Hey all,
I'm a DC AC Righteous, with 2.7K iLvL, and have been trying to get in a group that can defeat Orcus. Whether with friends (3K ilvl DPS) or pugs (some great, some average) and I'm yet to be in a group that can defeat him.
I've tried any variation of my powers, and what I've seen online about how to defeat him, but nothing seems to work.
In fact, 2 pug runs were flawless up until Orcus. No deaths, 1 or 2 revives, and just blasting through the whole dungeon. But then enter Orcus, and Skedoosh.
So the question really is, should we do something specific? Is there a specific strategy that anyone can share or link to?
Here's what we do:
1- DDs and myself head behind Orcus, while Tank engages (I've gotten to the point of using Anointed Army daily before to avoid the one-shot).
2- Tank keeps aggro, I place shield with Orcus roughly at center, and buff / heal as necessary, reapplying my dailies as soon as they pop.
3- When he does his roar thing, watch out for whichever mechanic he will be throwing, Gas sphere, Tether, moving death orbs...avoid damage (or try to)
4- Resume DPS.
The best we ever got was to bring him down to 25% remaining health.
It seems like a straightforward fight, but we just can't seem to finish it. So any help would be super appreciated.
PS: Who do you think needs to be given specific information? Myself? the Tank? the DPS? all of us?
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Comments
Going in to the Orcus fight with only close-range dps classes is usually going to be a tough fight unless you have some good players with you. Tank class could be GF or OP and each takes slightly different tactics but basically comes down to survive the big hits and hold aggro.
For the most part the only thing you need to be concerned with is when Orcus calls the balls. That can cause chaos when pugging and is usually when things fall apart.
Honestly, a decent party with some low 3k IL working buffs/debuffs should be able to take him down with Orcus only getting off 1-2 of his big moves and if you're lucky it's the tether. Bonding runestones on companion helps too.
Also, if you like to live dangerously, get your slide timing down and you can move in first, slide through Orcus' initial strikes instead of using AA. Pulling that off lets you pull aggro for a sec so the tank can get in position and then you just get to work with debuffs/buffs/heals etc. I think you have to slide two times as Orcus gets off at least 2 shots at the beginning.
(a) is the tank holding aggro and (b) who drops first.
Hopefully the tank knows what they're doing and the issue isn't (a). Watch to see who drops 1st and note if they are expendable - i.e. if getting them up puts someone else at risk then it has to be worth it because it's either you (dc) or your primary dps'er.
Speed of killing Orcus is a key factor in the win/lose chance. The longer it takes to kill him, the longer he has to kill you. You should be running at least one decent debuff on Orcus and this should have as close to 100% uptime as possible.
You should hit AA whenever he fires off a 'special' and immediately when he comes down from the ceiling - immediately follow your Daily with your DC Sigil.
Bear in mind that AA is not as good a damage buff as HG so AA is for when you see or expect a big hit and HG is for immediately after one and everyone resumes full DPS.
If you have GWF's in your team then make sure Astral Shield is Empowered as one of them dying can also bring down a GF via KV and that you are using a good combo of Astral Seal and Blessing of Battle so everyone has a combination of extra defence and healing just from hitting Orcus.
A combination of E.AS, DG, normal BTS and Divine BTS plus HG should provide enough de/buffing to kill him quickly - plus your 2 at-wills for minor boosts.
If you get distracted trying to fire healing encounters toward ranged DPS players then you are diluting your efforts and everything starts to fall apart.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
... Unless I'm reading your issue wrong and you're struggling with a team of your friends, then I'm not sure what to make of it.
You yourself were using good tactics (DPS hits Orcus' back, back away from Orcus when he raises his hands, apply buffs, etc.), so it puzzles me as to why you didn't finish.
Everyone else has more or less said what I would suggest in terms of additional tactics.
As far as living dangerously, I was tempted a couple of times, but maybe this weekend I'll work up my courage Tank does a decent job holding aggro usually. Then it has been my experience where the Ranged die first.
Based on what's been said here, it seems we need to have the 3K to be able to burn him down much faster. A full pug was the best run I had so far, but things have improved for my friends a bit so maybe this weekend we give it a go.
In terms of distractions, I try not to. Triage is one of my favorite things about healing, and I tend to keep Bastion just in case, although I've been wanting to switch it out for Astral shield and keep Divine Glow and Break the Spirit. They've been loving the damage boost so maybe... That's actually an interesting idea. Thanks. Will see if we can have a run set up.
TBH, I just want to finish it. I don't really need anything from there, but it's more about bragging rights than anything else.
@rjc9000, yea, PuG's a MMO player's nightmare. I'm intimately aware of it, but have been quite lazy in trying to form a proper group.
Again, thank you all for the input. Seems we just might need better stats.
We can do rotation with our guild, just need 1 tank (GF/OP tank), 1 heal (DC/OP Heal), and 3 dd (at least 1 HR which know rotation for NO cooldown and keep tank alive with Fox Cunning).
Also use the maximum Protector compagnon possible if you want to add survivability to the group.
As for Orcus, Urabask is right. With that group, everyone was just behind him and whaled away. So, as long as everyone knows what they are doing, and are properly specc'ed (stats/powers etc) it's quite easy actually. But Orcus is quite unforgiving otherwise.
It's also useful if you can get a combo of debuffs from players. E.g. CW Ray of Enfeeblement, SW Pillar of Power, OP Bane & Aura of Truth, DC Empowered BTS. These all reduce Orcus's dps and help a lot with survivability as well as lowering his damage resistance so he dies faster.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox