overall, I really enjoyed this dungeon. But while this dungeon is fun, the loot is again the issue.

    I am not a loot chaser. I don't expect FANTASTIC rewards EVERY run. But when I completed SP yesterday, I got the same ancient ornate weapons you get from CN (for HRs) a rank 8, a rank 5 and two elven armor pieces (a head and neck, both from bosses dropping), and T1 seals from both the regular chest and ancient runic key chest. I don't particulary care for myself, but for people trying to progress, its a big ol' ouch in the loot category. Because of this, to echo an above comment, I see that when the intial "it's new!" feelings wear off, its another dungeon that won't be played, which is unfortunate, 'cause we've waited a long time for the dungeon to come back.
  • urabaskurabask Member Posts: 2,923 Arc User
    edited March 2017

    For me, at least, this isn't a job where I expect a certain virtual wage per hour. It's a game. eCC is longer than eTOS, yet people run it because they think it's fun. Sure, eTOS is the popular T2 choice due to rewards/hour I can always find groups running eCC/eGWD.

    eCC/eGWD are 8-10 minute dungeons now. You could run one of them in the time difference between FBI and SP even. This isn't about the game being a job, making a dungeon that no one wants to run makes it difficult to get parties together. They need to make these dungeons worth running so that you're not looking at 60+ minutes to get a party together and finish the dungeon.

    That is rather strange. Themed gear shouldn't pop up in unrelated content.

    Erm this was obviously intentional. They're even using mod 10 campaign keys for the campaign chest.
    Post edited by urabask on
    I8r4ux9.jpg
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited March 2017
    The relic gear makes sense, you don't have to run mod10 to get both armor and weapon upgrades, though can't remember how much of 10 you have to unlock to restore it. Guess now mods 10/11 are now an either/or scenario.
    No idea what my toon is now.
  • niadanniadan Member Posts: 1,635 Arc User
    edited March 2017
    Have to run msva to vivify armor. At least untill you have enough "books" to upgrade the pieces you intend to acquire.
    Post edited by niadan on
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    hastati96 said:

    first of all I am happy that the dungeon is back in the game but I have some reasons for that I am not really into grinding/running it.
    Just want to give some feedback about the main problems I think the dungeon has and of course also the good things.

    1. The rewards are exactly the same as in FBI.
    Spellplague is ~10min longer than FBI (with the same group ofc) and the loot is the same. Why should I run Spellplague? It isn't more rewarding. It has no difference to FBI. Even the unrestored relict gear drops in Spellplague? Why? This dungeon has nothing to do with Sea of Moving Ice. 1 new artifact and 1 armor piece don't make the dungeon attractive for players. All in all I have no incentive to run it as an endgame player.

    To add on the feedback for the loot:

    If you want the artifact, you need to beat eSP. But if you can beat eSP, you've proven you don't need the artifact. Same goes for Relic Armor: if you can beat eSP without Relic Armor, you've proven you don't need it to win.

    Kind of a weird paradox there.

    (Tbh I'm still wondering why the armor wasn't just called "Unrestored (x) Armor", where the restoration materials picked the armor's setbonus, but the armor's raw stats would be the same regardless of which set bonus you picked.)
    niadan said:

    Have to run msva to restore armor. At least untill you have enough "books" to upgrade the pieces you intend to acquire.

    Technically, you don't "need" to Vivify armor to walk around with restored relic armor, but Vivified Armor is pretty nice.

    The lag is my biggest issue with SP.

    Sharpie, since when has the lag monster not been a problem?

  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    Ran it again, more junk in the trunk.
    No idea what my toon is now.
  • edited March 2017
    This content has been removed.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User

    hastati96 said:


    The rewards are exactly the same as in FBI... Even the unrestored relict gear drops in Spellplague? Why? This dungeon has nothing to do with Sea of Moving Ice.

    That is rather strange. Themed gear shouldn't pop up in unrelated content.
    hastati96 said:


    Spellplague is ~10min longer than FBI (with the same group ofc) and the loot is the same. Why should I run Spellplague?

    For me, at least, this isn't a job where I expect a certain virtual wage per hour. It's a game. eCC is longer than eTOS, yet people run it because they think it's fun. Sure, eTOS is the popular T2 choice due to rewards/hour I can always find groups running eCC/eGWD.
    hastati96 said:


    The difficulty of trash adds. If you know how to handle them they are very very easy. Compared to the adds in FBI (which are CC-immune) the ones in Spellplague are a joke. Except the huges one, all the other adds are controllable so get a CW and just melt them down. Even if you pull 5+ groups of trash adds you can easily handle them.

