Hi all. I leveled a SW up to 60 and have enjoyed that playstyle. Good aoe capabilities and damage output for solo and dungeons while leveling. I stopped briefly to begin leveling a DC (currently 41). I like the idea and am getting a hang of the Divinity concept, however I don't see much of a need for healing.
Now, I understand I'm not even 70 yet and have not experienced end game content, but most of the game seems like a dps race instead of a traditional mmo group structure (i.e., required = tank + healer; with dps/buff/debuff mixed in).
So, my question is this: If I get my DC to 70, will he be used much for the healing, buffs, dps, or not much at all?
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My experience with levelling my cleric has been starting out as a faithful clutch healer (AC faithful dipped in virtuous when gift of haste was overperforming, as Mod 6 at the time required near perfect damage mitigation or AP gain with a protector OP combined with flash healing to prevent one- or two-shotting from critters), then respeccing into a dps cleric (DO full righteous) once the armor penetration 'bug' was fixed in order to finish levelling/getting boons, and now ending up as a full buff/debuff cleric (AC righteous dipped in virtuous for gift of haste).
Regardless of the paragon and capstone you choose, all clerics will offer benefits to a group and will be welcomed in many parties, but you need to match your playstyle to your group in order to maximise their effectiveness and have a good dungeon/skirmish run.
Faithful is easy mode healing and very tanky, and with a weaker tank you could protect them enough to carry a PUG. It has excellent healing, and with enough HP, deflect, stamina regen, recovery and control resist, you can become near immortal in PVP. More so with an AC cleric using Anointed Army.
Righteous is just better overall for personal dps and buffing, so doing your dailies and dungeon/skirmish runs with experienced groups becomes more efficient. AC again for the AA daily, combined with hastening light (the spell twisting for clerics) and AP gain boons/items/stats will make you a tanky, buffing beast where healing becomes secondary.
Having said that, there is the telegraphed rework to DCs, so that might change the playing field for many of us. But the good thing about clerics are that we are adaptable, and will still be able to fulfill an effective party role, whether it is damage mitigation, buffing, debuffing or healing. You've just got to enjoy the playstyle you choose, and of course, prevent too many party wipes and make your group runs as efficient as possible.
Maybe not the best for leveling (??) but it's not too bad. With the recent CTA, I wanted to get the Peg Leg. Ran about 40-45 CTA's at lvl 38. Although my dps was non-existent on the lvl 60 mobs, I did everything possible to heal and buff the whole time.
Even the healing feat paths (faithful, virtuous) have feats that allow them to become powerful buff machines. Faithful builds divinity the fastest (ie, multiple empowered effects) which works well with its "automatic" healing while AC Virtuous combines massive healing, AP gain and access to both Battle Fervor and Weapons of Light.
Righteous is unique because it's a feat path that focuses on attacking (the damage is more of a side effect). It builds AP the fastest and its attacks carry powerful debuffs.