hi all I'm a pvp player in this game and I'm p2w.(honest) and I have no problem with anything. I'm just making this ticket to try to help ppl to get BIS. because I'm boring in the game.....
first of all u should really stop brining new content new weapon new set new new new new ,,, meanwhile u don't help anyone to get RP for pvp players even 0.
people leave game new people come but while they are like blue gear and r6 r7 enchants , they just leave the game because its way too hard to get BIS. so what I want to tell u is }
give us ``reasonable`` RP for each win pvp and also for each game.
people get the gear somehow but problem is RP to increase the enchants and artifects. each artifact require nearly 7m rp .... and u guyz give ``2 peridot`` like u get fool with people. pvp player has 0 chance to farm also
now u will say , if we make it how we will earn money
I know u guyz like it a lot. so here is my idea change the zen market and take off AD transform ZEN. and with zen do only few thing like race chance and service and some mounts. that secondary necesery things.
and u will earn even more usd then now I swear and also people will be able to farm atleast some RP and get their character bis and u can increase population
people enter game just jump on PE and do nothing in the game...
HELP PEOPLE TO GET END OF THE CONTENT INSTEAD OF BRINING NEW CONTENT MEANWHILE THERE IS ONLY 100 PLAYER WHO REACH END CONTENT.
this game is amazing at combat system so much fun and really amazing mechanics but u guyz just make it die with that hard farm.
so
1.give reasonable rp for pvp and pve
2.give some attention about pvp maps
3.bring guild inhouse 5v5 private que
4.change your zen store and bring there only unneccesery thing to `farm` like servis , packs .vip
5.close zen changer in game to force player buy zen
6.help people to get BIS lvl only for RP
7.ban all the bots in the game
8.make the game play to win instead of p2w or bot2w
u can increase population alotttttttttttttt with this way because people will start farm farm farm and play and they will learn meanwhile. and they will start having fun and u can also earn money because of so many zen thing
PLS READ THIS TOPIC MAYBE I HAVE WRONG IDEAS OR SOMETHING BUT ATLEAST READ THEM AND MODIFY THEM AND SOMEHOW HELP PEOPLE.
Comments
Some people don't like the idea of rewards in PVP because it increases the number of "scrubs" in the game, but without scrubs there is no new blood. I want to see the PVP population grow. Open up GG again--used to be a veritable "bowling league" of players at all different levels--now a weekend playtoy of PVP guilds.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Its true though, atm PvP is just pointless. New players have 0 chance, literally Z-E-R-O chance at any kind of fun in domination, cause they get one shot easily. I can kill 2-3k "pugs" with my DC (non dps), so it means something is just wrong.
How are they supposed to get gear though? Im one of the PvPers who do not mind PvE, I love it, and for me its the only way of getting AD.. BUT I would say 80% or more of PvP players do not want to do dungeons, they want to stick to domination/GG/Siege, so how can they upgrade their gear if all we get for a match is green/blue bs gear that noone would ever wear? Is it for transmutes? ...
Of course adding RP into PvP would make more players use bots.. have You seen lvl 30 PvP? Its full of bots, close to impossible to find a real player, imagine having lvl 70 domination like this. Im pretty sure many (bad word) players would totally abuse it, I have no idea whats the way to avoid that but its worth a try.
Also we would probably have many people going dom just to get their "free RP", not even going down from the campfire.
But how is domination different from dungeons? I mean, You go to an elol, You spend 10-20 minutes there and You get RP, You get seals and blue gear You can salvage, how is that different from spending 10-20 minutes in a domination match? It feels wasted,cause 1. We dont even get to fight, matches are really uneven most of the time 2. We dont get anything for PvPing, at all.
People keep commenting on how PvPers are P2W, how they would spend any amount of money for the items in the game to have some kind of advantage. Im one of the F2P players, but I do understand why they P2W...how are they supposed to get good gear if PvP doesnt give any loot? I dont even want to comment on the fact that most of P2W players are actually PvE,cause they care too much about their DPS in dungeons :P
Like I said, half of the players do ONLY PvE, and the other half ONLY PvP, cant force either sides to play something they dislike...
