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Best way to build CA damage?

c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
edited May 2016 in The Library
So, I've been trying to find the best way to utilize the Combat Advantage damage and I'd appreciate both theories and actual statistical data on this particular topic if someone's willing to share and/or explain in-detail.

The way I see the Blink Dog and Intellect Devourer combo and the way I understood it is not adding to my calculations, which is why I think there's a bug of sorts, if not - them I'm plainly wrong.

So, without further ado, please tell me how's the CHA applied in terms of Crit and in terms of CA damage?

I reckon that the 25CHA is actual 15% Critical Chance and 15 % Combat Advantage which work sort of like a teeter toter per strike.


1st Question is, am I wrong to assume that it works that way? When Critical Chance is applied, you do not get the extra 15% Combat Advantage, correct?

2nd question is, are any of the Combat Advantage boons broken currently or is it just that the profile info is not showing the extra CA percentage (which is bad)? Anyone having a similar problem?

And ultimately my 3rd question is - what's the maximum potential CA damage and whether it gets applied both to the Critical Strike (the little lightning
) and the Regular Combat Advantage damage (little sword )

I'm pretty sure that I saw it being applied twice in the single hit on a single enemy, once in an actual Critical Strike and once additionally as a Combat Advantage damage. No proc or anything similar, so I'm trying to pinpoint this particular feature game-wise.

The formula I'm wondering is 1 x Sudden Storm on 1 x enemy = ( + ) + ??

In numbers : (100.000 + 25.000) + 25.000 = 125.000crit + 25.000ca Sudden Storm hit?

Thanks
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language

Comments

  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited May 2016
    if you are renegade you create combat advantage damage windows as one of your feats for you and allies .. that will activate regardless if you or pets/ allies are flanking the enemy (creating combat advantage) this might be something you are seeing in your data ..
    there is also one on the renegade path to increase crit for allies as well ... might be altering damage results or spiking them as well ...
  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    Mmm, yes, that is the concept of Nightmare Wizardry feat. Another way is to use Steal Time on TAB [spell mastery] as well.

    Due to the time my job takes away from my daily life, I'm in no position to meddle with the statistics, though. I guess someone will eventually explain it in-detail. Anything helps, really. :}
    True Neutral
    Left the Game due to heavy Damage Control & Missing Spanish Language
  • niadanniadan Member Posts: 1,635 Arc User
    The issue with Steal Time, the CA is up for an extremely short time. At least it was the last time I tested.
  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    Indeed. It's about 6 sec, giving just enough time to cast Icy Terrain followed by Sudden Storm. It's doing good for the Stronghold encounters. It leaves CoI kind of redundant at that point, which is why it's swapped for the Disintegrate.

    Another nice addition to it is the speed possibility and the ability to kill 2 groups of enemies since the CA bonus is applied over a very long distance with ST tabbed.

    It's very useful for the huge amount of enemies when Renegade isn't around.
    True Neutral
    Left the Game due to heavy Damage Control & Missing Spanish Language
  • masterogamasteroga Member Posts: 474 Arc User
    edited May 2016
    There is no icon for crit + combat advantage. You can definitely have both at the same time. Once you have combat advantage you will only see orange lighting bolts (crit strike) and yellow swords (non- crit that had combat advantage.)
  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    edited May 2016
    Hm, if it was mod 5 I'd consider that you're completely correct, however I've experienced something different in mod9 which made me to rethink the CA schematics since certain things do not add to it, ergo this topic in the first place, but thank you nonetheless.
    I'm pretty sure that I had both Crit and CA at the same time from a single use of Sudden Storm.
    True Neutral
    Left the Game due to heavy Damage Control & Missing Spanish Language
  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    I realized that CA bonuses are not as effective as they were before, which makes the use of CA even less useful for a low IL builds. Way to ruin Renegade CW and TR damage bonuses. : /
    True Neutral
    Left the Game due to heavy Damage Control & Missing Spanish Language
  • aakrasiaaaakrasiaa Member, NW M9 Playtest Posts: 17 Arc User
    Pardon the zombification...

    @c1k4ml3kc3 - Would love to know more about your findings.
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