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Allow a level lock for lowbie PVP so you never have to leave lower levels.

ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
Another potential way of balancing PVP for people who want to have fun is to allow level locking. It's a simple concept, it simply puts your XP bar on hold until such time as you decide to unlock it keeping you forever at the current level until you chose to level up again.

This allows people who want to PVP without crazy campaign boons the ability to level lock before hitting 70. It would allow you to twink your toon, but only so far. This works perfectly in PVP, everyone has the potential for relatively equal footing in comparison to lvl 70 PVP. It could allow PVP to be more fun at say level 60-69 where you can lock and PVP. Tired of being one shotted by that TR? Level lock at 40-49 and be shocking free!

It's a super easy fix with very little coding involved that could allow players who want to PVP to steer clear of 70 PVP unless they consent to it :lol:

If you think it's a good idea, throw up a +1, if you think there are downsides (besides twinking, because everyone can do that) then mention them in the comments.

Thanks for your feedback!
On ambush rings: "How would you like PVE if all the mobs were invisible?"

imgur pics don't work


Comments

  • crowdsourced#3904 crowdsourced Member Posts: 218 Arc User
    You should probably iron out the limiting of twinking idea before churning this out. Otherwise, its an awful awful idea.
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    edited February 2017

    You should probably iron out the limiting of twinking idea before churning this out. Otherwise, its an awful awful idea.

    Worse than PVP at 70? I don't think you're thinking this through. Even twinking, which everyone at 70 who levels up a toon already does, can only go so far at lvl 69. YOu can have full rank 12s, and full Tenacity gear and transcendents. That's it, the difference between BIS and worst pug is enchants, artifact, mount, and insignia bonuses.

    Now look at level 70 Artifacts, weapon sets, three set bonuses, prestige gear, mounts, mount insignias, mount powers, enchants, legendary rings, weapon bonuses, artifact set bonuses, gear bonuses .. etc. etc. etc. and most of all CAMPAIGN BOONS. It's like putting a lvl 70 against a lvl 160.

    I don't think you've looked at the differences m8 but carry on with that line of thought.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    edited February 2017
    Deleted
    Post edited by ltgamesttv#0999 on
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • victusvahnfirevictusvahnfire Member Posts: 19 Arc User
    +1

    Amazing idea op...

    I was on the verge of starting a lv 10-60 pvp resurrection thread before I clicked this post.

    This would be an great temporary solution to the broken pvp problem...
  • I would love this feature! I could lock at 69 and enjoy pvp with a fleshed out build.

    As it stands when I ding 70 I just transfer all enchants and mount insignias down to a new toon and restart the process.

    Since pvp is the main draw of this game for me I have no interest in grinding for months to be half-geared for 70 pvp. I burned myself out a while back from life at 70, rerolled a new toon, and liquidated my 70's assets.

    I don't need this game to become a 2nd job, you know? So yes to xp off pvp!
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  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    +1
    No idea what my toon is now.
  • crowdsourced#3904 crowdsourced Member Posts: 218 Arc User


    Worse than PVP at 70? I don't think you're thinking this through. Even twinking, which everyone at 70 who levels up a toon already does, can only go so far at lvl 69. YOu can have full rank 12s, and full Tenacity gear and transcendents. That's it, the difference between BIS and worst pug is enchants, artifact, mount, and insignia bonuses.
    ............
    I don't think you've looked at the differences m8 but carry on with that line of thought.

    I would ask of you to do the same. There is a bunch of reasons why the developers wouldn't and shouldn't go with that idea. First of all, they want you to spend more money. That's a no-brainer. Second, they do not want to segregate the dying PVP community further. Third, low level PVP is meant for new and returning players to experience that game mode and mechanics. Lastly, twinking is already bad enough because although the ceiling isn't as high, the floor is much much lower.

    I don't really know too many good MMORPGs that encourage overgeared players to prey on weaker competition and if any allow it, I'm sure it is frowned upon.

