as soon the next mod released.
what is the point to have rng for dungeons, it seem to forced players to run again and again and never get specific items they want to earn, either for achievements, for alts, or most wanted item.
problem is, RNG push players to the point of getting burnouts or giving up and move on to other games for Better Entertainment and they are sick of it, as soon that elusive item finally drop so close or already on next mod, realized that item they just got, just became obsolute when the next item became a new chase prize.
even some most wanted items for several months, once they have it and suddenly devs decide to nerf in heartbeat, why wait so many months when it would nip it in early stages.
that made players think devs were doing Bait and Switch tactic, some already rage-quit and they invested so much.
only reason for RNG, it is for those lockboxes.
what players want, retire that RNG from quests, dungeon runs, and craftings, and including invoking for Ardent and Celestial packs. we all know invokings are suppose to be as bind to character and clean up excessive clutter of binds that doesnt need to be bind, or just simply move to celestial merchant as some players considered them as junks, if they need to restock those, they can buy whenever they need instead of carry around junks that they cant use yet.
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almost no motivation to run anything anymore
. . . . . . . sick of grind
The crappy part about it is I've pulled 4 +5 rings so far and not one of them is usable for my characters. They are all PVP rings A vendor to trade 2 for 1 would be nice... Even 3 for 1...
Please implement a trading vendor. 2 for 1 or 3 for 1, don't care. +5s are so rare anyway, the frustration of not being able to choose something actually relevant to your build is simply maddening.
it is time for massive overhaul, because it is cruel and mindnumbing, it is not positive game play, it is suppose to be roleplay, not a collection game, becaue RNG really stinks and unrealisic for collecting like that kind of size to gather.
it really feel like asheron's call with 10 rare tiers, i never got beyond tier 3 for over 3 years since they released, gave up few years ago, and just heard they just closed that game on 1/31/2017, unplugged. see, i was right, i never get to see my chance to loot anything pass tier 4 and up.
then those rings like that, it is a turn-offs as a nasty rotting carrot hang by stick, infected with worms eating right front of your eyes before you were able to catch and to eat, it is nasty.
Currently we are fighting robot cowboys in the desert. If you get tired and bored (as we did) with the NW gear grind, come visit us in Champions. It is still a Cryptic/PWE game but after playing NW and ST for so long Champions feels like a warm Spring breeze.
i did few pugs for skirmish and few schedule events.
my alts are only level 15 and 5 in champions.
ok, back to topic, yes, Champions do give you preview on rewards when you finish it and less RNG, STO are same way as reward choices with multiple items and you get to choose one or a few, and you can repeat until you complete a set, and wait for following week for 2nd item and next items after few weeks. then i was happy to finish any set, but Neverwinter just kills the fun and more grinding and never get it for hundreds of runs because of that RNG.