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After Under Dark...

I have a level 62 GF. I just finished the Under Dark campaign. So now...what campaigns should I work on next? I know there is a flow of areas that you should work on next after completeing a previous campaign...but ALL the available quests are showing for level 62. So I'm kinda stumped where I should head next. Any suggestions would be helpful. Thanks in advance...

Comments

  • haterche#9820 haterche Member Posts: 32 Arc User
    Elemntal Evil (you get artifact weapon), Sharandar and then you will be level 70 and start the others.
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  • hartrek#9713 hartrek Member Posts: 54 Arc User
    Agreed. Elemental Evil then Sharandar then Dread Ring.
    And don't hesitate to call for help when doing the bosses. In all these zones everybody is very helpful. Even if you can solo the boss dungeons, it's much easier and faster in a two man (or even bigger) group.
    Gáleah Elóthanil  Female Sun Elf CW 70 2500
    Hartrek Runemaster Male  Dwarf  GF 70 2300
    Faeruil  Female Drow  TR 70 1600
  • fragger269fragger269 Member Posts: 5 Arc User
    I apologize, I was incorrect. I had finished the Whispering Caverns...not the Underdark. So I started doing the Maze Engine. I was planning on playing Elemental Evil next. Thank for your replies. Any other advice will be greatly appreciated.
  • caliosto#7183 caliosto Member Posts: 37 Arc User
    I've only done 3/4 of the EE campaign and I agree that the vast majority of the people there are incredibly helpful.
  • hartrek#9713 hartrek Member Posts: 54 Arc User

    I apologize, I was incorrect. I had finished the Whispering Caverns...not the Underdark. So I started doing the Maze Engine. I was planning on playing Elemental Evil next.

    Yeah, we assumed you mean the last levelling campaingn with the mind flayer end boss.

    Thank for your replies. Any other advice will be greatly appreciated.

    You asked for it ;). And since I went through this process merely a few weeks ago, here it comes.

    I assume this is your first character you got so far? It's much easier later, when you have a main who can support secondary toons with gear. But during the first walk through your first char is on her or his own. The difficulty really increases in the following content. And there is a level cap for the next zones, so it doesn't really help to simply grind and level. Starting with EE you need better gear. You get a main and secondary hand artifacts during the EE campaign. They make a nice set. Some time during EE you should also ask some people to help you with "The Vault of the Nine". I found it undoable solo in this stage. But it's pretty easy when done in a group. With this you will end up with four artifacts. Two artifact equipment pieces and two artifacts to go into the four artifact slots. You already have one from the first artifact quest, I hope.

    That's fair and good, but you will also need better armor. You can try and find appropriate gear in the AD auction house. But it's difficult and time consuming not spent gaming. But it can be fun itself. Depends on how you see it. You can also look out for drops in levelling dungeons. The chest at the end of those contains a blue piece in your level range, no matter which one you do. But you only get one key per day and in my opinion it doesn't pay to buy another one. These ADs are better directly invested in gear you get in the auction house. Also don't forget to convert the adventurer's seals for RAD or gear. They have a cap of 1200. I prefer the first option since it's a bit more flexible. Whatever you do, your goal is to replace all green gear with better blue gear. And put the best enchantments you can get into the slots. You should have a plan now in which direction you want your character to evolve. Crit? HP? Deflect? Power? You have to answer it yourself. Only one hint: You get 1% improvement on the secondary stats each 400 basic points. So an enchantment to increase your crit by 400 will give you an increment on your crit secondary by 1%.

    To get an additional boost, get as many active companions as possible (I think all five are enabled at lvl 60, but I'm not sure) and see the one you use actively to be equipped as well as possible. If you switch between two, get them both geared up. Don't forget to put enchantments in their gear, too. Their level is roughly douled, btw. Meaning a lvl 20 companion is like a lvl 40 toon. So you want to level them up if you can, this really makes a difference. But since it's extremely expensive AD wise, it's not always an option.

    Also don't forget to slot all possible mounts. They, too, give you boosts for all slotted mount insignia. And for appropriate combinations.

    One other recommendation: Buy VIP as soon as possible if you don't have it yet. Use one of the discounts you get from the invocation bags for this if you can. It's not immediately useful if you are not extremely lucky. But the trade bars and the occasional odd piece you get from the chest you open with the daily key sums up in the end. The thing is, the boxes are most useful in the beginning. Later they are a nice add on but not more.

    And get as many boons from all the appropriate campaingns as soon as possible. They are important.

    Hope that helps. And don't forget, that's all only my view of things. Others will hopefully correct me, where I went wrong.
    Gáleah Elóthanil  Female Sun Elf CW 70 2500
    Hartrek Runemaster Male  Dwarf  GF 70 2300
    Faeruil  Female Drow  TR 70 1600
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