I tested tenacity extensively for the first time and so many things are broken:
1. Dmg Resistance (DR) is reduced by Tenacity DR (TenDR)Total DR = TenDR+(1-TenDR)*DRThis means your tenacity is reducing the effectiveness of DR buffs such as Astral Shield etc.
2. Crit Resistance (CR) effectiveness is reduced by Total DREffective CR = (1-Total DR)*CRThis means having a higher DR actually causes you to take more dmg from crit (logic LOL!)Not true, I forgot that Effective CR and Total DR are additive. Nonetheless, effectiveness of CR shouldn't be reduced by having a higher DR!
3. Arp effectiveness is reduced by both Arp Resistance (AR) & TenDR (for non-crit attacks)Effective Arp = Your Arp*(1-Opponent's AR)*(1-Opponent's TenDR)4. Negative DR causes you to take more dmg If enemy's Effective Arp > your Total DR then you'll take additional dmg (i.e. >100% of their tooltip dmg)
5. Crit with non-zero Arp - No idea how it worksI've looked at the simplest scenario where TenDR = CR = AR = 20%; DR = 0% and get attacked 2 times with different Arp
Pre-mitigated Dmg
|
Mitigated Dmg; |
Attacker's Arp |
Observed DR |
5830.2 |
4080.5 |
11.7% |
30.01% |
5830.2 |
4915.8 |
45.9% |
15.68% |
If you assume that the formula takes the form analogous to that for non-crit attacks
i.e. Observed DR = (DR with some modifiers)-Attacker's Arp*(Arp resist with some modifiers), then:
DR with some modifiers = 34.9%
Arp resist with some modifiers = 41.87%
But I have no idea how to get those numbers, maybe someone can help by looking at the results below:
[LINK] Spreadsheet for test results.
Summary:Damage for non-crit: Dmg*(1-[DR*(1-TenDR)+TenDR-Arp*(1-TenDR)*(1-AR)])
Damage for crit with zero Arp: Dmg*(1-[DR*(1-TenDR)+TenDR+CR*(1-Total DR)])
Damage for crit with non-zero Arp: ???
Correct me if I've made any mistake(s).
Comments
Lets use an example here of a player with 45% tenacity DR, 70% tenacity armpen, 45% tenacity crit resist, and 20% regular DR vs a Player with 130% resistance ignored.
So firstly let's find the players "Total DR": 45%+(1-45%)*20%= 56% Total DR (Significantly less than 20% +45%)
Next let's find their Effective CR: (1-56%)*45%= 19.8% effective crit resist (The tankier they are, the less crit resist does for them, so those high DR targets are going to be hit harder by Vorpal than lower DR targets?).
Now le'ts see about the other players arm pen effectiveness: 130%*(1-70%)*(1-45%)= 21.45% effective arm pen
In this example I assume you'd subtract the 21.45% EAP from the 56% TDR to get 34.55% remaining DR after arm pen? I must be doing something wrong because with the armpen curve it'd be really difficult to even get above 20% DR. Also, does negation factor in to the original equation when it's active to find the player TDR?
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
I feel I may be missing something? However it would explain why pugs end up with a negative DR and are getting one shotted without tenacity in PVP?
FinalDamage = InitialDamage*(1-DR+(1-Tenacity_RI_resist)*RI_attacker)*(1-Tenacity_DR) for non crit
and
FinalDamage = InitialDamage*(1-DR+(1-Tenacity_RI_resist)*RI_attacker)*(1-Tenacity_DR)*(1-Tenacity_Crit_resist) for crit.
It was checked for a long time ago. If someone has more recent information, please share.
However, for Crit with non-zero Arp the formula doesn't work. Have a look at the data here, I can't really make sense of even the simplest scenario where TenDR = CR = AR = 20%; DR = 0%.
Look at the bottom of the spreadsheet for the conflicting data.
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
Have a look at the result from the spreadsheet and maybe you can figure it out.
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
It's all situational and stat dependent. One obvious exception: Crit is best for piercing damage all the time.
i used this forumle:
FinalDamage = InitialDamage*(1-DR+(1-Tenacity_RI_resist)*RI_attacker)*(1-Tenacity_DR)
i made a case study on me and it explain the other boons in the guild.