    We are both fighting for the same thing, a better PVP. We just have different ideas. I think we should all pressure for some normalization of gear because tenacity and gear differences is the biggest factor in imbalanced matches (imho).
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User


    Worse than PVP at 70? I don't think you're thinking this through. Even twinking, which everyone at 70 who levels up a toon already does, can only go so far at lvl 69. YOu can have full rank 12s, and full Tenacity gear and transcendents. That's it, the difference between BIS and worst pug is enchants, artifact, mount, and insignia bonuses.
    ............
    I don't think you've looked at the differences m8 but carry on with that line of thought.

    I would ask of you to do the same. There is a bunch of reasons why the developers wouldn't and shouldn't go with that idea. First of all, they want you to spend more money. That's a no-brainer. Second, they do not want to segregate the dying PVP community further. Third, low level PVP is meant for new and returning players to experience that game mode and mechanics. Lastly, twinking is already bad enough because although the ceiling isn't as high, the floor is much much lower.

    I don't really know too many good MMORPGs that encourage overgeared players to prey on weaker competition and if any allow it, I'm sure it is frowned upon.

    We are both fighting for the same thing, a better PVP. We just have different ideas. I think we should all pressure for some normalization of gear because tenacity and gear differences is the biggest factor in imbalanced matches (imho).
    I'm sorry man, but this is completely wrong. What do you think 70 PVP is now? "overgeared players to prey on weaker competition"... you made my point for me. Thanks.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


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  • lupisulupisu Member, NW M9 Playtest Posts: 86 Arc User
    edited February 2017
    Aside from twinking? Well since wanting to twink is the only argument for this in the first place there's not much to add. There is nothing stopping people from doing low level pvp by repeatedly leveling toons. Aside from the cost and effort of leveling artifacts and artifact equipment sets, and yes tho you try to paint them as non existent, the lvl 60 sets are still there.

    The reason lower level pvp is more equal is the same as why things weren't quite as bad before mod 6 hit. It's the use of the old stat curves with diminishing returns rather than anything to do with those so dreaded boons. For all that people rave about how bad boons are, when you actually look any sort of data it gets pretty obvious that it's Gear>Mounts>Boons if you look at what decides a fight between a fresh 70 and a BIS toon. This is without even considering the fact that it takes about a month to farm all the boons in game. And the last time I saw a serious timeline for someone gearing up, without outside help, to 3k, which is barely enough to make a dent these days, was 6 months in comparison.

    I get the appeal of a game mode where you'd never be forced to step into pve, or work for any gear for that matter, again no mater what new content gets added. It makes zero financial sense for the devs to give us that however. If equalized arena fights are what we want why can't we ask for that straight up? Instead of asking for a mode where people would be slaughtering opponents with half their stats instead of a quarter of them.

    PS. on boons 4/8 pve boon trees open up before level 70. So 60s pvp at least would still have those if locked.
    Post edited by lupisu on
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    lupisu said:

    Aside from twinking? Well since wanting to twink is the only argument for this in the first place there's not much to add. There is nothing stopping people from doing low level pvp by repeatedly leveling toons. Aside from the cost and effort of leveling artifacts and artifact equipment sets, and yes tho you try to paint them as non existent, the lvl 60 sets are still there.

    The reason lower level pvp is more equal is the same as why things weren't quite as bad before mod 6 hit. It's the use of the old stat curves with diminishing returns rather than anything to do with those so dreaded boons. For all that people rave about how bad boons are, when you actually look any sort of data it gets pretty obvious that it's Gear>Mounts>Boons if you look at what decides a fight between a fresh 70 and a BIS toon. This is without even considering the fact that it takes about a month to farm all the boons in game. And the last time I saw a serious timeline for someone gearing up, without outside help, to 3k, which is barely enough to make a dent these days, was 6 months in comparison.

    I get the appeal of a game mode where you'd never be forced to step into pve, or work for any gear for that matter, again no mater what new content gets added. It makes zero financial sense for the devs to give us that however. If equalized arena fights are what we want why can't we ask for that straight up? Instead of asking for a mode where people would be slaughtering opponents with half their stats instead of a quarter of them.

    PS. on boons 4/8 pve boon trees open up before level 70. So 60s pvp at least would still have those if locked.

