Title says it all.
I've seen a lot of people saying that I may want to shoot for 95% DR instead of the commonly known 80% cap. Is there actual data backing this up, or more of a 'i feel tankier' sentiment?
I can easily hit that number with some rearranging of gear and old artifacts, but I'd like to know definitively that it's the right way to go.
Thanks for any and all feedback, shield brothers and sisters!
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80% DR is indeed the cap for effective DR, no worries about being wrong there.
But monsters have ArmorPen, which is typically 15% ArmorPen barring certain exceptions (ex: enemy Ambush Drakes).
So, to account for this average 15% mob ArmorPen, we stack 95% DR due to 95%-15%=80%.
I'm inclined to believe you, since I play on Xbox and we don't have testing software to make testing easier, but do you have proof?
Thanks.
DR 80%--- squishy feeling runnnung FBI
DR 95% far better
DR 80% at Orcus, onehits may occur
DR 95% no onehit any more
at 80% I am effective at 65%, a 500k hit causes 175k damage
at 95% I am at 80%, a 500k hits causes 100k damage
just try yourself , you will feel the difference immidiately
I should probably retest it at some stage since it has been a while. I did end up doing all the T2s, with the exception of CN or FBI.
Thanks guys!
THC
http://www.theholycrusaders.com/
Another thing to consider about Negation is its "ramp up time": because you only build stacks by getting hit, this means you have to survive many hits to make use of the extra DR. As enemies attack rather slowly in PvE, that might mean the stacks fall off in between or in the middle of a fight.
I believe KV is additional DR on your teammates (and the damage they take is passed to you).