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crollaxcrollax Member Posts: 255 Arc User
hi all I'm a pvp player in this game and I'm p2w.(honest) and I have no problem with anything. I'm just making this ticket to try to help ppl to get BIS. because I'm boring in the game.....

first of all u should really stop brining new content new weapon new set new new new new ,,, meanwhile u don't help anyone to get RP for pvp players even 0.

people leave game new people come but while they are like blue gear and r6 r7 enchants , they just leave the game because its way too hard to get BIS. so what I want to tell u is }

give us ``reasonable`` RP for each win pvp and also for each game.

people get the gear somehow but problem is RP to increase the enchants and artifects. each artifact require nearly 7m rp .... and u guyz give ``2 peridot`` like u get fool with people. pvp player has 0 chance to farm also

now u will say , if we make it how we will earn money :D I know u guyz like it a lot. so here is my idea change the zen market and take off AD transform ZEN. and with zen do only few thing like race chance and service and some mounts. that secondary necesery things.
and u will earn even more usd then now I swear and also people will be able to farm atleast some RP and get their character bis and u can increase population

people enter game just jump on PE and do nothing in the game...

HELP PEOPLE TO GET END OF THE CONTENT INSTEAD OF BRINING NEW CONTENT MEANWHILE THERE IS ONLY 100 PLAYER WHO REACH END CONTENT.

this game is amazing at combat system so much fun and really amazing mechanics but u guyz just make it die with that hard farm.

so

1.give reasonable rp for pvp and pve
2.give some attention about pvp maps
3.bring guild inhouse 5v5 private que
4.change your zen store and bring there only unneccesery thing to `farm` like servis , packs .vip
5.close zen changer in game to force player buy zen
6.help people to get BIS lvl only for RP
7.ban all the bots in the game
8.make the game play to win instead of p2w or bot2w

u can increase population alotttttttttttttt with this way because people will start farm farm farm and play and they will learn meanwhile. and they will start having fun and u can also earn money because of so many zen thing


PLS READ THIS TOPIC MAYBE I HAVE WRONG IDEAS OR SOMETHING BUT ATLEAST READ THEM AND MODIFY THEM AND SOMEHOW HELP PEOPLE.

Comments

  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited October 2016
    kudos to you crollax, you are first bis pvp player i met who said this pvp is boring, not thrilled, dont work at all, need population increase and improved reward in once. And especially is able to sacrifice something (looks like) to make overall thing better. maybe you wont be eaten alive , but i wish there is more like you
    Post edited by vinceent1 on
  • crollaxcrollax Member Posts: 255 Arc User
    i wish they will at least read it
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    I like the idea of RP from matches. They give junk blues and greens sometimes, why??? While I'm not suggesting they increase the AD from matches, they could give additional rewards that are meaningful.

    Some people don't like the idea of rewards in PVP because it increases the number of "scrubs" in the game, but without scrubs there is no new blood. I want to see the PVP population grow. Open up GG again--used to be a veritable "bowling league" of players at all different levels--now a weekend playtoy of PVP guilds.
  • wdj40wdj40 Member Posts: 1,958 Arc User
    crollax said:

    hi all I'm a pvp player in this game and I'm p2w.(honest) and I have no problem with anything. I'm just making this ticket to try to help ppl to get BIS. because I'm boring in the game.....

    first of all u should really stop brining new content new weapon new set new new new new ,,, meanwhile u don't help anyone to get RP for pvp players even 0.

    people leave game new people come but while they are like blue gear and r6 r7 enchants , they just leave the game because its way too hard to get BIS. so what I want to tell u is }

    give us ``reasonable`` RP for each win pvp and also for each game.

    people get the gear somehow but problem is RP to increase the enchants and artifects. each artifact require nearly 7m rp .... and u guyz give ``2 peridot`` like u get fool with people. pvp player has 0 chance to farm also

    now u will say , if we make it how we will earn money :D I know u guyz like it a lot. so here is my idea change the zen market and take off AD transform ZEN. and with zen do only few thing like race chance and service and some mounts. that secondary necesery things.
    and u will earn even more usd then now I swear and also people will be able to farm atleast some RP and get their character bis and u can increase population

    people enter game just jump on PE and do nothing in the game...

    HELP PEOPLE TO GET END OF THE CONTENT INSTEAD OF BRINING NEW CONTENT MEANWHILE THERE IS ONLY 100 PLAYER WHO REACH END CONTENT.

    this game is amazing at combat system so much fun and really amazing mechanics but u guyz just make it die with that hard farm.

    so

    1.give reasonable rp for pvp and pve
    2.give some attention about pvp maps
    3.bring guild inhouse 5v5 private que
    4.change your zen store and bring there only unneccesery thing to `farm` like servis , packs .vip
    5.close zen changer in game to force player buy zen
    6.help people to get BIS lvl only for RP
    7.ban all the bots in the game
    8.make the game play to win instead of p2w or bot2w

    u can increase population alotttttttttttttt with this way because people will start farm farm farm and play and they will learn meanwhile. and they will start having fun and u can also earn money because of so many zen thing


    PLS READ THIS TOPIC MAYBE I HAVE WRONG IDEAS OR SOMETHING BUT ATLEAST READ THEM AND MODIFY THEM AND SOMEHOW HELP PEOPLE.