DC with mix PVP set with 3.2k tenacity.
if i take def guild boon i take damage
ID*(1-0.48+(1-0.7)Arp(1-0.4)=ID*(0.52+0.3*Arp)0.6
==>for 100K hit with 100% Arp its = 49K
if i chose 11% incoming healing my def reduce by 6.4k (guild level 17)
i get
ID*(1-0.32+0.3*Arp)0.6 = 59K
for me both boons worth it
if i buff myself it get starnge
with divine + 1 empower exaltation i can increase by 37% DR
ID*(1-0.85+0.3Arp)0.6= 27K
with dipslace fate boon + 60% DR
ID*(1-1.45+0.3Arp)0.6= -9K
in this case it will be 0?
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
best i can protect myself (max teancity i can have)
ID*(1-0.8+(1-0.75)Arp(1-0.45)=ID*(0.2+0.25*Arp)0.55 = ID*(0.11+ 0.14Arp)
i will always take 11% of the damage, even if the opponent have 0 Armor Peneteration
each %ArP increase damage by 0.14% (this number not depend on DR, its only dpened on tenacity)
for 100% Arp i take 24% damage (no matter what buff or def I have)
i also have deflect and absorb mechanics. but still its alot of damage
ppl do thousands damage in PVE, i should be one hit kill from allmost every class
If RI is 100% instead, then your expected DR = 91.75% and again since hard cap is 80%, it becomes 80%.
So yes having DR > 80% is good against Arp.
And ppl are doing insane dmg in PvE mainly because they have pets + bonding + PvE gears.
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
assuming i have max teancity
if my DR - 25%Arp > 80%
Final damage =ID*(0.2)0.55 = 11% ID (lowest possible damage)
else
Final damage =55% -55%DR + 14%Arp
with 100% Arp you break even with 27%DR and do serious damage (55% of your damage)
with 150% can allmost break 40% DR
The weird thing for me to try and wrap my head around is that it seems Power + Crit and low RI may be better against high DR targets that you can't overcome with RI? For example, should you aim for a build that gives you enough arm pen that it does more damage to low DR targets and not enough that it affects high DR targets then build in crit for thos high DR targets?
What I mean is Crit seems double nerfed by tenacity. It gets nerfed by Crit resist, then by Arm pen resist, then by effective DR? If that's the case, sacrificing RI for Power may be better? (Meaning crit is mostly saved by the 20% minimum effectiveness).
Power vs Arp is a bit tricky and which one is better is situational. Generally Power is more reliable and consistent.
Arp won't increase your dmg if you can't mitigate enemy's DR down below 80%, and sometimes gives weaker dmg bonus than power even if enemy's DR is low. But Arp is often better than Power even if you can't fully mitigate enemy's DR (e.g. if you mitigate it down from 80% -> 60%, your dmg is doubled).
Suppose your base power is 40% with 0% RI and you wanna see if +8000 Power or +8000 Arp is better. I'll ignore crit since it complicates things.
Example 1) +8000 Power; Against High DR/AR
Power dmg bonus = 40% + 20% = 60%
Your RI = 0%
Enemy's total DR = 100%
Enemy's Arp Resist = 70%
Dmg effectiveness: 1.6*0.2 = 0.32
Example 2) +8000 Power; Against Low DR/AR
Power dmg bonus = 40% + 20% = 60%
Your RI = 0%
Enemy's total DR = 40%
Enemy's Arp Resist = 20%
Dmg effectiveness: 1.6*0.6 = 0.96
Example 3) +8000 Arp; Against High DR/AR
Power dmg bonus = 40%
Your RI = 0% + 80% = 80%
Enemy's total DR = 100%
Enemy's Arp Resist = 70%
Dmg effectiveness: 1.4*0.2 = 0.28
Example 4) +8000 Arp; Against Low DR/AR
Power dmg bonus = 40%
Your RI = 0% + 80% = 80%
Enemy's total DR = 40%
Enemy's Arp Resist = 20%
Dmg effectiveness: 1.4*0.984 = 1.38
In general Power is more effective against high DR/AR; Arp better against low DR/AR.
There are just so many factors to consider (base power, base RI, enemy's DR/AR) which make direct comparison very difficult. If you consider crit as well it'd be even harder to compare because having high crit makes Arp less desirable.
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
In reference to you PvP crit post, read through this one.