Plant Growth is ticking 3 times not 4, and has nearly a 3 sec delay before the frist damage tick goes off. Many HRs have discussed this on the forums below is a link to the video for visual proof.
Well they would know this if they actually play test things. Not just go in and change the code. Of course they always use the excuse it doesn't do that on the test shard.
Keep complaining about PG and they'll just fix it with a NERF. It's supposed to have a delay and look at the bright side it still hits hard. If The delay is such an issue that targets are dead before it starts ticking use something else.
The delay was not part of the fix in the patch note and we are getting one less tick than we are suppose to. There is nothing in terms of dmg to use on both sides melee and ranged that is as good. When you are in a groups with good buffs PG does have enough time to go off. All I purpose is that we get 1 tick each second for four secs and the ticks instantly kick just like it is suppose to. It was never suppose to have a delay. The original issue were the ticks were getting dealt out faster than four secs. In two secs we got the full dmg not four after activation it should kick in. Oh and with the lag thats in this game all the time it's even worst. Watch the video you can clearly see 3 ticks not four and how long it takes.
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Character: Vendetta
Contact:@EmeraldG1173
Main: EMERALD LEGEND
Contact:@EmeraldG1173
Main: EMERALD LEGEND
Contact:@EmeraldG1173
Main: EMERALD LEGEND
Contact:@EmeraldG1173
Main: EMERALD LEGEND