    I can totally understand this... I cannot imagine what PvP is like for all those under-geared players... I have R 10 Enchants, Elemental Lionsmane 4 Pieces, Trans Weapon + Armour Enchants etc etc and I still get stomped on all the time if I go anywhere near PvP.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • crollaxcrollax Member Posts: 255 Arc User
    something need to change new mod new mod new mod wtf is this..... more refine more refine like %80 of the server already get BIS and they bring new content....................
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  • miyanaamiyanaa Member, NW M9 Playtest Posts: 72 Arc User
    Yeah plenty of us made topics like this or posted our opinions in other topics, Crollax isnt the 1st BiS PvP player with such an opinion, theres much more of us.

    Its true though, atm PvP is just pointless. New players have 0 chance, literally Z-E-R-O chance at any kind of fun in domination, cause they get one shot easily. I can kill 2-3k "pugs" with my DC (non dps), so it means something is just wrong.
    How are they supposed to get gear though? Im one of the PvPers who do not mind PvE, I love it, and for me its the only way of getting AD.. BUT I would say 80% or more of PvP players do not want to do dungeons, they want to stick to domination/GG/Siege, so how can they upgrade their gear if all we get for a match is green/blue bs gear that noone would ever wear? Is it for transmutes? ...

    Of course adding RP into PvP would make more players use bots.. have You seen lvl 30 PvP? Its full of bots, close to impossible to find a real player, imagine having lvl 70 domination like this. Im pretty sure many (bad word) players would totally abuse it, I have no idea whats the way to avoid that but its worth a try.
    Also we would probably have many people going dom just to get their "free RP", not even going down from the campfire.

    But how is domination different from dungeons? I mean, You go to an elol, You spend 10-20 minutes there and You get RP, You get seals and blue gear You can salvage, how is that different from spending 10-20 minutes in a domination match? It feels wasted,cause 1. We dont even get to fight, matches are really uneven most of the time 2. We dont get anything for PvPing, at all.


    People keep commenting on how PvPers are P2W, how they would spend any amount of money for the items in the game to have some kind of advantage. Im one of the F2P players, but I do understand why they P2W...how are they supposed to get good gear if PvP doesnt give any loot? I dont even want to comment on the fact that most of P2W players are actually PvE,cause they care too much about their DPS in dungeons :P

    Like I said, half of the players do ONLY PvE, and the other half ONLY PvP, cant force either sides to play something they dislike...
    Would be better if the game provided enough in-game resources from both dungeons and domination.





    PvP DC ~ Meep Neox
    YouTube
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited October 2016
    There is no solution except tear down the gear madness to get a new lev 70 player competetive in let's say 3 month or less. If this game was all about PVP it should take longer, but PVP in NWO is let´s say 5% of this game or less.
    Post edited by schietindebux on
  • miyanaamiyanaa Member, NW M9 Playtest Posts: 72 Arc User

    There is no solution except tear down the gear madness to get a new lev 70 player competetive in let's say 3 month or less. If this game was all about PVP it should take longer, but PVP in NWO is let´s say 5% of this game or less.

    You say PvP is 5% of the game, but You are wrong. Sure more people PvE, but thats because its easier. With how broken the PvP queue system is (very poor matchmaking), it makes it look like PvP is end-game in Neverwinter, cause its the ONLY content that requires being best in slot. You get rekt in 5seconds otherwise.

    Most of PvP guilds disappeared after M6 or so, most of best players left the game, but in very general PvP has always been a huge part of this game, just not for people who werent interested in it.
    PvP DC ~ Meep Neox
    YouTube
  • dravendrow76dravendrow76 Member, NW M9 Playtest Posts: 38 Arc User
    a huge part for a minority.
    A BIS PVE Player even with 4k+ has ZERO chance to take part in PVP.
    I am interesstet in PVP and do often, but without luck (4PVP Players in my team) it is not possible to get any reward needed to buy PVP armor.
    Some Guilds (NS) won´t even let you cap and call you AD-HAMSTER.
    No chance to get Conquerer Shards or how its called in english - either.
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  • crollaxcrollax Member Posts: 255 Arc User
    edited October 2016
    game is balanced if u ask me,

    everything in game have purpose if u can make 5v strategy match

    every class have it own purpose and counterable.

