Three, was using bubble and icey terrain for first 2 tries and it didn't seem to help so I removed it completely and ignore the mobs most of the time and it worked. Hence why it only took 43m to complete that run.
2 Dark rank 12 for lifesteal, 3 brutals rank 12 and 1 radiant rank 12. Had 2 royal avenger necklaces and 1 adorable bite ring. I pretty much balance all my stats to have 100% crit and enough lifesteal and defense/hp to stay alive.
thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
edited February 2017
Well, I gave them all a go:
It was done on preview (side note, I hate having to use injury kits on preview...I hate note having VIP.)
I failed once on eCC and twice on eToS. The reason I failed on eToS is because for some reason the 2 ghost's lazers were invisible. The reason I failed on eCC was because I tried with a sellsword the first time.
Some notes from my attempts:
1) I race rerolled to human and put the extra 3 points into learned spellcaster. 2) I was MoF thaum with Icy Veins. 3) For eCC and eGWD I used my mod 10.5 solo dungeon setup, for eToS I used my mod 11 setup because I was curious what I could do with it.
My mod 10.5 setup is as follows:
1) Full Relic armor+weapons. 2) Feytouched weapon enchantment. 3) Soulforged Armor Enchant for the trash clear for all dungeons, Elven Battle for last boss eGWD, Negation for 2nd and last boss eCC. 4) Wheel of Elements for artifact. 5) Sellsword for eToS and eGWD, Blink dog for eCC, although any pet that has a teleport will do. The requirement of a pet with a teleport is a must for the final boss, otherwise you won't keep up bondings. 6) Savages on toons defense, darks on pets defense. 7) Brutals on my offense.
I took all boons that gave lifesteal.
My mod 11 setup is as follows:
1) Relic armor and weapons with the exception of the chest piece, where I used the Psion's Shroud for the 50k HP. 2) Lightning weapon enchantment for the lifesteal with buffed weapon damage+much faster trash clear. 3) Negation for armor enchantment all the time. 4) Wheel of elements for artifact. 5) Owlbear Cub for pet for trash clear (yes, an augment, I will get into why in a bit) and Sellsword for bosses, with the exception of eCC where last boss you need a teleport pet. 6) Savages on toons defense, darks on pets defense. 7) Brutals on my offense.
The big difference between mod 11 setup and mod 10 setup is you can run door to door during dungeon solos. The problem with using a bonding pet when doing this, is they get lost behind and you end up without the buff. Any buff is better then no buff, so for trash clear, owlbear cub is better than a bonding pet.
Rotation wise:
CoI (mastery), FtF, Disintegrate, Icy Terrain.
For eGWD:
Put shield on mastery and swap disintegrate with CoI. The reason for this is the boss likes to randomly jump and you will be 1 shot if you get hit without shield.
For eCC:
Swap Icy Terrain with Icy Rays for the final boss. The reason for doing this is because it is pretty much a single target fight between you and the boss, with the exception of the hexer wave and having Icy Rays to target both helps considerably.
Note on eToS:
Without lag and the boss bug I think I could have done the run in 15 minutes with the mod 11 setup.
Comments
Freedom!
(I don't know what to tell you besides "Nice!", since my CW sucks compared to yours)
Although I confess I haven't tried since I got the new weapons, I don't think I can pull this off regardless, so really nice work!
(How many tries did it take? XD)
RESPECT
@everyone else
Thanks
Do you still run abyss for group runs or are you sticking with Icy Veins?
It was done on preview (side note, I hate having to use injury kits on preview...I hate note having VIP.)
I failed once on eCC and twice on eToS. The reason I failed on eToS is because for some reason the 2 ghost's lazers were invisible. The reason I failed on eCC was because I tried with a sellsword the first time.
Some notes from my attempts:
1) I race rerolled to human and put the extra 3 points into learned spellcaster.
2) I was MoF thaum with Icy Veins.
3) For eCC and eGWD I used my mod 10.5 solo dungeon setup, for eToS I used my mod 11 setup because I was curious what I could do with it.
My mod 10.5 setup is as follows:
1) Full Relic armor+weapons.
2) Feytouched weapon enchantment.
3) Soulforged Armor Enchant for the trash clear for all dungeons, Elven Battle for last boss eGWD, Negation for 2nd and last boss eCC.
4) Wheel of Elements for artifact.
5) Sellsword for eToS and eGWD, Blink dog for eCC, although any pet that has a teleport will do. The requirement of a pet with a teleport is a must for the final boss, otherwise you won't keep up bondings.
6) Savages on toons defense, darks on pets defense.
7) Brutals on my offense.
I took all boons that gave lifesteal.
My mod 11 setup is as follows:
1) Relic armor and weapons with the exception of the chest piece, where I used the Psion's Shroud for the 50k HP.
2) Lightning weapon enchantment for the lifesteal with buffed weapon damage+much faster trash clear.
3) Negation for armor enchantment all the time.
4) Wheel of elements for artifact.
5) Owlbear Cub for pet for trash clear (yes, an augment, I will get into why in a bit) and Sellsword for bosses, with the exception of eCC where last boss you need a teleport pet.
6) Savages on toons defense, darks on pets defense.
7) Brutals on my offense.
The big difference between mod 11 setup and mod 10 setup is you can run door to door during dungeon solos. The problem with using a bonding pet when doing this, is they get lost behind and you end up without the buff. Any buff is better then no buff, so for trash clear, owlbear cub is better than a bonding pet.
Rotation wise:
CoI (mastery), FtF, Disintegrate, Icy Terrain.
For eGWD:
Put shield on mastery and swap disintegrate with CoI. The reason for this is the boss likes to randomly jump and you will be 1 shot if you get hit without shield.
For eCC:
Swap Icy Terrain with Icy Rays for the final boss. The reason for doing this is because it is pretty much a single target fight between you and the boss, with the exception of the hexer wave and having Icy Rays to target both helps considerably.
Note on eToS:
Without lag and the boss bug I think I could have done the run in 15 minutes with the mod 11 setup.