Hello
Here I would like to write my opinion about skill of guardian fighter [Into the fray]. I have nothing to say about it's damage buff (because it's really balanced now). But I would like to write some words about speed buff.
1)This skill provides very high movement speed for guardian fighter and for his teammates while it's active. Also [Into the fray] has low cool down what lets to guardian fighters to keep it active almost always. It makes guardian fighter too mobile.
2)Because of this some range classes still have troubles with countering guardian fighter's damage. Not because it is very high (it is already really that what it exactly should be). But because range classes just can't keep distance from guardian fighter while he is too fast.
3)Also I would like to add that high movement speed was advantage of great weapon fighters (their shift mechanics). That was their feature. But now this mechanics is mostly used by guardian fighters.
So, due to these problems I would like to ask about decreasing speed buff of [Into the fray] because this skill is already very strong as source of damage boost.
1) I hope this change will let to range classes better play against guardian fighters because it will not be so easy for them to reach their target anymore. Here I would like to add that it will be second part of nerf of guardian fighter's breaking distance skills (as we know that previously cooldown of [Linging strike] was increased and [Threatening rush] now can't be used under root effects).
2) I think that this change will make breaking distance skills more actual in some situations. Also increasing of their influence will help to devs to balance guardian fighter's ability to reach his target (calibrating range and cool down of breaking distance skills).
2) Also this change can make guardian fighter's mechanics more different from mechanics of great weapon fighters.
Also there is need to say that [Into the fray] helps for guardian fighter to counter very strongly slowing down daily power of trickster rogue [Courage breaker] (used with [Smoke bomb]). But for do that guardian fighter still will have [Line breaker assault]
So, thank you for your attention
And sorry for my english
I'll be glad to read in comments about what you think about this
_______________
Added December 27:
Thank you all for your comments (they gave me some things to think about)
I understand that my opinion is only my and that there are a lot of experienced players who have their own opinions about this point.
So, due to this I would like to partly change my suggestions in the following way.
1) I still think that speed buf of [Into the fray] lets to dd guardian fighters to reach their target too fast. And I still think that speed buff should be deleted concretely from [Into the fray].
2) BUT after your comments I think that this speed buff should be moved from [Into the fray] to tactician's feat [Inspiring leader]. I mean tacticians who learned this feat still will be able to increase speed to themselves and to their allies for the duration of [Into the fray].
Further I would like to discuss why I changed my suggestions in this way and how it will affect some game aspects.
Speed buff gives some TACTICAL advantage to guardian fighter and to his team. Because they become able to faster take positions and faster make needed movements. And as I remember it is role of tacticians to give this advantage. I think that this change will make this role much strongly marked.
So, there will be no changes in speed buff for tacticians who learned feat [Inspiring leader]. But other specs of guardian fighter will not be able to use this speed buff.
Also I think that change of speed buff with changes of [Knights valour] that I suggested in this thread [
http://www.arcgames.com/en/forums/neverwinter#/discussion/1225994/guardian-fighters-skill-knights-valour-some-suggestions-and-ideas] (sorry for cross linking) will make tacticians, conquerors and protectors more different.
So thank you again for your comments
Thanks to them I got this idea
And now I would like to ask you to write your opinions about these changed suggestions
Let's together make our favorite class more interesting to play
Comments
Itf was already nerfed to where it should be, leave it alone.
1. You are a BIS/well geared DD and you can solo that HAMSTER, ENGAGE!!!
2. You are/ have in your party an decked out AA DC. You dont get dmg at all, ENGAGE!!!
3. You are a perma TR. Mobs cant hit what they cant see, ENGAGE.
4. You are non of the above, but you really really want to be paingiver, you engage and you die. Those idiots in your party ignore you, stealing your precious dmg and ruining your day. You blame the slow tank for not tanking and the DC for not healing, ignoring the facts, that they where not present bc this stupid classes have no sprint and that you left the group with some trash adds, to get more dmg in an 'untapped' mobgroup.