    but if u don't have same skill as the opponent or no same gear. u cant damn win them and pvp in this game only about 5v5 domination anymore so if a gf come and one hit u, u cant say nerf gf because in dom match they cant do it. and meanwhile team need their some burst damage with itf, or u cant say don't cb tr because team need tr strategy.

    if u make so many 5v5 with same skill ppl with movement strategy u can understand that game is really balance expect some little things.

    if u don't have a nice lead to teach u how to move and flow between nodes and counter the enemy encounters u cant be able to learn game.

    just make the game easier to farm and let everybody be bis easily and people start to play again domination and learn how to move and challenge will come automaticly in the game and ppl will start play the game.
    Post edited by crollax on
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited October 2016
    The problems in PVP starts with the ammount of gear.
    The gear is not needed to play PVP.
    The topic is old and there are so manny ways and ideas to turn things but cryptic won´t fix things.
    Far easier would be a general downgear in PVP, than changing the whole NWO economy to get PVP healthy.
    One PVP set for a mod, maybe those PVP boons, done. This also will fix those tons of problems with:
    -neverending dodges
    -crazy ammounts of AP
    -senseless selfheal abilities
    -imbalance between small and bigger guilds
    ...this will solve most of your problems
    after downgear there is an option to balance, after balance we can talk about rewards in PVP and maybe a way to get that system attractive for PVP focussed player like rankings seasonal reward (NCL-bulette etc.)...but this all will never happen because we know those gamedesigner and the company and the short sighted goals they run after
    Have fun, but stop carrying your frustration into these threads. Noone want´s to read that hamster HAMSTER :)
    Post edited by schietindebux on
  • pepe#7131 pepe Member Posts: 14 Arc User
    In general (any game), there is no PvP if there is no:

    - matchmaker
    - PvP world

    Solving other details helps to lose players a bit slower.
    image

  • miyanaamiyanaa Member, NW M9 Playtest Posts: 72 Arc User

    The problems in PVP starts with the ammount of gear.
    The gear is not needed to play PVP.
    The topic is old and there are so manny ways and ideas to turn things but cryptic won´t fix things.
    Far easier would be a general downgear in PVP, than changing the whole NWO economy to get PVP healthy.
    One PVP set for a mod, maybe those PVP boons, done.

    True. And as much as I would hate to see all of my grindin for new gear,weapons,artifacts and mounts go to waste, I do admit (and probably most of ''older" PvPers do), that domination was SO much more fun in early mods, without all the r12, all trans enchants, legendary mounts and all the other HAMSTER.

    PvP DC ~ Meep Neox
    YouTube
  • szejhuludpuchaczszejhuludpuchacz Member Posts: 306 Arc User
    pepe#7131 said:

    In general (any game), there is no PvP if there is no:

    - matchmaker
    - PvP world

    Solving other details helps to lose players a bit slower.

    There is some sort of pvp world in there but its small and unrewarding. IWD open pvp? Its mostly fake fight with guildies to progress in pvp campaign or 1vs1/testing builds. SHS? Dead after introducing new sets. PvPer play pvp for fun. Typical PvE player participate only when its rewarding enough (like old GG was, NCL). Its way easier to make AD when you run 6min multi etos than play pvp matches. Adding RP there wont change much after all. Why? Because cryptic wont add amount of rp profitable enough to grind it through pvp. It would be more like small bonus that real source of RP (and we need tons). PvP need more maps, modes and special lobby + some kind of brackets like it was proposed somewhere else (progress in pvp campaign/gear tiers).
    200_s.gif
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    You can make rp in pvp if you wear dragons hoard enchantments.
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • pepe#7131 pepe Member Posts: 14 Arc User

    IWD open pvp?

    Sounds awesome, mate.

    Or maybe even a whole campaign where each player would have to pick a side on start. Side A would fight for a goal A and side B would fight against it. And once in awhile you'd have to pass (or repel) a real player instead of easy NPCs. Matchmaking could be done via instancing, ofc.
    image

  • playersnoopyplayersnoopy Member Posts: 73 Arc User
    First thing they could do for an immediate fix is to have item level PvP for lvl 70s. And I mean multiple levels such as under 3k; 3k-3.5k; 3.5k-3.8k; 3.8k+ or something along those lines. Also have it so you can't increase your item level once in match of course but that alone will make current PvP a little more enjoyable; since current match system is just FUBAR; there is no such thing as balanced teams as it is. Of course you'd have to come up with a solution to override the minimum IL for those premades that so wishes but other than that, having tiers will make things so you don't have lopsided battles 9 out of 10 tries where gg is called in first 2 mins or before match even starts >.<
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  • playersnoopyplayersnoopy Member Posts: 73 Arc User
    edited October 2016

    Think twice @playersnoopy, you have to put your suggestion in relation with the active playerbase for PvP and you will figure out pretty fast: makes no sense.

