http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228398/upcoming-devoted-cleric-changes So this is the worst nerf ever. Support classes are already lacking and you want to nerf something everyone needs. You nerf the guardian fighter buffs so less players want to use it. Now your merging AA because it's not challenging enough. Hallowed ground every 45 sec come on are you serious. I will never bring a cleric with me after this. Just kill the class now. Oh 30% damgage increase so what it's dos now. This is the worst idea ever
Comments
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
How about a value that is in some way inversely proportional to the targets DR and or total hitpoints? That way it benefits the squishees, (my TR and HR are certainly going to need a bigger soulforge...)
My DC doesn't give a fiddler's pluck about damage increase. The only reason I spam Chains is to gain AP. I never expect to really hurt anyone much tougher than a Powrie, minor undead, or the odd cultist.
The thing about "self-sufficiency" is, that if that's your mode of play, then don't pick the single most supporty support character in the game.
What next? Dear devs, I chose TR, but hey... I want more heavy weapons, and where's MY healing powers?
Oh well... switch from AA to Divine Armour... except that no longer gives DR...
Errrr...... Hallowed Ground!!! Oh... once every 45 seconds...
Errrrr.............
Yay... I get to do more DPS.
On a more serious note... if AA was broken, stopping 100 instead of 90, why not try fixing it first rather than flat out altering it? Try it at 90 and if that was keeping too many wizards and stabbies alive, THEN squash it.
And frankly, it should be a flat rate, based on the caster rather than the target. The idea that a cleric would cast a protection spell that devotes more effort to protecting those best positioned to survive an attack is silly.
I don't see any of my guild mates (mostly, if not all, below 3k) asking for harder content, cos we get our asses handed to us often enough as it is.
My DC exists as guild/alliance support so folk can get in to queue content and hopefully survive often enough to eventually get to the point where its easy enough to want for harder material, and for when I get fed up waiting to pug and fancy a dungeon run.
+30 damage while nerfing my main buffs is like taking the boots off a soccer player and saying, "don't worry you can now wear a parachute"