Almost 50% of the attempts fail because of people abandoning the instance or campfire sitting when things are not going smoothly. Nearly half of the remainder also end up in failure because the timer on Tiamat's heads apparently does not register a kill until the entire death animation completes. When this happens on the last head, all of the heads resurrect and regain a significant chunk of health back.
I have seen the second failure scenario many times lately, once and sometimes even twice on the same attempt. You take the health of the head down to nothing and after a few seconds the death animation starts. It seems to take upwards of 10 seconds for the animation sequence to complete and register the kill. All told, it may be that we lose 15-20 seconds of the time given for each round.
When it happens on the second round it is annoying, because you have to go through protecting the clerics again and hope that enough people stick around to finish things up on the next go. If it happens on the third round, you are pretty much screwed. There is not enough time for another shot.
Like the bosses in other dungeons/encounters, I believe Tiamat should register the kill immediately after the last head goes to zero health. Losing 10-20% of your limited time to an animation is ridiculous. It adds insult to the initial injury of failed attempts due to quitters, especially during the very long grind for the final ToD boons.
Please look into this and consider fixing the behavior. Thanks...
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The only way to not get the campers is with a good premade, preferably with your guild.
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