    @xsayajinx1 in relation to what... which part makes no sense?
  • wdj40wdj40 Member Posts: 1,958 Arc User

    Think twice @playersnoopy, you have to put your suggestion in relation with the active playerbase for PvP and you will figure out pretty fast: makes no sense.

    Actually makes hell of a lot more sense than the current state of play. Have you though that by them implementing IL as well as solo queue that the playerbase for PvP might actually increase???
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • This content has been removed.
  • crollaxcrollax Member Posts: 255 Arc User
    only thing they can do is , make every player bis somehow and push everyone to pvp with rewards, because bracket is not the matter really,

    if que system suppose to change , it suppose to change only bring 5v5 que and separate pug stomp premades and let them find another premade

    otherwise no meaning to sepera people because u cant know who has which type of skill,

    just give us RP to refine from domination somehow and boost the players base on the gear. and letz see how it goes. people problem is they give up dude its was too hard to gear up
  • ayrouxayroux Member Posts: 4,271 Arc User
    crollax said:

    only thing they can do is , make every player bis somehow and push everyone to pvp with rewards, because bracket is not the matter really,

    if que system suppose to change , it suppose to change only bring 5v5 que and separate pug stomp premades and let them find another premade

    otherwise no meaning to sepera people because u cant know who has which type of skill,

    just give us RP to refine from domination somehow and boost the players base on the gear. and letz see how it goes. people problem is they give up dude its was too hard to gear up

    Or what about another idea... Instead of making everyone BIS and thus trivializing the game's PVE as well as its ability to make money. INSTEAD why dont we "level" the playing field... By bringing DOWN the BIS players to the average players level of gear.
    How?

    Well its very simple... You remove all the boons from PVP and you remove all the mount bonuses from PVP.

    Now the average player, who may be unguilded, who didnt spend 6MAD on a mount, might actually have a fighting chance in PVP...

    Making campaign/module boons PVE only and mount bonuses PVE only, allows for PVE progression, without making all the content too easy, but it also does the same thing you are asking for in PVP: A level and more even playing field.

    Very simple IMO and should be easy to code, easy to implement. The ONLY boons that would be PVP enabled, would be the PVP boons, thats it, and those are not super game breaking.


    The OTHER suggestion they could do is remove tenacity on PVP gear and instead. Plut those "resist %s" onto every character as a BASE.


    Right now everyone has a base of 10% crit resist, damage resist, control resist, arp Resist Right?

    Why not adjust those to say:
    Damage Resist (PVP): 80%
    Control Resist: 35%
    ARP Resist: 65%
    REMOVE Crit Resist.

    Now you have no need to segregate PVP and PVE gear, so players can use ANY gear they want. Also when you remove crit resist, but increase the base "damage resist" in PVP it makes crits relevant again and not deal less damage than non crits (which is what happens right now unless you stack crit severity).
  • playersnoopyplayersnoopy Member Posts: 73 Arc User

    Your ilvl brackets makes little to no sense at all in relation to the little playerbase, which is also split between US and EU time.



    Solo queue will increase AD farmer not the dedicated pvp player population, in my opinion.

    I've been back for about 6 months now since Mod 3; came back to full r10s and perfects which were BiS back then hurried and ranked up to 70; mainly pvp character. I tried PvP and that was about fun for 5 seconds and futile at just over 3k and didn't PvP for about 2 weeks while I farmed a full set of Lionsmane; luckily 6 months ago it was still going a couple times a day. At 3.3k it was hit or miss but a lot better results in the long run as long as not against a full 4k premade. Now at 3.5k with nothing in utility slots it's good enough to PvP with; and I mainly q solo for my daily and that's about it. But all along I see anywhere from 1.7k toons to 4.2k; and a bulk of mid 2ks. A lot of frustration in their part and I know the feeling as I experienced the same along the way. There are plenty of people not geared and not 4k that want to pvp for their achievements and glory for gear; there is also a lot of frustration from the 4ks that get paired up with 1.7ks when it wouldn't hurt them to just put the effort in to at least get to 2.7k which isn't far fetched. So eliminate those frustrations then PvP player base "could" increase but at the very least get rid of the frustrations felt by everyone that doesn't have a premade to rely on.

  • pufy2010pufy2010 Member, NW M9 Playtest Posts: 301 Arc User
    edited November 2016
  • pufy2010pufy2010 Member, NW M9 Playtest Posts: 301 Arc User
    edited November 2016
    Hi C , AlizeaAngelo speaking (PurpleDragons)

    As a Bis Player (well i was when i quited ages ago :D Mod 6 ?cant recall)
    ...I totaly agree with you and sadly i see nothing changed.

    You are the reason i even reply here hahaha.
    Back to OW. Cya :hushed:
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