    Where to start? FIrstly, lowbie PVP has a cap on twinking that is SOOOOOOOO much lower than the cap on lvl 70 PVP. You're comparing apples to oranges. Being able to level lock allows players to CHOSE where they want to fight. They don't have to lock in the 60's they can lock in the 50s if they'd like. It puts everyone on the level of just getting enchantments and an artifact. Mount bonuses aren't super cheap but once they get those things they're able to do PVP at that level, essentially "maxed" for as long as they'd like bringing much more fun as a return on their investment.

    As far as asking for balance it's been done, like a lot, here's my latest example: arcgames.com/en/forums/neverwinter/#/discussion/1227023/pvp-the-issues-all-of-them

    Anyone who "twinks" will have set foot in PVE and continue to do so most likely to keep their main in top form, they may even go PVE entirely with them and ignore PVP at that level because it's dull fighting pugs who have less than 1/4th of your stats or boons or gear etc, etc, etc. PVP is never 'forced' on anyone, they go in of their own accord... whether at level 40, 50,60, or 70. This simply allows more players to have more balanced matches where the "MAX" cap is miles lower than at 70. I've seen this work in other games, it's a beautiful thing. The sad part, and believe me if you knew me you'd know how sad this is, is that I must make this as a suggestion for balance sake. However, it's come to this point. Either balance, do something like this as a holdover or temp fix, or figure out some other means of correcting the issue. PVP is terribad at this point at lvl 70. This is an easy fix.

    Thanks for your time.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • crowdsourced#3904 crowdsourced Member Posts: 218 Arc User
    There is no doubt level 70 PVP is imbalanced. I can actually follow your train of thought with lvl 60 PVP being more "simpler" and more similar to PVP back in the old days before Cryptic kept introducing more unnecessary clutter.

    I just cannot inherently support the idea of pushing for 60-69 PVP for all the reason's I've stated already. We've (Cryptic for the most part) polluted level 70 PVP and now we're moving to a different land to dumb all our trash in.

    I'd rather push for gear normalization and an algorithm more focused on player's item levels than anything.
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User

    There is no doubt level 70 PVP is imbalanced. I can actually follow your train of thought with lvl 60 PVP being more "simpler" and more similar to PVP back in the old days before Cryptic kept introducing more unnecessary clutter.

    I just cannot inherently support the idea of pushing for 60-69 PVP for all the reason's I've stated already. We've (Cryptic for the most part) polluted level 70 PVP and now we're moving to a different land to dumb all our trash in.

    I'd rather push for gear normalization and an algorithm more focused on player's item levels than anything.

    You're still not hearing my entire discussion. It's not just 60-69, although this is where you seem to be stuck on. You could level lock at 20-29, 30-39, 40-49, 50-59. Whichever you find most fun. Hate dealing with SE? PVP at 40-49 for a while, etc. You can't just use one level cap as your argument. It gives loads of options for players.

    That said, I'm already pushing for gear normalization, at this point, frankly, I'm willing to suggest anything that might bring back some balance and interest in PVP. That's my whole gist brother, I want the Devs to do SOMETHING that will help increase PVP population, fun, skill, and balance.

    To that end, until I see some move on their part, I come up with creative suggestions in hopes they may give us some crumbs from the PVP table.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • rustlordrustlord Member Posts: 1,454 Arc User
    edited February 2017
    TR stares O.O

    Level locks 10-19 with T.Vorp on a Lashing Blade

    /pun
  • edited February 2017
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  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    rustlord said:

    TR stares O.O

    Level locks 10-19 with T.Vorp on a Lashing Blade

    /pun

    Looking at your SE combat quote on your signature, which could possibly be worse?
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User

    This sounds like level 70 PVP is finally dead. This would make low level PVP more toxic than level 70. Lowbie PVP is for leveling up, not entertainment for those bored with level 70 PVP. Maybe if you could not have anything above rank 8s and Lessers, it could work.

    The devs killed PVP, I'm coming up with potential work arounds till they decide to try and fix it. This is one possibility, help me brainstorm others and maybe we'll be able to help offer some tangible solutions.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


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  • kiraskytowerkiraskytower Member Posts: 455 Arc User
    edited February 2017

    This sounds like level 70 PVP is finally dead. This would make low level PVP more toxic than level 70. Lowbie PVP is for leveling up, not entertainment for those bored with level 70 PVP. Maybe if you could not have anything above rank 8s and Lessers, it could work.

