Class, like the CW has way too much CC for PvP. They have such a CC combo, you can never reach them if you were a melee class, especially an OP. There is CC immunity on certain powers and artifacts, but even then a CW can still flash away.
All of the classes that can dodge and gain lots of stamina quick is just so unfair to even land a hit on them. CW, DC, TR, SW, and HR. There needs to be a system to be able to have an even match against dodging classes.
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If you're a casual PvP'er, you should be aware that there are a LOT of players that have spent hundreds of hours on their characters just to PvP. Equalized PvP is not in this game and probably never will be. Adjust.
OP - Sunshine: 16000 IL
Casual Dailies
If you have problems hitting people in pvp, I suggest increasing your mobility as well.
Use attacks that are quick or that have some range to them.
Now I run faster than legendary mounts, but still my slow attacking at wills can't hit players that move quickly. So, nothing to do but change attack powers. At least I can catch up to them.
The root cause of NW PvP's failure has been REactive MIcro changes rather the PROactive MAcro changes.
First, an example of PROactive MAcro change.
Tenacity. CC complaints the spring of 2014 were a major Dev motivator to the introduction of tenacity. Tenacity wasn't perfect. But it was systemic (macro) and proactive. As a result, PvP QoL improved for everyone and PvP saw a resurgence in population.
Reactive "Micro" changes like CC balance nerfs never improve the game. They just shift the rage from one class to another.
CW Entangling Force is OP? Adjusted. Rage shift.
GWF Unstoppable is OP? Adjusted. Rage shift.
HR Crushing Roots is OP? Adjusted. Rage shift.
GFs AoD is OP? Adjusted. Rage shift.
TR's ITC is OP? Adjusted. Rage shift.
I could list a dozen more micro-fixes to PvP CC since I started in Mod 2. Let's be fair and give credit where it is due: the devs honestly were listening to these CC complaints and responded.
But urging more "micro changes" and class-specific nerfs are not the solution. Nothing short of a macro "reset" of the whole PvP system will cure it.
Expect to see that PVP reset sometime after release of the third Domination map. /s
http://m.imgur.com/a/nluBl
I am Took.
"Full plate and packing steel" in NW since 2013.
MOD6-MOD10.5 trapper does exactly the same thing with roots-dazes.
A CW can be dodging 24/7 and still dies from DoTs and undodgeable attacks. And OP has a shift mechanics that gives CC immunity, maybe you should use that?
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)