5. You are the tank. Whoever can pull and survive, good for them. The rest has to wait until you engage, regardless ITF.
In all of the above scenarios only the first 3 'boost' GFs dmg with ITF, but lets be honest, if you are that decked out and the GF does more dmg you are doing something wrong. My conqueror GF was paingiver in some dungeon runs. He has 3.4 ish and IL R 12 bondings. A PvE DD with similar gear should do more dmg. A lesser geared DD does less dmg bc of his lesser gear, not bc of ITF. Regarding PvE leave it alone. PvP, I dont know.
Dont make connections, where no connections are. A BIS DD soloing a dungeon with min 1.7k IL does not show, that he is broken OP, but that the has outgeared the dungeon. A GF dealing more dmg then a DD does not need an ITF nerf, but better DDs.
Once they get off thier arses and actually do that, then ask away.
Also GWF has been mired in mud for like 1.5 years.. it used to be the best and maybe most brilliant melee class i have ever played in a mmo.. Now about every class is more responsive, the moment you are out of stanima, you are standing still and stuck on a gwf.
They added delay after delay (ahem, cough, due to mod 2 gwf) and never restored those.
Even sprint, sprint with our SW and sprint with your GWF.. WORLDS of difference.
Which just doubles down on the fact, that asking for pvp nerfs that effect every aspect of the game, isnt good.
They HAVE to be seperated to fix both sides.
95%+ of the player population does not play PvP regularly. Of those that do some of them don't even think this is an issue. It's likely that something like .1% of the player base cares about this. There are a lot of issues in PvP that you could focus on that matter. This isn't one of them.
I think based on what we have seen in the past, making small targeted changes in PVP has only made things worse, and much more for PVE. What class balancing needs is a sweeping change for all classes. Or probably even changing the mechanics of domination as a whole so it is not so one dimensional. Probably allow for players with high survivability to be usefull rather than completely favoring killers.
Second, speed comes from so many sources, to change only ITF will not change things. Mount powers, mount bonuses, artifacts, enchants and more, all enhance movement. Lunging strike and Threatening rush were nerfed because they ignored movement bonus and worked more like an instant teleportation. To say that a ranged class cannot get out of the way of a GF with ITF in PvP says more about the team make up and positioning of the ranged class and his/her choices for gear and bonuses than it does to the over-speedness of the GF. Even without popping ITF, I outrun GWFs over the long distances who sprint and use up stamina BECAUSE I have made choices to boost my speed. Most of these choices are available to other classes as well. To nerf the function of ITF on the GF because opposing players in PvP have made their own team decisions and play style is incredibly short-sighted.
Third, I posted (several months back) a different boost to Tactician, so that the capstone does more than just give AP gain. I suggested to give it 2x the range for ITF (100') and AP gain of 100'. Thus, in both PvE and PvP, a Tactician GF in your party will give you more room to position as a ranged foe and get the speed bonus from your own GF at 100' and not just 50.'
Guild--And the Imaginary Friends
Not even the main reason we use it in PvE, just a nice side-effect.
ITF makes dungeons fly by quicker, saves minutes overall running fight to fight. Creates more playing time. ITF speed improves QoL for everyone.
Remove ITF speed from PvE just to cause another micro-Nerf to the awful NW PvP?
No thanks.
I am Took.
"Full plate and packing steel" in NW since 2013.
I would say the problem with the opposing player in PvP who lacks speed is they think dps is all that they need and dont bother with speed, either for themselves or for their team make-up. And, when they come across a GF that is rated for speed AND who boosts the team as such, they are rudely awakened that speed is more than an afterthought in the utility option. Since you say you play the GF, you would know all this, but your presentation of ITF is so individual, you make it sound game-breaking in PvP for the GF. It is not.
Guild--And the Imaginary Friends
You really think they got a "Masterplan"