    The devs killed PVP, I'm coming up with potential work arounds till they decide to try and fix it. This is one possibility, help me brainstorm others and maybe we'll be able to help offer some tangible solutions.
    The way to keep lowbie PvP fun is not to let people keep their twinked out characters there forever - it's to simply add a level requirement to stuff like high level enchants, weapon enchants, and other such unbalancing items. Level locking would just add to the population of level 19 characters with a Trans Feytouched enchant and straight rank 12s ... stuff that should be restricted to level 70 characters.
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  • waywardwizard#4349 waywardwizard Member Posts: 201 Arc User
    Good idea. Everyone can find their own pvp sweet spot and sit there for as long as they want. Heck Id even create alts just for that.

    But that would mean many of us playing for fun without being pressured into buying nothing more than what we already have. Bad for the devs. The PVP grief caused by all the stuff detailed in your other thread is a great stimulus for spending. Ive seen it first hand with people i know who throw money at the game just to be competitive in PVP.
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  • waywardwizard#4349 waywardwizard Member Posts: 201 Arc User

    But, that is something that is killing the whole game. PVP is dead due to that, now with 3.1k-but-really-4k PVE content, they are killing PVE the same way. There have to be other ways to monetize the game that are not self-destructive.

    Of course there are! Just look at the success of Guild Wars 2. Neverwinter however has been built from the ground up as truly "free to play" game ;) . It cant function otherwise.
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    edited February 2017

    This sounds like level 70 PVP is finally dead. This would make low level PVP more toxic than level 70. Lowbie PVP is for leveling up, not entertainment for those bored with level 70 PVP. Maybe if you could not have anything above rank 8s and Lessers, it could work.

    The devs killed PVP, I'm coming up with potential work arounds till they decide to try and fix it. This is one possibility, help me brainstorm others and maybe we'll be able to help offer some tangible solutions.
    The way to keep lowbie PvP fun is not to let people keep their twinked out characters there forever - it's to simply add a level requirement to stuff like high level enchants, weapon enchants, and other such unbalancing items. Level locking would just add to the population of level 19 characters with a Trans Feytouched enchant and straight rank 12s ... stuff that should be restricted to level 70 characters.
    Correct me if I'm wrong but do you picture this as a hazing process anyone under level 70 who doesn't already have a lvl 70 toon will go through and make the PVP experience horrible for them as they level up? Are you afraid this will turn people off from PVP altogether as they level to 70?

    The reason I ask is so that I can make a couple of points:

    1) Anyone who levels up an alt already twinks them with rank 12's and transcendents, they're already in lowbie PVP. So it is there, if to a lesser degree, even now.

    2) Right now it takes anywhere from a day and a half to a week (or longer if you reeaaally drag your heels) to get to level 70. Unlike many games, running the story line gets you to level 70 very quickly. Now, if you want the elemental weapons and all that, it may take longer because you stall in each area there but you can be 70 pretty fast in comparison to some other MMOs end games.

    That said, "lowbie PVP" isn't a huge thing right now, it's a means to an end and kinda fun for some people as they level. Then they hit level 70 and are suddenly like "WTF IS THIS?!@!?" and quit PVP anyway.

    The idea that if we drop PVP down and level lock it's going to destroy even more PVP doesn't make any sense. Once people reach level 70 they stop PVPing as it is. If we drop it down, lowbies may be less inclined to PVP (although even an ungeared players with rank 7's and a lesser vorpal would have WAAAAAYYY more chance to kill a BIS at that level) but the only difference is that they quit PVP now instead of later.

    I don't think, however that would entirely be the case, right now fresh level 70's can try and 5v1 a BIS player and he'll insta kill them all. That WILL NOT happen at low levels. At best it gives them an advantage in 1v1 situations, but the HP, the Heals, the Gear sets, the Artifacts, the Weaponsets, the Campaign boons WILL NOT be there to save them or deflect and kill pugs or heal them etc....

    tl:dr I understand where you're coming from but I think you're missing aspects of the current PVP paradigm vs. what this suggestion entails.

