first of all I am happy that the dungeon is back in the game but I have some reasons for that I am not really into grinding/running it.
Just want to give some feedback about the main problems I think the dungeon has and of course also the good things.
1. The rewards are exactly the same as in FBI.
Spellplague is ~10min longer than FBI (with the same group ofc) and the loot is the same. Why should I run Spellplague? It isn't more rewarding. It has no difference to FBI. Even the unrestored relict gear drops in Spellplague? Why? This dungeon has nothing to do with Sea of Moving Ice. 1 new artifact and 1 armor piece don't make the dungeon attractive for players. All in all I have no incentive to run it as an endgame player.
2. The difficulty of trash adds.
If you know how to handle them they are very very easy. Compared to the adds in FBI (which are CC-immune) the ones in Spellplague are a joke. Except the huges one, all the other adds are controllable so get a CW and just melt them down. Even if you pull 5+ groups of trash adds you can easily handle them. They don't hit as hard as the FBI adds and do have less HP. Not a challenge at all. I would rather decrease the ilvl requirements for this dungeon to ~2.6k (bossfights not included).
The bossfights are fine the way they are I think. They are more (or less) difficult for the average groups and the 2nd boss is similar to the turtle so a noobfilter.
now the good feedback:
1. I like the "extra boss" (no spoiler here). The idea to collect something in a dungeon and benefit from it in the end of it was something I have already liked in the original Spellplague version. Unfortunately I am not sure if it is worth doing it. I don't know anyone who got something worthy from it.
2. The bossfights are pretty fun. I thought you can just crew it up after I heared that the Master version won't have the original bossfights but you did a pretty good job. The 2nd and 3rd boss are challenging and you always have to keep an eye on your environment.
Nero - Palacetamol - Essence of Aggression
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Same as FBI, which I run once in a blue moon for fun, or to help out guildmates if they can't find better dps, I can't see myself running mSP much once the novelty wears off. CN is still the daily dungeon of choice, which is kinda sad.
Since you've added relic armor, why not +5 brutality or whatever too..? At a slightly better rate than cn..?
Anything is better than a 0% chance though. Doesn't help that it takes nearly a month to unlock too. Getting sick of long grinds to unlock dungeons that no one really wants to run anyways.
Hiding a dungeon behind a campaign isn't the smartes thing. It only annoys.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
I am not a loot chaser. I don't expect FANTASTIC rewards EVERY run. But when I completed SP yesterday, I got the same ancient ornate weapons you get from CN (for HRs) a rank 8, a rank 5 and two elven armor pieces (a head and neck, both from bosses dropping), and T1 seals from both the regular chest and ancient runic key chest. I don't particulary care for myself, but for people trying to progress, its a big ol' ouch in the loot category. Because of this, to echo an above comment, I see that when the intial "it's new!" feelings wear off, its another dungeon that won't be played, which is unfortunate, 'cause we've waited a long time for the dungeon to come back.
If you want the artifact, you need to beat eSP. But if you can beat eSP, you've proven you don't need the artifact. Same goes for Relic Armor: if you can beat eSP without Relic Armor, you've proven you don't need it to win.
Kind of a weird paradox there.
(Tbh I'm still wondering why the armor wasn't just called "Unrestored (x) Armor", where the restoration materials picked the armor's setbonus, but the armor's raw stats would be the same regardless of which set bonus you picked.) Technically, you don't "need" to Vivify armor to walk around with restored relic armor, but Vivified Armor is pretty nice. Sharpie, since when has the lag monster not been a problem?
What i don't like is the amount of time it takes to get a green reso stone from a chest.
The loot sucks like really sucks, Hardest dungeon in the game and we get worse rewards than ETOS
"Maybe later..." or
"I need to do XYZ professions etc."
Or the honest version ala
"the loot sûcks, noone wants to run it"
But it was fun
Loot has always been a problem since elemental evil. With multiple dungeons giving the same rewards, though now they have added one extra to each but it is still not enough. There are plenty of unused armor/weapon items that can be utilised from the old days like the GWD great sword, chest armor and wolf helmet. Add more armors with different stat combinations. 2 set bonuses, weapon transmutes. And also I think each dungeon should guarantee a purple refinement stone with each run (MSP/FBI) and blue for the T2s, each one giving a different type of one.
and also the featured satirical comedic adventure "A Call for Heroes".
"I haven't opened Spellplague yet as I made getting the new weapons a priority. I should be there sometime in the next week to 10 days."
That is the response I have to give for both characters I am taking through this mod. As Evidence of Evil is needed to unlock the dungeon and to buy the weapons, you have to choose which takes priority.
Yesterday night was a nightmare: 1+ sec delay between press "Q" button and activation.
The DC has long animations, add the lag and at the second boss I was pushed down while my toon had the arm up casting BtS. It looked like a falling statue of liberty.
http://worth1000.s3.amazonaws.com/submissions/16088000/16088217_366d.jpg
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
But BTT:
Is there a way to prevent my pet from dissapearing at 2nd boss?
I hope this is a bug...
[IMG]http://i67.tinypic.com/2qvs5mc.jpg[/IMG]
This is and end-game dungeon and this reward is, honestly, a cruel joke.
I don't like being mocked and, to tell the truth, I don't think I'll run it again if things don't change.
I ran it twice today, and this was the reward: No items from both chests, just an opal from the extra chest (opened with a runic key), no drop from bosses.
I wont run it again for such loot.