    That is unfortunate. The ads should be freaking hard, not a minor road bump - a challenge, different from the challenge posed by the bosses. The ads in the first release of Spellplague certainly were challenging for an average party.
    hastati96 said:


    The bossfights are pretty fun. I thought you can just crew it up after I heared that the Master version won't have the original bossfights but you did a pretty good job. The 2nd and 3rd boss are challenging and you always have to keep an eye on your environment.

    Good to hear. I'll have it unlocked in a day or two and looking forward to checking it out.
    gray wolf>t0s-ecc. THE immunity on boss stormcallers hard to cc red everywhere and adds coming from nowhere around at 70% of boss and 30% if i say correct the numbers.
  • reds351reds351 Member, NW M9 Playtest Posts: 343 Arc User
    I liked the dungeon
    What i don't like is the amount of time it takes to get a green reso stone from a chest.
    The loot sucks like really sucks, Hardest dungeon in the game and we get worse rewards than ETOS
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited March 2017
    The loot really is a bad joke. It took me very long to get a group in there and most guildies answered like this:
    "Maybe later..." or
    "I need to do XYZ professions etc."
    Or the honest version ala
    "the loot sûcks, noone wants to run it"
    But it was fun
  • grimahgrimah Member Posts: 1,658 Arc User
    I think the dungeon is fine. I agree the trash is just too easy, no challenge and mindless gather and aoe. The bosses are a nice addition.

    Loot has always been a problem since elemental evil. With multiple dungeons giving the same rewards, though now they have added one extra to each but it is still not enough. There are plenty of unused armor/weapon items that can be utilised from the old days like the GWD great sword, chest armor and wolf helmet. Add more armors with different stat combinations. 2 set bonuses, weapon transmutes. And also I think each dungeon should guarantee a purple refinement stone with each run (MSP/FBI) and blue for the T2s, each one giving a different type of one.
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  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User

    The loot really is a bad joke. It took me very long to get a group in there and most guildies answered like this:

    "Maybe later..." or

    "I need to do XYZ professions etc."

    Or the honest version ala

    "the loot sûcks, noone wants to run it"

    But it was fun

    Actually, the accurate answer in the Guild/Alliance that I am a member of is:

    "I haven't opened Spellplague yet as I made getting the new weapons a priority. I should be there sometime in the next week to 10 days."

    That is the response I have to give for both characters I am taking through this mod. As Evidence of Evil is needed to unlock the dungeon and to buy the weapons, you have to choose which takes priority.
  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    edited March 2017
    rjc9000 said:


    The lag is my biggest issue with SP.

    Sharpie, since when has the lag monster not been a problem?
    There are different kind of monsters: that's harded to beat in SP.
    Yesterday night was a nightmare: 1+ sec delay between press "Q" button and activation.
    The DC has long animations, add the lag and at the second boss I was pushed down while my toon had the arm up casting BtS. It looked like a falling statue of liberty.
    http://worth1000.s3.amazonaws.com/submissions/16088000/16088217_366d.jpg



    Oltreverso guild leader
    Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User
    rjc9000 said:


    Sharpie, since when has the lag monster not been a problem?

    For sharp only when he quits playing neverwinter. And we all know this will never be announced from him. He loves this game and this great community to much.
    But BTT:

    Is there a way to prevent my pet from dissapearing at 2nd boss?

  • lordgio1984lordgio1984 Member, NW M9 Playtest Posts: 17 Arc User
    edited March 2017
    Hi all,
    I hope this is a bug...

    [IMG]http://i67.tinypic.com/2qvs5mc.jpg[/IMG]

    This is and end-game dungeon and this reward is, honestly, a cruel joke.
    I don't like being mocked and, to tell the truth, I don't think I'll run it again if things don't change.
    I ran it twice today, and this was the reward: No items from both chests, just an opal from the extra chest (opened with a runic key), no drop from bosses.
  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User
    Its not a bug....a lot players did get the same loot ( including me..). Spellplague is a funny dungeon, but the loot is hamster as ...
    I wont run it again for such loot.

  • This content has been removed.
  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User
    Dont worry. As long the devs listen to the forums as long dungeons will never be too tough.

  • asterotgasterotg Member Posts: 1,742 Arc User
    I did run SP this weekend. Boy, without decent buff/debuff it is a pain in the HAMSTER and lag killed us countless times at the 2nd boss. It was nice to have seen and completed it, but if they dont adjust the loot, I will just run it, if a friend asks for help.
    Chars: CW, DC, GF, GWF, HR and TR.
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