    Thanks for your reply.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • kiraskytowerkiraskytower Member Posts: 455 Arc User


    1) Anyone who levels up an alt already twinks them with rank 12's and transcendents, they're already in lowbie PVP. So it is there, if to a lesser degree, even now.

    This is part of my point ... we already have enough twinked out characters in lowbie PvP totally destroying any hope of balance. To make matters worse, all the "anti-botting" restrictions make it so an actual new player cannot even pull out their wallet and compete. Their first impression of PvP is going to be a totally unfair fight they cannot possibly win.

    If there is any hope of maintaining balance or a fair fight at the low levels, enchants need to have a minimum level added ... no way a level 19 character should be allowed to use a transcendent vorpal or a rank 12 radiant.


    2) Right now it takes anywhere from a day and a half to a week (or longer if you reeaaally drag your heels) to get to level 70. Unlike many games, running the story line gets you to level 70 very quickly. Now, if you want the elemental weapons and all that, it may take longer because you stall in each area there but you can be 70 pretty fast in comparison to some other MMOs end games.

    That said, "lowbie PVP" isn't a huge thing right now, it's a means to an end and kinda fun for some people as they level. Then they hit level 70 and are suddenly like "WTF IS THIS?!@!?" and quit PVP anyway.

    The idea that if we drop PVP down and level lock it's going to destroy even more PVP doesn't make any sense. Once people reach level 70 they stop PVPing as it is. If we drop it down, lowbies may be less inclined to PVP (although even an ungeared players with rank 7's and a lesser vorpal would have WAAAAAYYY more chance to kill a BIS at that level) but the only difference is that they quit PVP now instead of later.

    Right now the PvP population is low ... very low. Primarily because of the fact that new players have no chance to get into level 70 PvP without getting repeatedly abused by 4K+ monsters. So of course many quit at that point ... level 70 PvP needs to toss the ELO system and move to a simple item level based set of queues - but that's a separate issue. What you are suggesting will actually encourage twinking and make it so new players cannot even enjoy PvP leveling to 70 just so a few twinked out players who cannot handle level 70 PvP can enjoy being on top of the pile. You are right, it would drive them all away at a far lower level than 70, and that's not good for the future of PvP at all. The goal should be to bring new players in to PvP, not find new ways for old players to abuse the new players.
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  • nezdin#5514 nezdin Member Posts: 259 Arc User
    I like the creativity here, but I do not believe this will be a satisfying solution. Apart from points made by crowdsourced and kiraskytower (I definitely believe that high level gear should be banned from under 70 pvp - if it is not, what will new players to the game make of all of this when they pvp?) I think most players would become quickly bored with the limited options (encounters, dailies, etc) available at level 10, 20 etc. Level 60-69 may be a sweet spot though.

    PS1: to those who mention the example of trans vorpals at level 20 - I don't think that is even feasible as weapon- and armour-slots in equipment only appear at level 60 if I am not wrong.

    PS2: @tolkienbuff I do like the list of PvP issues you enumerate in your other post; I did ask you, there, whether you have an idea about how to concretely achieve those changes (coordinating inter-alliance efforts, lobbying, PUSH PUSH PUSH) but you did not reply. Maybe you tend to think it is all futile.
    Nezdin (DC)
    Aelan Icebleed (CW)
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  • nezdin#5514 nezdin Member Posts: 259 Arc User

    Mulhorand weapons have no level requirement and armor enchantment gear starts at level 56.

    Yes, you are right. TVorp Lashing Blades at level 20 it will be then! :/
    Nezdin (DC)
    Aelan Icebleed (CW)
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    Allow also a vote to ban from pvp players used a specific enchant for months to prevent chill stacks to stay on their body while that wasnt wai and it get fixed.
  • crowdsourced#3904 crowdsourced Member Posts: 218 Arc User

    Allow also a vote to ban from pvp players used a specific enchant for months to prevent chill stacks to stay on their body while that wasnt wai and it get fixed.

    That's not Cryptic's style to allow a vote to ban one of their 'features'. It will probably be up to the community to decide on that
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