Would be better if the game provided enough in-game resources from both dungeons and domination.
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Most of PvP guilds disappeared after M6 or so, most of best players left the game, but in very general PvP has always been a huge part of this game, just not for people who werent interested in it.
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A BIS PVE Player even with 4k+ has ZERO chance to take part in PVP.
I am interesstet in PVP and do often, but without luck (4PVP Players in my team) it is not possible to get any reward needed to buy PVP armor.
Some Guilds (NS) won´t even let you cap and call you AD-HAMSTER.
No chance to get Conquerer Shards or how its called in english - either.
everything in game have purpose if u can make 5v strategy match
every class have it own purpose and counterable.
but if u don't have same skill as the opponent or no same gear. u cant damn win them and pvp in this game only about 5v5 domination anymore so if a gf come and one hit u, u cant say nerf gf because in dom match they cant do it. and meanwhile team need their some burst damage with itf, or u cant say don't cb tr because team need tr strategy.
if u make so many 5v5 with same skill ppl with movement strategy u can understand that game is really balance expect some little things.
if u don't have a nice lead to teach u how to move and flow between nodes and counter the enemy encounters u cant be able to learn game.
just make the game easier to farm and let everybody be bis easily and people start to play again domination and learn how to move and challenge will come automaticly in the game and ppl will start play the game.
The gear is not needed to play PVP.
The topic is old and there are so manny ways and ideas to turn things but cryptic won´t fix things.
Far easier would be a general downgear in PVP, than changing the whole NWO economy to get PVP healthy.
One PVP set for a mod, maybe those PVP boons, done. This also will fix those tons of problems with:
-neverending dodges
-crazy ammounts of AP
-senseless selfheal abilities
-imbalance between small and bigger guilds
...this will solve most of your problems
after downgear there is an option to balance, after balance we can talk about rewards in PVP and maybe a way to get that system attractive for PVP focussed player like rankings seasonal reward (NCL-bulette etc.)...but this all will never happen because we know those gamedesigner and the company and the short sighted goals they run after
Have fun, but stop carrying your frustration into these threads. Noone want´s to read that hamster HAMSTER
- matchmaker
- PvP world
Solving other details helps to lose players a bit slower.
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Or maybe even a whole campaign where each player would have to pick a side on start. Side A would fight for a goal A and side B would fight against it. And once in awhile you'd have to pass (or repel) a real player instead of easy NPCs. Matchmaking could be done via instancing, ofc.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
if que system suppose to change , it suppose to change only bring 5v5 que and separate pug stomp premades and let them find another premade
otherwise no meaning to sepera people because u cant know who has which type of skill,
just give us RP to refine from domination somehow and boost the players base on the gear. and letz see how it goes. people problem is they give up dude its was too hard to gear up
How?
Well its very simple... You remove all the boons from PVP and you remove all the mount bonuses from PVP.
Now the average player, who may be unguilded, who didnt spend 6MAD on a mount, might actually have a fighting chance in PVP...
Making campaign/module boons PVE only and mount bonuses PVE only, allows for PVE progression, without making all the content too easy, but it also does the same thing you are asking for in PVP: A level and more even playing field.
Very simple IMO and should be easy to code, easy to implement. The ONLY boons that would be PVP enabled, would be the PVP boons, thats it, and those are not super game breaking.
The OTHER suggestion they could do is remove tenacity on PVP gear and instead. Plut those "resist %s" onto every character as a BASE.
Right now everyone has a base of 10% crit resist, damage resist, control resist, arp Resist Right?
Why not adjust those to say:
Damage Resist (PVP): 80%
Control Resist: 35%
ARP Resist: 65%
REMOVE Crit Resist.
Now you have no need to segregate PVP and PVE gear, so players can use ANY gear they want. Also when you remove crit resist, but increase the base "damage resist" in PVP it makes crits relevant again and not deal less damage than non crits (which is what happens right now unless you stack crit severity).
As a Bis Player (well i was when i quited ages ago Mod 6 ?cant recall)
...I totaly agree with you and sadly i see nothing changed.
You are the reason i even reply here hahaha.
Back to OW. Cya